Suggestion: Inventory improvements
They wanted to keep the UI in line with the way it was in GW1. I do like this simplified UI.
Bags with content – no. What game has that? That means you can nest bags within bags within bags – too confusing.
No nesting, at all.
They wanted to keep the UI in line with the way it was in GW1. I do like this simplified UI.
Bags with content – no. What game has that? That means you can nest bags within bags within bags – too confusing.
Two quivers of arrows will make quiver of bolts!
(1) Button to quickly scroll to the end, or the place would not reset when inventory is closed/opened.
(2) 4-8 slots which are always visible, and does not scroll. E.g., to keep the salvage kit and buffs always easily accessible.
(3) Inventory tabs. I would like to separate crafting stuff from all other.
(4) Bags movable to and from the bank with their content. I would like to move crafting stuff to bank, and adventuring stuff from bank to inventory when going out.
The compact operation could cause problem; inventory tabs could help there.
You do realise that you can resize your inventory window so you don’t have to scroll at all, yes? You can make your inventory window 20 slots wide if you want, there’s a resize point at the bottom right of the window
Need to have inventory and hero dialogs open simultaneously. Real life bags have multiple pockets. I keep wallet inside my real life bag, and don’t pour the money and cards to the bag.
I don’t have my bags open in the middle of the screen, but off to the right side of the screen after years of having it that way in everquest and wow, plus easier equipment swapping. My bag screen is resized so don’t have to scroll either.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Ty for screenshot.
The case (4) would practically work like this:
Both the inventory and the bank would have the bag slots. Player would drag and drop the filled bags from inventory to bank, or other way.
Nesting would not be possible, because like now, only empty bags can be inserted to inventory.
The bank system is coded now differently than the inventory, but they could be coded exactly the same. Player would unlock additional bank bag slots. (Collectibles debosit should not be changed.)
It would be nice if the game would remember my window sizes.
The inventory UI is just fine as is.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
(1) Button to quickly scroll to the end, or the place would not reset when inventory is closed/opened.
Click on the bag slot (along the side) you want, and it scrolls to that bag. Clicking on the last one will do pretty much what you want, right?
delicate, brick-like subtlety.