[Suggestion] Minis with purpose
Almost no chance. They are intended to be fluff, not utilitarian.
Almost no chance. They are intended to be fluff, not utilitarian.
Even Wooden Potatoes has mentioned that they should do something fun with them. Something useful.
“Polymock” is really the only answer.
Personally I love that most of the fluff in this game isn’t “useful”, as I can go get it or not totally on the basis of enjoying the activity or object. As soon as there’s “purpose” added to our fluff, no matter if it’s minis, titles, skins or whatever, aquisition and usage are no longer based on personal enjoyment only but teinted by perceived “usefulness” to the point where you “have” to have and use something just for the utility, no matter if you enjoy it or not. We have Equipment with runes, sigils and different stat sets for that, as well as traits and skills. No need to stick the fun stuff into the same category, too.
Almost no chance. They are intended to be fluff, not utilitarian.
Even Wooden Potatoes has mentioned that they should do something fun with them. Something useful.
I didn’t realize that Wooden Potatoes hopes for the game would override the practical business requirements of implementing such a suggestion. I’ve got nothing against the idea; I just can’t imagine it’s practical.
To offer any utility at all will require:
- Creating the mechanics
- Reviewing all existing minis, to decide which (if any) get the new mechanics.
- Retrofitting the database entries for all existing minis (even the ones that don’t get any new features).
- Dealing with existing mini owners (and with those who chose not to buy minis), who might or might not be happy with the changes.
- Balancing rewards, supply, & demand.
- Testing
- Ongoing maintenance every time there’s a new mini (which mechanics does it get? how does it impact the current supply/demand, is it OP’d/underpowered ?)
That’s an awful lot of work for a little of “something.” That same effort can be devoted to all sorts of other things.
Whether it’s a fun idea or not, it’s not free to implement.
Almost no chance. They are intended to be fluff, not utilitarian.
Even Wooden Potatoes has mentioned that they should do something fun with them. Something useful.
Aion upcoming changes list was just released. In the list of upcoming changes there was this listed. I feel it belongs in this discussion because if games that have such a low population can manage to make quality of life changes like this then so can this dev team. I have faith.
Minions – battle pets that can be upgraded and that can pick up dropped items, “grant consumable items” and more
The it’s not practical argument doesn’t hold water when they do actually get financial support for these things not just from the store but also from the expansion development of which we’ve already received confirmation that is in process.
Almost no chance. They are intended to be fluff, not utilitarian.
Even Wooden Potatoes has mentioned that they should do something fun with them. Something useful.
I didn’t realize that Wooden Potatoes hopes for the game would override the practical business requirements of implementing such a suggestion. I’ve got nothing against the idea; I just can’t imagine it’s practical.
To offer any utility at all will require:
- Creating the mechanics
- Reviewing all existing minis, to decide which (if any) get the new mechanics.
- Retrofitting the database entries for all existing minis (even the ones that don’t get any new features).
- Dealing with existing mini owners (and with those who chose not to buy minis), who might or might not be happy with the changes.
- Balancing rewards, supply, & demand.
- Testing
- Ongoing maintenance every time there’s a new mini (which mechanics does it get? how does it impact the current supply/demand, is it OP’d/underpowered ?)
That’s an awful lot of work for a little of “something.” That same effort can be devoted to all sorts of other things.
Whether it’s a fun idea or not, it’s not free to implement.
The most obvious idea for minis is “Polymock”. But that in itself would require a lot of work building new mechanics, new art assets, designing abilities for all the minis (and for all new minis going forward), and then we have to take into account the fact that some minis are SUPER rare, so you can’t afford to give them too powerful abilities because it would be unfair to the wider player base etc. etc.