[Suggestion] Mounts?

[Suggestion] Mounts?

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Posted by: jweez.7214

jweez.7214

Mounts could potentially add a cosmetic reward beyond the scope of anything we have in game. There are no downsides to adding mount.

Correction. As stated the man power and dev time needed is a downside.

Congratulations, you stated something that has already been mentioned hundreds of times and contributed absolutely nothing.

So aggressive for no reason at all. This is a forum so I thought I’d add how I felt about it.

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Posted by: Nerelith.7360

Nerelith.7360

Mounts could potentially add a cosmetic reward beyond the scope of anything we have in game. There are no downsides to adding mount.

Correction. As stated the man power and dev time needed is a downside.

Congratulations, you stated something that has already been mentioned hundreds of times and contributed absolutely nothing.

So aggressive for no reason at all. This is a forum so I thought I’d add how I felt about it.

I think the reason some people may be answering agressively is because you completely ignored the biggest downside …. players do not want mounts.

You act as if the ONLY downside is One of a technical nature. in stating that this is the ONLY downside you basically sidelined the large portion of players that do not want mounts.

People seem to think that whether devs want mounts or not is not Knowable. They ignore the biggest piece of evidence that best shows developer desire and intent when it comes to mounts….

The WP transit system.

If developers wanted mounts they would have given us mounts day 1. We are over a year maybe 18 months since launch and no mounts. except for a broom, and a drill.

The thing people forget is why do we even have a waypoint system? what is it a solution of?

Problem:
" How do we get players from point A to point B, as quickly as possible…. without mounts?"

Solution:

Waypoints.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: Malcolm.9671

Malcolm.9671

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

Found the definition of mounts on the web.

Mount – Mounts are any type of creator or object that a player can ride.

WE HAVE MOUNTS PLZ CLOSE TOPIC!!!!!

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

How would it help with immersion? If you read ANY of the Guild Wars Novels, no mounts are even mentioned, other than a Golem which is used for fighting. If you look at anything the Charr make, it is strictly military and based on war/combat.

Mounts end up being immersion -breaking for all the points you have listed. I have never played a game where the mounts built up speed. That is too hard to program and adds a level of complexity to an item that is supposedly for looks alone. Also, is the fact that every game that I have played, with mounts, mounted players run past other players on foot (doing quests, BTW) and aggroing everything in their path. Most times then not, the player on foot dies because of the over-agro of mounts. We have way points in this game or you can have mounts. Since way points are part of the lore of Guild Wars (when I mean that I mean they don’t exist in the games except for very specific instances – the Wurms in the desolation is one), and mounts are not, they WOULD be immersion breaking.

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Posted by: Nerelith.7360

Nerelith.7360

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

" it would be cool..I want it."

to that I say .." Nothing cool about a Mount… and I don’t want it littering my screen."

we have heard this argument 1000 times… and it still doesn’t convince. See there are plenty of games with mounts In them,…THIS game was made In a way where Mounts are irrelevant. They made waypoints so that the game is Not littered with mounts…. why would they add mounts?

Your reason needs to be better than " because I think it would be cool…and I want it."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Carnius Magius.8091

Carnius Magius.8091

Make waypoints FREE. Problem solved.

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Posted by: Romo.3709

Romo.3709

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

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Posted by: Carnius Magius.8091

Carnius Magius.8091

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

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Posted by: Dalanor.5387

Dalanor.5387

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

1silver / WP hurts your wallet?

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Posted by: Lostyus.4250

Lostyus.4250

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

I agree 100% I would spend a lot more time riding about on my horse etc, not using the WP’s at all because as you said they make the world seem smaller.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

Some good idea’s there, but I’d also like a horse lol. As I’ve said before I do like some realism in my fantasy, I really don’t like the idea of my fully armoured Guardian running everywhere with all that heavy armour on.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

I agree 100% I would spend a lot more time riding about on my horse etc, not using the WP’s at all because as you said they make the world seem smaller.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

Some good idea’s there, but I’d also like a horse lol. As I’ve said before I do like some realism in my fantasy, I really don’t like the idea of my fully armoured Guardian running everywhere with all that heavy armour on.

If you know warfare history, only the Royalty and Elites had horses. The rest walked around on foot or by carts. So, in actuality, unless you are part of the ruling class, you walk and that is reality.

