I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Question: How to get lazy players who just wait nearby for other players to complete pre-events?
Well, my suggestion:
Divide the reward, to force the players to complete atleast 1 pre-event.
Could vary depending on the number of pre-events, like Ulgoth for example.
Optimal divide, in my opinion, would propably be 3/10 for pre-event and 3/10 for boss, when both are complete, they get the 4/10 bonus.
Of course, there’s the possible issue of disconnecting, which is a problem yet to be solved.
I recall that if you’re lucky to be dropped into same map copy you were before disconnect, you retain the contributions and receive the rewards that you worked on.
There might more to improve this suggestion too…
Well, better suggestions would be, according to opinions:
(edited by FrostSpectre.4198)
What if someone just logged on or just zoned into the map when the boss started and actively helps defeating the boss (using boons, time warp, help ressing people, etc).
Does this person still get rewards?
My post from 8 months ago which was along the same line:
https://forum-en.gw2archive.eu/forum/game/gw2/What-would-make-you-do-a-Chain-s-PreEvents/first#post3244647
They are already getting less rewards by not doing the pre-event. Or would you like an extra chest at the pre-event? In any case, punishing the player for maybe coming late is the wrong way to go in my opinion.
However, for science I did one experiment at Jormag (once!) because I find the event sort of tedious. I pretty much only attacked him in the beginning after the ice wall went down the first time. Still got 2 chests at the end. (Edit: Now that I sort of feel is wrong.)
Now you can argue that I missed out on the champ boxes – at least now you feel like you are helping (attacking the champs) a bit because I’ve seen the champs actually move in and attack people in the main golem-bomb-way. Otherwise I’m not sure this is the best dynamic either.
I often wonder why people lie dead at the Golem, maybe they are afk, maybe they don’t know better, I’d still want every one possible trying to help instead of thinking “meh, I’m not getting the full reward anyways, just gonna tag him”.
Because of the scaling, it’s actually faster if only a small group goes to do the pre events. Take the Shatterer for example. If 20+ people went to do the gathering portion, it would take forever.
The best is to have a group of 5 or so to knock out the pre-events while everyone else waits.
No. It hurts people who log in late. Especially now that several of the larger ones are on set timers and only happen a few times every day instead of several times. Players shouldn’t get less reward for not doing the pre-events. That will prevent people from risking missing the pre of another event to help out your event.
What should happen is the pre events should get a boost in their reward. That way players get more if they do the pre. But don’t experience a drop in rewards if they don’t do the pres.
And then fix the scaling of the pre events to handle higher numbers. Pre-events shouldn’t take a huge amount of time more if a ton of people show up. One of Shatterer’s pre’s takes longer if more than a handful are doing it.
People already complain of everything that’s worth doing being nerfed to the ground in terms of rewards. This would just be yet another nerf.
Shadow Behemoths’ problem is that in the past before the changes those who did the pre-events if they weren’t equipped with enough speed boosts or were too slow would miss the main event. Because of how far away the pre’s were from the swamp. So the old players haven’t all gotten adjusted to that’s different now.
(edited by Seera.5916)
Because of the scaling, it’s actually faster if only a small group goes to do the pre events. Take the Shatterer for example. If 20+ people went to do the gathering portion, it would take forever.
The best is to have a group of 5 or so to knock out the pre-events while everyone else waits.
They have changed that event a month ago. It now always recuires exactly 50 pieces and there is even a counter showing the amount gathered. Also there is lots of more mobs and pieces on the ground.
From July 1st patch notes:
“Adjusted the scaling of the “Collect siege weapon pieces for Crusader Blackhorn” event such that additional players will be able to help complete the event faster rather than cause it to take more time.”
Maybe people should check the pre-events even once a month
(edited by Ameepa.6793)
Lol somebody got late,didnt finish event and didnt recieve full reward such a cruel world . Maybe every player should get chest and doesnt matter is he online/offline .
Because of the scaling, it’s actually faster if only a small group goes to do the pre events. Take the Shatterer for example. If 20+ people went to do the gathering portion, it would take forever. Also, there are significantly more ghost spawns that drop siege parts as well as randomly spawning siege parts.
The best is to have a group of 5 or so to knock out the pre-events while everyone else waits.
Actually that’s incorrect. The siege part gathering event has been changed, in a ninja update, to only require the gathering of 50 parts.
How is it ninja if it’s included in the Patch Notes?
How is it ninja if it’s included in the Patch Notes?
I missed it, ergo it must have been ninja!
Lol. Of course. What was I thinking!? =P
Because of the scaling, it’s actually faster if only a small group goes to do the pre events. Take the Shatterer for example. If 20+ people went to do the gathering portion, it would take forever.
The best is to have a group of 5 or so to knock out the pre-events while everyone else waits.
They have changed that event a month ago. It now always recuires exactly 50 pieces and there is even a counter showing the amount gathered. Also there is lots of more mobs and pieces on the ground.
