Suggestion: Latency Tolerance in general

Suggestion: Latency Tolerance in general

in Guild Wars 2 Discussion

Posted by: Avelos.6798

Avelos.6798

Hello!
It’s a couple months ago now that I once made a forum post in the Heart of Thorns discussion regarding the Glider and it’s deployment mechanic, about how it was nearly impossible for me to use because of my high latency connection. I would click space, wait nearly a second (~800ms) falling that far before it sprouting wings from my back. This was a huge problem and why I have been largely unable to play Heart of Thorns.

However, since the January 12th patch,
“Changed glider deployment to be more tolerant of network latency.”

This right here feels like it was an answer to my plea for a more usable glider and I imagine everyone with a high latency rejoiced that day.
(I still am.)

Now I want to try another suggestion. Would it be possible to try and integrate this same change into general gameplay mechanics like casting abilities, weapon abilities, utilities, etc?
I noticed with new glider deployment, on my end the glider deploys, and then the server now plays catch up instead of the other way around which made it hard to play.

As it is right now, for example if I used a leaping skill like Guardian Greatsword #3, I would do the leap, but most of the time I would rubberband back to my spot. Or use a Teleportation Rifle thingamabob, and I would go nowhere or rubberband. Same with the Hammer leap on Revenant, which is completely useless as well. My hope is to change that.

Not too long ago I started up with Final Fantasy XIV: Heavensward and I noticed right off the start that the gameplay has what I need to make it actually playable. Animations happen right when I click them and then there’s the server check, etc and the health drop if I attack an enemy. It’s far less dependent on the connection and delay thereof.

So that’s what I’m hoping to get at here, if something like this can be done for Guild Wars 2. It would make my experience as well as anyone with high latency a lot better. Obviously it’s not going to help dodging or something like that but even something like this would certainly make it more enjoyable.

Think of it this way: That change to the glider made literally all of Heart of Thorns playable for me on January 12th. I was totally thrilled and happy that that change had been brought about. It’s my hope that the same can be done for everything else that this same idea CAN be applied to. There’s a lot of playability potential sitting here. I would love nothing more than to see this happen.

Hope this is even understandable!
-Avelos

(edited by Avelos.6798)

Suggestion: Latency Tolerance in general

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Posted by: Paulytnz.7619

Paulytnz.7619

I agree more things could/should be looked into with regards to this. A few examples:

Jumping pads (Dragon ball/Jump puzzles I am looking at you)
Bouncy mushrooms
Drytop skills from those pickups
Normal jumping (again jump puzzle related)

Now as for combat this could be tricky. As you have to take into account everyone else around you as well. Some things could conflict I think. But for PvP or WvW I can’t see this happening. It just could not without people freezing or having to wait for the reactions from the other people’s computers right? That would totally destroy the fast paced nature of the game and make it more like the old turn based type systems. People would leave by the hundreds of thousands.

Besides PvP will always be ruled by those with the better ping, there is no way around it. Which is why I am slightly annoyed they have removed a lot of the more tanky amulets from PvP as those of us with a bad ping benefited from those as that extra split second is needed to be able to react to what other people are doing in the game.

But like I said, those with the better fps/pings have to always win or have the advantage right? It’s just the way it is, always has been and probably always will be…..

Since when did this business of being a hero become being a business?

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Posted by: Avelos.6798

Avelos.6798

I totally get what you’re saying Paulytnz, an I agree with you there that PVP things won’t be helped but PVE can definitely be helped. The most notorious things now are the bouncy mushrooms, drytop skills, Jumping pads, things like that.
I bet things like these being implemented could totally help things even like the jump puzzle in Southsun Cove.

But yes ping related content like PVP will always be ruled by the ones with superior ping. I could see this kind of implementation helping things like jump pads in Dragonball though, that’d make it more playable.

I personally don’t do a lot of PVP, sometimes I like to rip around in world versus world because it’s really fun in edge of the mists, though I am mostly a PVE person and this kind of stuff would really help me enjoy the game a lot more. It’d be so much more playable for everyone.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Just a quick mention, you know if you HOLD down space when you jump from a height, your glider automatically deploys?

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Posted by: Paulytnz.7619

Paulytnz.7619

I totally understand what you are saying and am pretty much in the same boat. Those Drytop skills kill me. There was one Lost Coin I could not get to as you had to use the skill 3 of those skills and it would either over shoot me or under shoot me every single time. Gliding in Tyria came and thankfully that let me get that coin finally lol.

Come on people, there have to be more opinions on this surely. :P

Since when did this business of being a hero become being a business?

Suggestion: Latency Tolerance in general

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Posted by: Paulytnz.7619

Paulytnz.7619

Just a quick mention, you know if you HOLD down space when you jump from a height, your glider automatically deploys?

Yes and this can cause even more problems for those of us with a high ping. As usually spamming the jump key can help us out in some tricky situations, usually JP’s. This new mechanic just ruins this. Unless you have a high ping tho you wont have this issue.

Since when did this business of being a hero become being a business?

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Posted by: Avelos.6798

Avelos.6798

Just a quick mention, you know if you HOLD down space when you jump from a height, your glider automatically deploys?

Actually, yes.
But it did not change the fact that I still fell for however long it was as much latency I had which could be anywhere from 700 ms to 960 ms so even holding the space bar defeated the purpose.