Suggestion - Legendary Armor

Suggestion - Legendary Armor

in Guild Wars 2 Discussion

Posted by: Liege Tai.8249

Liege Tai.8249

Morning all (Or afternoon/evening depending on your time zone)

So, Legendary armor, a topic I am sure has been covered before, however i fancied adding my own twist with HOT drawing ever closer.

The twist, We all get the idea of legendary weapons, a long arduous quest across the lands of Tyria finding mat’s or mapping, or even dominating your foe’s in WvW to gain the badges.

Now.. the pitch (assuming I can intrigue anyone from Anet to explore this idea…wink wink)

Legendary armor… something i think could be amazing, if implemented well. So, how to do it without debunking current ascended armor? I see only one way this can be achieved… with full ascended inclusion.

OK so how do we do this? Simple: before any player can achieve “legendary armor” they must

1) Have achieved an ascended piece for that respective slot (Chest to gain legendary chest, gloves to gloves…ect). You must also then gain a blood stone shard (200 hero points) a gift of ascension (500 fractal relics) a specific item bought from the dungeon reward master ( Example here: https://wiki.guildwars2.com/wiki/Offering_of_Ascalon) and a greater vision crystal. This allows the player to forge the crafting schematic for a specific legendary armor piece (each dungeon reward offers a specific piece, lower level offer hands/gloves, shoulders – intermediate offers head, and the final “hard” dungeons offer chest and legs)

2) So you’ve got your crafting schematic and now you want to start crafting your “legendary armor piece”… Hold on their cowboy! You need more items

1st)5 Dragonite Ingot: these must be tempered in the heart of the great destroyer, in the fire’s of Mount Maelstrom (Once per day)

2nd) 5 Empyreal Star: Infused with the souls of the fallen Shatterer’s (Kill the Shatterer and then charge the star with a hero skill point that will appear after, time gated once per day)

3rd) 5 Bloodstone Brick: dipped in the tainted blood of the fallen Tequatl the Sunless, absorbing the magic essence poring into Zhaitans minions after his death,.

4th) 1 Vision crystal that has seen the defeat of Zhaitan (Player must complete the last mission Victory or death, then use the crystal on the interactive point that can be added)

Now you have the materials required to craft your 1st piece of legendary armor! (For clarification, you require the 4 above items AND the ascended armor piece for the respective slot)

What makes the armor so much better than that of ascended.
Q) Does it have higher stats?
A) Nope

Q) Does it grant more armor?
A) Nope

Q) Does it come auto infused with maximum agony resistance?
A) Nope

Q) OK, so what the flowers does it do after I have wasted 30 days downing world bosses to infuse half the stuff in your suggestion. Ow and not to add the weeks ive dumped into crafting this ascended armor? or perhaps the time sync into gathering these stupid dungeon tokens?
A) Legendary armor!…That you can pick your own stats on at will… that’s right, interchangeable stats at will…
Ever been in a situation where you wanted to run more support and your armor didn’t support it? No more!

Thoughts, opinions? bad or good idea? leave the comments below

(edited by Liege Tai.8249)

Suggestion - Legendary Armor

in Guild Wars 2 Discussion

Posted by: YOUNGaz.5690

YOUNGaz.5690

Honestly it sounds waaaaay too easy compared to what it takes for a legendary item already. Also, it’s been stated by ANet that legendary armor won’t be a thing (but with the backpiece now, who knows anymore). I do like the idea of specific places in the world to visit though. Reminds me of something GW1 had to get a Moa mini and was very fun adventure.

Suggestion - Legendary Armor

in Guild Wars 2 Discussion

Posted by: usernameisapain.7163

usernameisapain.7163

I would like it to be a series of extremely difficult challenges and quests to uncover legendary armor/weaps from ruins and or secret master craftsmen. Of course also with a mat requirement etc.

Suggestion - Legendary Armor

in Guild Wars 2 Discussion

Posted by: Aetrion.8295

Aetrion.8295

I think they should first change how you get legendary. What legendary represents is one item that can act as any other item, so from my perspective, the recipe for any legendary should be like “10 ascended items of this type with different stat combos”. That way in order to get legendary items you have to get exactly the thing that legendary item will replace your need for.

Kind of like how in Terraria if you ever own 4000 arrows you can just craft them into an infinite pouch of arrows, because the game simply acknowledges you’ve made enough of them where you won’t ever run out anyways, so why not stop counting.