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Posted by: RedStar.4218

RedStar.4218

I have a broom and the drill thing. I find them fun. But I don’t want any mounts in this game.

This isn’t to ruin someone’s “fun”, it’s because it’d be completely out of place. From a lore point of view, and because there’s hardly anything the fattest norn and the tiniest asura can get on without being ridicule.

At best, it would be like weapons where mounts would be scaled and asura players would complain that their mounts is too small. At worse it would be “one size fit all” and above the clipping problems, we’ll have players complaining how their norn is twice as big as their mount.

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Posted by: Lostyus.4250

Lostyus.4250

Mounts, in my opinion, would help with the immersion factor of the game. In most fictions, gaining a mount or something similar is always an epic and glorified moment, showing a character’s (usually the main) has progressed, and this includes video games of course. The moment you acquire your first mount is nothing compared to just discovering a new WP. Although very convenient, WPs sort of take you out of the world, making the world feel small while also being a very boring form of travel(imo). Convenience (more helpful most of the time) and immersion(more fun most of the time) are like yin and yang when comes to these sort of things and require balance. With that said, I would advocate the addition of mounts and removal of some WPs.

I agree 100% I would spend a lot more time riding about on my horse etc, not using the WP’s at all because as you said they make the world seem smaller.

There’s also the fact most players just spam speed boons and the like while not using WPs, so might as well move faster in style. Also, it doesn’t even have to be mounts exactly. I think it’d be rather bad*** if we got elite skills that grants a permanent speed increase with an animation according to the profession. For example, mesmers would hover and propel themselves, necros could turn into a swarm of insects or summon a death chariot, engineers whip out a motorcycle, eles could ride the earth like a wave similar to earth-benders from avatar, etc. It could allow us to cross over bodies of water as well (the ele would begin to ice skate for example). And instead of starting right at the speed cap, you build up speed as you go along to make it more smooth. I doubt it would happen but something to consider.

Some good idea’s there, but I’d also like a horse lol. As I’ve said before I do like some realism in my fantasy, I really don’t like the idea of my fully armoured Guardian running everywhere with all that heavy armour on.

If you know warfare history, only the Royalty and Elites had horses. The rest walked around on foot or by carts. So, in actuality, unless you are part of the ruling class, you walk and that is reality.

And it was the elites and royalty only who could afford that type of armour.

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Posted by: Lostyus.4250

Lostyus.4250

I have a broom and the drill thing. I find them fun. But I don’t want any mounts in this game.

This isn’t to ruin someone’s “fun”, it’s because it’d be completely out of place. From a lore point of view, and because there’s hardly anything the fattest norn and the tiniest asura can get on without being ridicule.

At best, it would be like weapons where mounts would be scaled and asura players would complain that their mounts is too small. At worse it would be “one size fit all” and above the clipping problems, we’ll have players complaining how their norn is twice as big as their mount.

Yeah that’s a good point, a huge norn on a huge horse 8o that’d be some shadow

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Posted by: Romo.3709

Romo.3709

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

I will gladly pay for WPs as long as it keeps mounts off this game.

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Posted by: Nerelith.7360

Nerelith.7360

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

I will gladly pay for WPs as long as it keeps mounts off this game.

The whole point of waypoints is, to keep mounts off the game. If the devs ever considered mounts they would have to totally revamp the waypoint system… trust me, that is not gonna happen so that a few players can go." oooh Look at my Bling!!!"

This game is Not about mounts ,. this game will never be about mounts.

If the devs had wanted mounts in this game, they would have added them by now. Take a hint..No Mounts now, No mounts in the works…

Those that are all sad now, have to accept they either made a bad purchasing decision buying gw2. Or..let it go, and enjoy the game without the Mounts.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Librascythe.3152

Librascythe.3152

honestly I would only like mounts if the added something to the game and the best possible way for any good addition would be sky combat in certain areas via mounts.. there i think mounts would be a neat addition.

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Posted by: Dalanor.5387

Dalanor.5387

honestly I would only like mounts if the added something to the game and the best possible way for any good addition would be sky combat in certain areas via mounts.. there i think mounts would be a neat addition.

