I’ve been playing GW2 basically since launch, and in that time, as one would expect, the amount of players running around with legendary weapons has increased, to the point where they’ve come from being a rare sight, to a very, very common occurrence.
The problem is that when they start to become too common, they don’t feel very unique or “legendary” anymore. Rather than standing out of the crowd, you might actually feel as if you’re blending in more, especially if you go for the more popular legendaries like Incinerator, Sunrise or Twilight. Also, because of the very strong visual themes some legendaries have, it can be hard to tailor your character for a specific look when the legendary itself clashes with what you had in mind (for example, necros might not want a rainbow staff or a sunny scepter because they’re going for a darker theme, but they have no real, darker looking alternatives as far as legendary staffs or scepters go).
So, my idea is to give legendary weapons some degree of customization abilities. It doesn’t have to be too extreme, just simple option sliders that could make a noticeable difference and help characters with legendaries stand out more, even against other characters with the same legendaries.
To give an example of what I have in mind, let’s say you have Sunrise or Twilight. The options you could have for the sliders would be as follows:
1: The Blade:
For Sunrise, give the player a choice between a few day time sky backdrops to choose from to show in their blade. Some might go for a more clear blue sky. Others might go for a gray, rainy or even partly cloudy sky. You could even give one sky with a rainbow in it for those who like more colourful characters. For Twilight, you could have a more simple, dark, starry night sky, or a lighter one with a more bluish hue with spiraling galaxies, etc, or even one with a bright full moon, and so on.
2: The aura:
Give players the option to turn auras on or off, and change the colour from a select few themed colours depending on the legendary. Sunrise would obviously have brighter, day themed colours like white, oranges, or blues, while Twilight would have darker, night themed colours like black, dark red, or even purple.
3: The footfall
Make the footfall for Sunrise or Twilight the same as whatever sky backdrop they choose.
(Eternity could obviously have access to options from both Twilight and Sunrise, as well as a few exclusive options).
Another legendary I could use as a good example is Meteorlogicus (my personal favorite). It has a lot of individual moving parts and effects, and it would be awesome if you had sliders to change certain parts.
1: The orrery
Give players the option to change some of the pieces in the orrery. Like, changing the earth sphere to a fiery world or a gas giant. Let them change the sun into a moon, or even a black hole, etc.
2: The clouds
Let players change what kinds of clouds float along the base of the weapon. You could have nice, fluffy white clouds, dark, thundering clouds or even clouds that have rain falling from them.
3: The glow
Let players choose the glow colour around the weapon to better suit their style or colour themes.
4: The footfall
Instead of just the current lightning footfall, add others like small tornadoes, white clouds or star dust.
5: Aura
Give the option for an aura for it (and all other legendaries for that matter). For Meteorlogicus, you could choose between wind swirling around you, star dust radiating from you, or perhaps even have clouds floating around you.
Anyway, these are just a few ideas to give the general gist of what I have in mind. I know it might seem like a tall order, but I think it would be amazing if we had some degree of customization for our legendaries, so that they feel truly legendary and worthwhile. They take a lot of effort to make, so I think the reward should reflect that.
(edited by Tenrai Senshi.2017)