Suggestion: Make Guild Missions Instanced.

Suggestion: Make Guild Missions Instanced.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m against anything that creates exclusive enclaves. The game is designed to be open world content. ANet needs to keep working to ensure that that won’t slow down guilds engaged in missions or other types of content.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion: Make Guild Missions Instanced.

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

the issue my guild has with the current mega server system:

we show up at the guild puzzle, after another guild has activated it, and there is a 15-20 minute remainder on the timer. sure, the puzzle is complete-able in that amount of time, but it doesn’t leave room for errors. so we end up wasting 15-10 minutes waiting for the timer to reset just so we get the full alotted time.

[suggestion] make it so multiple guilds can enter the puzzle, but each guild has it’s OWN SEPARATE TIMER to complete the puzzle, based on when the guild clicks on the flag.

though i imagine that could be a coding nightmare…

– The Baconnaire

Suggestion: Make Guild Missions Instanced.

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Posted by: Afya.5842

Afya.5842

For small guilds, it is actually good to have some random roamers help finish the mission. It is also a great way to meet/recruit new people.

At the same time I understand for big guilds they want to have all the people in the same instance and without the scaling from random people.

Suggestion: Make Guild Missions Instanced.

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Posted by: azizul.8469

azizul.8469

nope. no need. guild mission is already good as it is now. my guild has no problem with it.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

Suggestion: Make Guild Missions Instanced.

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Posted by: AnniMira.2506

AnniMira.2506

Then make it ask if go instanced or not. I have an event which would require an empty instance for the guild only. Extra players could be taxied in parties, if needed.