[Suggestion] Legendary Tutorial Weapons

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Yes, I know. I know. Those three things don’t really go together normally. But hear me out, please.

Early in the game (level 5 or so), give the characters access to an “Odd Rusted <weapon>” or “Odd Cracked <weapon>”. It seems worthless, but the description suggests that it can be repaired. Thus begins a series of upgrades where, every 5 levels or so, you can go somewhere and get something or gain access to an area useful to upgrade the weapon so that it keeps up with the player.

The tutorial part comes in when you see where this leads you. It can be used to lead players to new zones fitting to their level range, as well as to challenges that make sure they’ve mastered the basic (and even advanced) concepts of the game. It can show new players around, without being too much of a burden to more experienced players. The reward for this will be the upgrading of the weapon to the next level.

The legendary part comes in at the end. When the weapon is finished it should be, stat-wise, a Legendary Weapon. The skin, however, shouldn’t be anything too fancy. If people want a fancy skin Legendary, they should chase those like anybody else. A sword/shield/bow/staff/ect with the flexible stats of a Legendary, however, would be a good reward for doing all the upgrades.

Sarcasm, delivered with a
delicate, brick-like subtlety.

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Frankly, I thought this was what the Fang Of The Serpent was going to end up being, from the Norn storyline. :-/

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: sazberryftw.3809

sazberryftw.3809

My issue here is how is this a legendary tutorial when it’s nothing like making the “real” or"ccurrent" legendaries?

| Lithia |

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

My issue here is how is this a legendary tutorial when it’s nothing like making the “real” or"ccurrent" legendaries?

It’s a tutorial that ends with you earning a “plain” legendary. A weapon (or shield, or whatever) that’s legendary not because it’s flashy, but because it’s been used in every corner of the world and infused with rare substances in strange forges and places of power.

Sarcasm, delivered with a
delicate, brick-like subtlety.

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: LunarRXA.5062

LunarRXA.5062

I’m all for more “Scavenger Hunt” type sidequests (similar to Mawdrey); I don’t think it needs to be “Legendary” though. Maybe a special account-bound exotic that you work on from normal —> fine —> masterwork —> rare —>exotic as you level up? (Similar to the new backpieces)?

[Suggestion] Legendary Tutorial Weapons

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’m all for more “Scavenger Hunt” type sidequests (similar to Mawdrey); I don’t think it needs to be “Legendary” though. Maybe a special account-bound exotic that you work on from normal —> fine --> masterwork —> rare -->exotic as you level up? (Similar to the new backpieces)?

I would be fine with that too, but I think taking it up to the flexable stats of a Legendary would be a better reward in the end.

Maybe flexible exotic stats? That would make it a bit better than a normal exotic and still worth getting, but not quite as powerful as ascended and legendary.

Sarcasm, delivered with a
delicate, brick-like subtlety.