Aion is over there. →

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Posted by: Rimmy.9217

Rimmy.9217

Mounts, in my opinion, would help with the immersion factor of the game.

engineers whip out a motorcycle

Edited to show bipolar reasoning.

Other than the very occasional exception (Taimi and her golem, as an example), people in the GW2 universe don’t use mounts. Yaks pull carts or haul bags. Other than statues, there are no stables full of horses.

That other games let you get mounts (Wow, Skyrim, whatever) is great. We don’t need them here.

But hey, I’m just one player. Let’s put mounts on the list of things to add to the game after Cantha/Elona, okay? We’ll revisit the issue then.

Trollnado Ele – Ehmry Bay

(edited by Rimmy.9217)

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Posted by: Carnius Magius.8091

Carnius Magius.8091

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

1silver / WP hurts your wallet?

Well they are getting rid of armor repair costs because it hurts wallets. Travel costs is no different.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

1silver / WP hurts your wallet?

Well they are getting rid of armor repair costs because it hurts wallets. Travel costs is no different.

They offset armor no repair fees by less coin from champion bags and events.

https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/

With the changes we’re making that remove some of the systems that take gold out of the economy, we need to make sure the economy remains balanced in terms of gold input as well. We’ll be reducing the amount of raw gold that comes out of champion loot bags and events in an effort to keep the economy balanced and spread out player activity a bit.

If they were to reduce WP costs or make them free then you would see less coin drops from other parts of the game. I’d rather pay for WPs. So, yes it is very different.

The Burninator

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Posted by: Carnius Magius.8091

Carnius Magius.8091

If you want a game with mounts, play Fallen Earth and grind away.

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Posted by: Dalanor.5387

Dalanor.5387

Make waypoints FREE. Problem solved.

How about we leave it as it is and don’t waste time on Mounts?
Problem solved.

Make paying for waypoints optional. Pay if you like.

1silver / WP hurts your wallet?

Well they are getting rid of armor repair costs because it hurts wallets. Travel costs is no different.

It’s only problematic for new players, but at lower levels travel costs become cheaper (~10c compared to ~1s for a nearby WP). If you can’t afford that, do something in game and not just afk.
So again, with the waypoint system, mounts are pointless.

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Posted by: RoRo.8270

RoRo.8270

Mounts make zero sense for the gw2 world. We have way points making getting around easy enough. How many times have you seen NPCs riding around on mounts that’s right 0. Mounts don’t fit in the guild wars lore. The amount of development time to add mounts would be huge there is a reason we don’t have capes.

(edited by RoRo.8270)

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Posted by: Gibson.4036

Gibson.4036

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

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Posted by: Gibson.4036

Gibson.4036

Those that dislike gw2’s system need to accept it. WP’s aren’t going anywhere. And…mounts are that way…

WoW————————>
TESO —-——————->
Aion—————————>
RIFT—————————>

Two subscription games, a grindfest, and a WoW clone.

So if I like every single thing about GW2 except it’s lack of mounts, I should leave instead of requesting them? Such a silly argument.

We don’t have mounts here… never had them, never will.

We’ll see. If you think you can predict with certainty what ArenaNet will do, you haven’t been paying attention for the last two years. With the number of backtracks, it’s clear even ArenaNet can’t predict what ArenaNet is going to do in the long run.

I’ll just leave you with an ArenaNet quote.

Mike Zadorojny

Nothing is off the table.

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Posted by: Nerelith.7360

Nerelith.7360

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

Here they do. The waypoints were put in place…on THIS game, to avoid mounts. The fact is, in all this time, we have never had Mounts. if Anet wished to add Mounts they would have by Now. The fact that they have not done it yet. shows they won’t Now. or In the future.

The people that say " oh waypoints doesn’t mean anything" are engaged In wishful thinking.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: slamb.4781

slamb.4781

Please STAHPPPPPPPP! with all the freaking mount talk and go back to WoW!!!!

Sir Kitty Litter
[QOP] Quaggan Op – Guild Leader

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Posted by: Malcolm.9671

Malcolm.9671

How would it help with immersion? If you read ANY….

I should’ve been more clear. By immersion, I meant being immersed in the game itself from entertaining game play, not being dedicated to the lore which is what you seem to concerned with. And, as mentioned before, a WP is not entertaining and kills the vastness that is Tyria.

