Suggestion: Make Underwater Helms Cosmetic

Suggestion: Make Underwater Helms Cosmetic

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Suggestion: Make underwater helms cosmetic only.

Currently, breathers serve no purpose in the game except to nerf builds and to make setting up gear more difficult and costly:

  • There are no rare, exotic, or ascended breathers (the exceptions are supplied at too low a rate to benefit the community as a whole).
  • All breathers require karma, meaning they cannot be salvaged for materials or to regain any valuable runes. They also cannot be transferred to another character.
  • They have no functional impact: characters can remove the helm and function under water without ill effect, aside from the loss of a sixth rune.

With the new wardrobe, there’s an easy solution (from the player perspective — I have no idea if this would be difficult to code or not): use the currently equipped helm for stats/runes and apply the cosmetic look of the skin from a wardrobe. This could still cost 1 transmutation charge, but I doubt many would use it since there are precious few breather skins available.

tl;dr remove breathers as equipment; use the regular helm as gear and a cosmetic skin for looks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: My Attack Will Kill.7816

My Attack Will Kill.7816

+1 this is a great idea and with the removal of water in pvp

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Posted by: notebene.3190

notebene.3190

+1

There’s exactly ‘one’ breather I can live with the look of, and it’s light. I’d rather just use the helmet for stats, and use the old breather slot as a cosmetic piece, or nothing.

Honestly, I’d probably just want to hide the slot altogether.

And for the record, when I sheath my staff, it’s floating 6 inches off my back, before anyone gets all bent out of shape about ‘immersion’ (pun intended). Immersion is too subjective.

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Posted by: Khisanth.2948

Khisanth.2948

I’ve thought about the same but have been too lazy to post. Glad someone is less lazy. :p

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Posted by: Stooperdale.3560

Stooperdale.3560

I’ve suggested this before and it still makes sense now. It shouldn’t have to wait for any other water combat changes as it seems stunningly simple.

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Posted by: Electro.4173

Electro.4173

I’d rather have them make high level aquabreathers available via crafting and such. Underwater combat needs more love.

But IF they aren’t willing to do that, then yah, I agree that this suggestion is the next best thing.

Either make their availability and power comparable to normal helmets, or switch it to a cosmetic.

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Posted by: Berelious.3290

Berelious.3290

There does need to be a wider selection of Aquabreathers available. The only rare types come from the Teq event and the only remotely fashionable skins have to be obtained from Creator Zee in Bloodtide Coast. There needs to be a much wider selection.

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: Khisanth.2948

Khisanth.2948

I’d rather have them make high level aquabreathers available via crafting and such. Underwater combat needs more love.

But IF they aren’t willing to do that, then yah, I agree that this suggestion is the next best thing.

Either make their availability and power comparable to normal helmets, or switch it to a cosmetic.

Making higher level breathers does not solve the other problem.
To get the #6 bonus at all times for a rune set you need 7 runes.

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Posted by: Zaoda.1653

Zaoda.1653

Yes please. This should have been done a long time ago.

+1

Forever a supporter of more male skimpy armor