TL;DR – Please add Mimic chests to the game as an uncommon surprise enemy, possibly with rare loot drops, and possibly with deadly attacks to unwary players.
So with Dry Top we got buried lockboxes opened with Zephyrite lockpicks. And now with Silverwastes we get Bandit Chests opened with Bandit keys. Treasure chests are an icon in fantasy gaming. I think everyone is well aware the feelings of joy and anticipation at the sight of a chest in any game.
Inevitably, game designers came up with a way to troll their players by adding Mimics to their games; creepy creatures who disguise themselves as a chest and attack unwitting players who think they found loot. Mimics provide a fun twist to the game, Is this really loot? Or am I about to be eaten?
In most games Mimics are a minor pop-up monster that is easily defeated and only serves as a surprise event. However some games like Dark souls make Mimics instantly kill you if you go around opening every chest with wild abandon. Whichever the case, Mimics in GW2 would be a fun addition, especially for onlookers. Mimics usually also contain better loot than other chests. Imagine a Legendary Mimic that requires dozens to kill and has a chance to drop ascended gear.
Dear Anet,
Even if you don’t feel like Mimics belong in the core game, please at least consider adding them to other content like SAB or Halloween. It would be a shame to completely ignore this popular fantasy trope! Personally I think they would be a hilarious and fun addition to future iterations of Maguuma maps, especially with the hidden chest mechanics.
Edit: Here’s an example of the idea.
- rare chance of any bandit chest or lockbox spawning as a mimic (1-5% chance)
- max of 1-5 mimics on the map at any given time
- standard mimic is veteran level and has a slightly higher chance of dropping a rare, exotic, or t6 mat.
- once per day, one mimic spawns as a legendary dynamic event boss with orange map markers to draw in players
- legendary mimic has a rare chance to drop ascended gear, mats, and a minipet mimic (drop rates similar to Tequatl or Wurm)
- all mimics must first be discovered by players, and the player must try to open them before they pop up and start fighting.
- mimics do not consume a key or lockpick when attempting to open them (for fairness).
(edited by Xenon.4537)