For what I suggested, it was merely just that: a suggestion. Although, plenty of games do use momentum, and adding complexity should be a good thing. Of course it being hard to program is a given, hardly a counter-argument though.

Also, players possibly being taken out by a mob gathered by passing players is an actuality with or without mounts.

" it would be cool..I want it." …

Oh, how I hate oversimplification.

Unless you trying to argue that WPs facilitate more entertaining game play than mounts as means of travel, you’re literally not addressing anything I said.

Also, WPs don’t fill the void for mounts like you imply, otherwise players wouldn’t spam speed boons. And like I’ve already said, might as well run around in style.

(edited by Malcolm.9671)

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I wish this would be put to rest one way or another by the hierarchy of this game so this topic would go away.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Nerelith.7360

Nerelith.7360

How would it help with immersion? If you read ANY….

I should’ve been more clear. By immersion, I meant being immersed in the game itself from entertaining game play, not being dedicated to the lore which is what you seem to concerned with. And, as mentioned before, a WP is not entertaining and kills the vastness that is Tyria.

For what I suggested, it was merely just that: a suggestion. Although, plenty of games do use momentum, and adding complexity should be a good thing. Of course it being hard to program is a given, hardly a counter-argument though.

Also, players possibly being taken out by a mob gathered by passing players is an actuality with or without mounts.

" it would be cool..I want it." …

Oh, how I hate oversimplification.

Unless you trying to argue that WPs facilitate more entertaining game play than mounts as means of travel, you’re literally not addressing anything I said.

Also, WPs don’t fill the void for mounts like you imply, otherwise players wouldn’t spam speed boons. And like I’ve already said, might as well run around in style.

Using speed boons is Not a void left by the lack of mounts. Using speed boons is a way to Move faster. The fault in your argument is, that simply because you want mounts, you wish to lable that as they ONLY way to derve added speed since that is the ONLY way other games grant speed.

Using speed boons on this game is a way to derive a boost in speed, without using a Mount, or needing a Mount.

if you wish to ride a Mount to derive a speed boost, there are other games that would better meet your need , than spamming these forums requesting something the rest of the player base does Not want, and trhe developers 1. have no desire at the present time to provide… and 2. Have gone out of their way, givingus things to avoid. a. Waypoints, and b. Skills and traits that provide with temporary speed boosts.

If you want speed boons derived by mounts.. there are other games that will provide it. maybe you should try one of those.

PS There is No correlation between style, and a Mount. That is a matter of opinion.

I do not think anyone riding a mount has style…if anything it seems the opposite is true…just someone overcompensating for … short comings elsewhere maybe.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

In all fairness, in the games I’ve seen that had both, the “quick” travel option, wasn’t. It might have been quicker than riding the mount, but a ten minute flying mount ride is only quick by comparison.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

Of those games I have seen that had both, there are few and far between quick travel points with HUGE maps making the use of mounts feasable, but, in GW2 there are WPs almost every 100 yards(a bit of an exaggeration but valid) with TINY maps making mounts not feasable or needed.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Dalanor.5387

Dalanor.5387

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

Outside of Skyrim, which is single player anyway, what games?

Btw there are other reasons, but this is the simpliest. There is no point in this game, to have mounts. Waypoints, swiftness and movement skills. Agree, some classes struggles, like mesmers, but if you need to run around a lot (champ train?) you can party up and your problems are gone.
So … instead of critizising others, bring feedback and try to explain why it would be good. “I want it” and “i think it’s cool” is not an answer.

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Posted by: Hylgeriak.8250

Hylgeriak.8250

Mike Zadorojny

Nothing is off the table.

[/quote]
don’t take a guy too serious that’s working in the armory all day long. Just don’t do it, no, no, no.

ad topic: no to mounts…don’t know why this is even necessary in Guild Wars (although I loved flying mounts in WoW, but in GW…no thx. Totally different game, totally different travel system).

Kyrgyz Manas – Gandara[EU]

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Posted by: Deinos Elessar.6789

Deinos Elessar.6789

I read all and I continue to not understand why people want mounts in this game.
There would be a lot of problems for nothing.

I respect your point of view and “a suggestion is only suggestion”, and my opionion is that mounts here would be a bad idea.

