[Suggestion] Make Celestial Gear Celestial

[Suggestion] Make Celestial Gear Celestial

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Posted by: Blumpf.2518

Blumpf.2518

This is something that bothers me for a while now.
We all now, there is this celestial gear, which is really hard to craft and kinda expensive.
And these items say: increase all stats. But actually celestial doesnt do that, because it neither affects Expertise (condition duration) or Concentration (Boon Duration).

If you have a full ascended Celestial Equip (without runes or bufffood), you get +639 on all stats, except those two. And in Terms of Damage this is really weak at the moment. You have no High Crits, no large Conditionticks and absolutely no condition duration.

And though celestial equip screams “EQUIP ME IF YOU PLAY A HYBRID BUILD”, most of the time Viper ist way better. And if you wanna be more tanky, just replace the accesorys with wanderer equip.

The “celestial” runes are even worse. Some of them give boon duration or Condition duration, BUT the bonus for the stats is really low, compared to other famous runes.

For example, Rune of Divinity gives +78 to all stats.
But compared to other famous runes like Rune of the Scholar, Rune of the Berserker, Rune of Strength, Rune of the Pack or Rune of Thorns, the “Celestial” Rune is just weak.

So here is my suggestion: Let Celestial Gear and Runes do what it says. Increase ALL stats, which would include Expertise and Concentration.
And the Celestial Runes could use a Buff at their stats. I suggest +120 for Rune of Divinity, +100 for Rune of the Revenant and +80 for Rune of Leadership/Tempest/Traveler.

Maybe then the Celestial Equip would be more useful. It still couldnt compare to Berserker/Viper at DPS in Raids/Fractals, but for Openworld stuff or WvW or Personal Story it would be good, i think.

[Suggestion] Make Celestial Gear Celestial

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Posted by: Ayrilana.1396

Ayrilana.1396

Runes don’t need the stats increased.

Celestial could be given those other stats but only at the expense of existing stats.

[Suggestion] Make Celestial Gear Celestial

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Posted by: Blumpf.2518

Blumpf.2518

And why do you think so ?
If you have something to add to the topic, please name your reason or there can be no real discussion what should be improved and why or not…

[Suggestion] Make Celestial Gear Celestial

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Do the Devs change other stat sets when they add new ones? Celestial was created long before Viper’s and the other HoT stat sets. I think they pretty much leave the previous sets alone when introducing new sets.

Maybe the Devs will create a new ‘all-stat set’ in the next expansion/future.

Good luck.

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Posted by: Mea.5491

Mea.5491

That sounds good but I’m afraid if they added condi and boon duration then they would lower the other stats and that would make me sad. :c

[Suggestion] Make Celestial Gear Celestial

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Posted by: OriOri.8724

OriOri.8724

Adding concentration and expertise to celestial would only lower the amount of stats that they give. So you’d get even fewer than +639 to your stats. Is that really what you want?

[Suggestion] Make Celestial Gear Celestial

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Posted by: Tumult.2578

Tumult.2578

I fully support this. The increased difficulty involved in making Celestial armor is not rewarded properly. The time delay and added cost adds no significant advantage over other armor without the delay and cost.

You will get a lot of push back from the players who don’t understand Celestial or don’t want to take the time to make it, or who spend countless hours trying to perfect their individual setup, or can’t use it in raids, but you are correct that the description language is incorrect and the Expertise and Concentration should be added. I see no reason to reduce any other of Celestial Armors stats to accomplish it and nobody has given one. There is no reason they need to leave it alone simply because they have been around awhile. Change sometimes requires more change. This is long overdue.

I would suggest starting with the armor and skipping pushing the runes change until we see how a armor change would affect things.

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Posted by: Justine.6351

Justine.6351

This is unlikely to happen.

You as a player have options already,
*full celestial but use boon/condi duration food/sigils/runes
*mix celestial with other 4 stat sets that have concentration and/or expertise

Boon/Condi duration is currently most efficient when gotten through food/runes/sigils. Concentration/Expertise are inefficient stats in a hybrid build.

[Suggestion] Make Celestial Gear Celestial

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Posted by: Tumult.2578

Tumult.2578

Those options do not address the time gating required for celestial armor, both in obtaining the resource needed, and in crafting of the needed component.

[Suggestion] Make Celestial Gear Celestial

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Posted by: Justine.6351

Justine.6351

Those options do not address the time gating required for celestial armor, both in obtaining the resource needed, and in crafting of the needed component.

By the time people who care about time gated quartz for crafting gear today complain enough for Anet to change it, they will already have had enough time to completely gear a toon in full ascended celestial. The time gating on quartz for crafting has been and will always be a moot point of debate.

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Posted by: Palador.2170

Palador.2170

I would rather see Celestial stay as it is, and maybe have the description changed to “most stats” instead of “all stats”.

Then they can consider a new stat combo that affects “all stats”, with a lower point value for each stat than what Celestial offers, to offset the new stats.

Sarcasm, delivered with a
delicate, brick-like subtlety.