[Suggestion] Issues/requests for targetting

[Suggestion] Issues/requests for targetting

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

There’s a couple of issues with targeting in PVE which have been bugging me for a while. I live with them, but I also live in hope they might be remedied one day:

1. When using action camera, range skills don’t seem to fire on a selected target unless you’re looking more or less at them. Even looking slightly away from the target causes things like my sceptre air 1 on my ele to misfire. If the target is selected, why can’t skills just shoot at it no matter which way I’m facing?

2. In Pve, when you select a target it stays selected until it’s dead or out of range or something. World bosses have an annoying tendency to lose your target lock. I’ll use SB as an example. He (or she, as some would have it) cycles through a number of stages, some which allow you to target SB and some which don’t. If you have SB targeted in a targetable stage, your target lock is lost when that stage ends, and when the next targeting stage comes along you have to specifically lock on to SB again.

This is a bigger problem with Golem Mark II. That thing has a number of stages where it loses target lock and there’s so much going on, it can be a while before you realise you’re not even firing because you have no lock on anything.

It would really make my day if, once you’ve selected a world boss, it stays selected for the entire event. In the stages where you’re not supposed to hit it, the target info at the top of your screen could grey out or disappear (I don’t mind which) as long as it reappears when the next targeting stage begins.