Cosmetic mounts:
- useless

Mounts that give a swiftness bonus and do not fight:
- boring and not needed.

Mounts that fight (using your own skills):
- wrong. When there are too many pple there is already a lot of confusion, this would introduce more confusion.

Mounts that fight (peculiar skills):
- unbalanced and “zerg mounts coming”

All the above was for not-flying mounts in PvE open world.
Flying mounts are just wrong and out of context.

Server: Piken Square
Guild: Cavalieri Del Destino [CDD]
Guild Site: http://www.cavalierideldestino.com/

(edited by Deinos Elessar.6789)

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Posted by: Dalanor.5387

Dalanor.5387

You left out development time and cost. We waited for 2 years to basic features that will come on April 15th and it’s still not all of them, so don’t make Anet job harder by unnecessary things.

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Posted by: Nerelith.7360

Nerelith.7360

The whole “because waypoints!” argument rings flat.

There are plenty of games that have both mounts and quick travel. One doesn’t preclude the other.

Of those games I have seen that had both, there are few and far between quick travel points with HUGE maps making the use of mounts feasable, but, in GW2 there are WPs almost every 100 yards(a bit of an exaggeration but valid) with TINY maps making mounts not feasable or needed.

After arriving at a WP…Most places are at most a Minute from the wp. The only place where you may have to run longer is Ruins of Orr.

Even In orr though what’s the big deal? So your target WP is contested. That means you need to run a longer distance… Instead of seeing it as an inconvenience, look at it as i do… More opportunities to kill and loot, more oppurtunities to harvest, mine, and chop trees, more opportunities to find and kill veterans…
In short more opportunities to play the game.

I am not saying all…but there are many players that seem to want the game handed to them on a silver platter. Like it is such an onerous task to … go to an uncontested WP.

Sometimes a challenge is welcome in a game, it makes the game more interesting. Having to walk from the wp, to wherever it is you wanna go…without a speed boost can be fun :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Veeber.3192

Veeber.3192

The game doesn’t need mounts.

If they ever did, anet should force upkeep on them, by this I mean pay for food/fuel, maintenance and housing. Then you should have to pay for using them around the map, if you’re standing at wp A and waypoint to wp B then you should pay double what the wp costs because the mounts will need food/fuel.

If a player pays 100g and then lets the mount die/explode, then the next time they try to buy a mount they have to pay double the price and/or buying restriction.

1st offense. 2x price, restricted from buying for a week.
2nd offense 3x price, restricted from buying for 2 weeks.
3rd offence 5x price, restricted from buying for 1 month.

Mounts will give NO speed buffs, no additional armor, can’t use skills, passive traits/skills wont work, takes time to get on/off, can take damage.

(edited by Veeber.3192)

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Posted by: Byter.9051

Byter.9051

Ok, right up I’m going to be honest. I only read the first 2 pages of comments and the last page.

There is so much bickering about this for one way or the other so here’s a few facts people should remember about the game before arguing either point.

1. Most medieval games have mounts. This game is not a medieval type game. This game is a fantasy alternate universe RPG, if you are talking times when people rode around on horses and hit each other with swords then you also have to remember the engineer class in this game and the Asura. Asura are a technologically advanced race that would almost definitely be more advanced than any race currently existing in any medieval book and Engi’s use flamethrowers, flamethrowers were not used in a way similar to how Engi’s use them until the late 1800’s on when they found a viable way of storing the energy to propel fire in a controlled way. Before that it was more of a short burst of flame followed by a long and very dangerous reload.

2. Mounts are bad/good for immersion. Mounts for SOME people would ruin the ability to see the huge scope of the game and would make it smaller however for some there would be more immersion and would make them more interested in getting from point A to point B. The existence of the auto run “R” means that while running a lot of people will just “R” and then look away, its inevitable. I’m not saying the “R” button should be removed or that mounts should be introduced, but for some people mounts are a big thing and either way you do have a chunk of people who would just use “R” to get everywhere and not pay attention.
Other side: Having mounts in game for other people creates an unnecessary character model in the already under optimised game. Can you imagine loading in all of gendarran fields main and then everyone’s mount. For people with lower end computers they would have to turn their settings down and this would also cause a loss in immersion. This game needs optimisation before any more character models are introduced, and that is an opinion I think we can all agree with.

