(edited by moony.5780)
[Suggestion]-Map Mini game-with pvp elements
anyone ?
:D
No. No pvp in open world, go to a different game if that’s what you want.
well…i actually see no real difference in normal pve if player can join the bandits instead of protecting the merchants. Bcs it should be balanced in a way that the protecting player is much stronger. But its not the aim of the bandits to kill player..but to get the goods.
and..what i want is to make gw2 better. i dont see a problem if there is 1 map out of 20 that gives such kind of events..even someone who dont like pvp in open world should be able to agree with it.
and…u read the 2nd suggetsion? pls read it bcs its really not like pvp at all..its just a new kind of event.
As an activity like the karka and keg brawl game….maybe.
Open world, absolutely not. It neither fits or belongs there in terms of mechanics or scenario.
y thats also an idea
This is another topic that’s been done to death, and adding pvp isn’t an idea to make the game better (we will have to agree to disagree on this point), it will just drive away the pve players who refuse to pvp. No matter how you want to phrase it, your adding rewards for pvp in open pve world. Horrible idea. Now a new type of arena match or wvw event, why not suggest it there?
In pve there should be no PVP. Then bandit sw was a bug and quite quickly fixed. In the little while it was active, there was a kitten storm of QQ and complaining.
It’s been said in other threads, claiming pvp in open world would be good, its not possible. So again I say no! Absolutely no!
i guess i choosed wrong words…when i used the word pvp, im sorry. i dont mean to add pvp to pve. wvw is doing is already (in bad way ..but they r improveing)..but i guess my 1st suggestion should more go into wvw than normal maps….but i still think my 2ns suggestion could work and as i said..pls read it
its like hide and seek..not like pvp
a player gets attackable for other player…and this player get more exp and gold the longer he stays alive..while the other player attacking him..get more exp and money the faster they killed him…
now…this running player..should have no skills..and like 30% speed buffs..also..if the player stay in the same spot for 5 sec..a firefield only attacking him will spawn for the next 1 min..so he cant just sneak and hide in an area which is difficult to reach.
a player gets attackable for other player this is the definition of PvP
and u read the rest ?
“now…this running player..should have no skills”
the rest doesn’t matter because it would be pvp in pve.... I don’t care about the details of your pvp, its is still pvp.
ok i give up…….i just wish u at least read all..and give me ur real opinion, about the thing i really wrote
Putting aside the debate whether it’s pvp or not (and it is by definition) if you want my honest opinion I wouldn’t want to be either the hunters nor the prey in this scenario, especially not the prey. I don’t enjoy pvp as it is and being defenceless against multiple players while also having to keep moving because a lava font will spawn under me sounds like a personalised hell for pve enthusiasts.
well..its more like running around in the map..hiding from player..and the longer u manage to stay alive the more reward u get