From July 1st patch notes:
“Adjusted the scaling of the “Collect siege weapon pieces for Crusader Blackhorn” event such that additional players will be able to help complete the event faster rather than cause it to take more time.”
Maybe people should check the pre-events even once a month
Well that changes everything lol. Disregard previous statement.
First, this is punishing people who can’t play according to a timer all that well. As it stands already, it’s pretty annoying to schedule play around world bosses, that if you want to get anything that might take a bit of time or you can’t leave at the drop of a hat in along with your world bosses.
Second, some of us don’t really want to do world bosses. Unfortunately, they are the fastest and most reliable method of obtaining Dragonite Ore. They’re already time consuming enough; making them more time consuming sounds even worse. It would be one thing if there was some kind of content that could reliably net as much or more dragonite or that say, required some actual player skill or something, and maybe wasn’t on a timer… But that’s not the case.
Third, pre events already have rewards. They have the same rewards normal events have. They’re also invariably faceroll easy. Easier than the world bosses themselves, even. Why should they be even more rewarding, other than the fact you think some players are “lazy”?
Fourth, world bosses are by definition very easy, with possibly the exception of Wurm and Teq (which are more of a coordination / knowing mechanics issue, not a player skill issue). You’re saying that for things that require extremely low effort play, that people aren’t putting in enough effort? I don’t get it.
Completing pre events gives me like 2-4 silver? Not talking about loot because thanks to anets nerfs most mobs don’t drop anything. So what can i buy for 4 silver? ahh right nothing. With reward like this i prefer to stand in place/go make some tea/watch paint dry/whatever.
Possible solution, copy pvp reward tracks to pve, let us progress tracks by participating in events, make sure you keep it fair though, don’t let neither pve or pvp be the better/faster method.
(edited by Lucyfer.9517)
Completing pre events gives me like 2-4 silver? Not talking about loot because thanks to anets nerfs most mobs don’t drop anything. So what can i buy for 4 silver? ahh right nothing. With reward like this i prefer to stand in place/go make some tea/watch paint dry/whatever.
Possible solution, copy pvp reward tracks to pve, let us progress tracks by participating in events, make sure you keep it fair though, don’t let neither pve or pvp be the better/faster method.
ok lets be serious every person who runs world bosses for gold/dragonite will write that it is horrible idea becasue they have to do something instead of wp 11111111 wp , people like that should get only 2/5 of loot without finishing all events.
Most world boss pre-events don’t scale, so if I get punished because I can’t get credit for a single grawl at the Maw pre-events, I’m going to be pretty unhappy.
Yeah. I’m sure people would love to participate on the boss fight if they would only receive a fraction of the reward because they were unable to participate, or get credit, for the pre-events for whatever reason.
Most world boss pre-events don’t scale, so if I get punished because I can’t get credit for a single grawl at the Maw pre-events, I’m going to be pretty unhappy.
Pretty much THIS! A lot of people attempt to do the pre-events. There maybe a couple that don’t, but for the most part the majority do try to participate. My current internet connection is not the greatest and I have a hard time tagging certain creatures. Hell, some of the champ mobs I can’t tag either (Ulgoth) and it’s not my dps value (Im in full zerk in PvE), it’s because my latency is terrible when there are a huge number of players in a given area.
My only problem is what happened a few days ago. There were about 50 people in the volcano, waiting for someone else to do the pre-events for the megadestroyer. Instead of breaking up and taking them on, they all sat there with some and complaining because 5 minutes passed and nothing had been done. out of all of those people, only 5 at most was with me, struggling to get things done within the time limit.
I say have meta-event bosses nuke the area as they spawn so people are less likely to stand there doing nothing and give those that do the pre-events a buff against the boss or better loot at the end of the event.
Yea, I forgot about writing down the late players as one reason about my suggestion not gonna work.
Gotta admit, my suggestion was abit half-baked, didn’t think about it much, but seeing community opinion pretty much is far better than singular selfish suggestion…
The big events could use some tweaking.
I was doing a farming run thru Frostgorge. One ori node was right by one of the jormag fight places. I ran to it, got the node then rezzed two people who were downed and ran off to finish my farm run. I didn’t hit any mobs or hit Jormag. When the event ended I got a chest on my UI plus an event medal, so I ran back to the site of the big chest and there it was. I was able to open it and get my reward, just for rezzing 2 people.
Yea, I forgot about writing down the late players as one reason about my suggestion not gonna work.
Gotta admit, my suggestion was abit half-baked, didn’t think about it much, but seeing community opinion pretty much is far better than singular selfish suggestion…
do you understand that there isnt someting like beeing late , you finish event or you dont finish it . It is really simple .
The bigger problem is players who get defeated & just lay there waiting for the event to end so they can get their reward.
They should get a reduced reward, due to the fact that they have contributed less to the success of the event than players that waypoint & return to attack the boss.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.