3. NPC’s did it, why can’t we? NPC elementalist’s in Orr hit you with 3 water auto attacks and mages hit your entire party with water spurts. Just because NPC’s can do it does not mean that players can (or should).

4. There were no mounts in GW1, we shouldn’t have them in GW2. GW1 had 2 mounts (that I can think of). One was a siege devourer and yes I used that just to laugh because it was abysmally slow and ridiculously huge (apparently you could make it faster though) and it was a mobile siege mount for those that don’t count it as a mount. Also there was a story quest in the desolation that unlocks Wurms to use for movement in the desolation and they were most definitely mounts.

Cont. Next post 5001 word limit*

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Posted by: Byter.9051

Byter.9051

5. Mounts would make waypoints unnecessary. I have to say nyeah to this, yes some people would use mounts to go everywhere however I would say that for the most part (mount or no) people would still prefer waypoints for long distances which is where the gold sink is. I don’t see people running across from gendarran fields to Blazeridge steppes for Shatterer when they can waypoint to it.

6. Mounts could be a gem store cosmetic item. WoW has them! I can see where the delight would come to players buying mounts off the trading post, converting gold into gems for some ridiculous 8k price (or more) or opening up the wallet and seeing the butterflies come out after you sank your last $35 on a cool set of armor skins they bought out. Lets take a very common example WoW, WoW has mounts that are available through a range of means, that’s excellent and for WoW it works really well. However with the current structure of the Gem store this would just not work, mounts would be something that would (most likely) be expensive, taking apart the current 2 mounts available on there (which are viable mounts in themselves) adding a mount that was a horse or something I feel would be something that they WOULD NOT want flooded through the market. This means it will be expensive and with the current process where Arena net caps your monthly spending that would not work. Now that is speculation but given how things go in GW2 CURRENTLY, it is a very valid speculation.

7. Mounts would be unnecessary bling. This is part true and part untrue, For some, mounts would be a bragging right (assuming that they were even difficult to get as my previous point states) however if you think about it there are a lot of people who RP on this game, the addition of mounts would add another facet to that particular avenue of this game. Guild wars is an Expansive and a (granted not as much as GW1) very immerse game. It is not so weird that people want to RP and mounts would have a use there. It is an unintended item with an unintended use to them.

8. Adding mounts would change/make the economy crash. This is assuming that the economy had anything to do with how mounts are acquired. GEM to GOLD and GOLD to GEM are determined by the DEV’s, not by players. The addition of mounts to the gem store that are untradeable would not change the economy in the slightest as players do not decide any of these avenues of acquisition.
Mounts will not be added as dungeon rewards or in game rewards (this has been stated by dev’s before) but here’s that argument anyways, this addition would change the economy only if we assume 2 things
1: the mounts are tradeable
2: The mounts are achieved by getting items that are tradeable.
This means people would be buying/selling mounts or the means of getting the mounts and this would in fact crash the economy as we know it*.

That’s most of the arguments that come up every time this is discussed. Please feel free to call me a god or pick apart my argument to use certain parts to prove/disprove points. Most of the meaning will be lost anyways.

My opinion: I do not think that mounts that give any boosts should be added to the game as I feel that would make people slightly lazier than they already are. I do like how they implemented the riding broom and the sonic diggy thingy, I wouldn’t mind more things like this. Toys are fun.

TL;DR you are talking about a game that has many facets, when arguing please research before you make statements.

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Posted by: Draknar.5748

Draknar.5748

Just thought I’d add to the “no thanks on mounts” side.

I know some of you think mounts are just rad, I get it, you’ve played other games that had mounts, you liked it, you stopped liking that game so much, came here, liked this game, had the epiphany, hey I like this game and I liked mounts, clearly we should uh, uhm, oh man I had it, ugh, something something Guild Wars. Hold on it will come to me.

Mounts cool! Add mounts!

Close enough.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Ok, right up I’m going to be honest. I only read the first 2 pages of comments and the last page.

There is so much bickering about this for one way or the other so here’s a few facts people should remember about the game before arguing either point.

1. Most medieval games have mounts. This game is not a medieval type game. This game is a fantasy alternate universe RPG, if you are talking times when people rode around on horses and hit each other with swords then you also have to remember the engineer class in this game and the Asura. Asura are a technologically advanced race that would almost definitely be more advanced than any race currently existing in any medieval book and Engi’s use flamethrowers, flamethrowers were not used in a way similar to how Engi’s use them until the late 1800’s on when they found a viable way of storing the energy to propel fire in a controlled way. Before that it was more of a short burst of flame followed by a long and very dangerous reload.

2. Mounts are bad/good for immersion. Mounts for SOME people would ruin the ability to see the huge scope of the game and would make it smaller however for some there would be more immersion and would make them more interested in getting from point A to point B. The existence of the auto run “R” means that while running a lot of people will just “R” and then look away, its inevitable. I’m not saying the “R” button should be removed or that mounts should be introduced, but for some people mounts are a big thing and either way you do have a chunk of people who would just use “R” to get everywhere and not pay attention.
Other side: Having mounts in game for other people creates an unnecessary character model in the already under optimised game. Can you imagine loading in all of gendarran fields main and then everyone’s mount. For people with lower end computers they would have to turn their settings down and this would also cause a loss in immersion. This game needs optimisation before any more character models are introduced, and that is an opinion I think we can all agree with.

3. NPC’s did it, why can’t we? NPC elementalist’s in Orr hit you with 3 water auto attacks and mages hit your entire party with water spurts. Just because NPC’s can do it does not mean that players can (or should).

4. There were no mounts in GW1, we shouldn’t have them in GW2. GW1 had 2 mounts (that I can think of). One was a siege devourer and yes I used that just to laugh because it was abysmally slow and ridiculously huge (apparently you could make it faster though) and it was a mobile siege mount for those that don’t count it as a mount. Also there was a story quest in the desolation that unlocks Wurms to use for movement in the desolation and they were most definitely mounts.

Cont. Next post 5001 word limit*

Your arguments are invalid and you yourself invalidated them. I will explain.

1. This is NOT a medieval game. If it was, we wouldn’t have Sylvari, Asura, Charr and Norn.

2. In games with portals most only have 3-5 (like Rift) in an area NOT 15. Also with the speed boons many professions have, mounts would be replicating what we can already do. Since mounts have never really been developed for GW universe except for specific areas (I will use your Devourer as an example). You really can’t take the devourer out of that that area – so it is a situational mount not a universal mount. NOT THE SAME.

3. MOBS share common skills with players, hence if MOBS had them then we might. That is a valid argument. In many games, MOBS and bosses do not have the same skills that players do (in GW1 many MOBS and bosses had monster skills) but the rest were exactly the same skills as you or I had.

4. I addressed in point 2 but will expound on further. You cannot use that wurm, in the desolation BEYOND that zone. It is a situational mount., not a universal mount (and you want universal mounts). The reason the WURM is there is because the area is poisonous to HUMANS and in order to follow Palawa Joko, you have to become a WURM to travel underground. That is situational. When you get to Rocky areas, you are forced to unmount. This is opposite of a ‘Universal’ Mount, which you can ride anywhere – this is more like a tool and when the tool is done you don’t use it any more (like the tools you get to put together Ikea furniture – not useful after putting together the furniture).

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Posted by: Static.9841

Static.9841

I’m also with the no mounts camp. I find them completely unnecessary when there are so many WPs around, not to mention that we aren’t having to run through gargantuan maps to get anywhere.

I can understand the point of them in games where there are no ‘fast travel’ options or where it’s just generally slower to get around, but GW2 is certainly not the case and I believe mounts would take more away from the game than it would add to it.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: Draknar.5748

Draknar.5748

Ok, right up I’m going to be honest. I only read the first 2 pages of comments and the last page.

There is so much bickering about this for one way or the other so here’s a few facts people should remember about the game before arguing either point.

1. Most medieval games have mounts. This game is not a medieval type game. This game is a fantasy alternate universe RPG, if you are talking times when people rode around on horses and hit each other with swords then you also have to remember the engineer class in this game and the Asura. Asura are a technologically advanced race that would almost definitely be more advanced than any race currently existing in any medieval book and Engi’s use flamethrowers, flamethrowers were not used in a way similar to how Engi’s use them until the late 1800’s on when they found a viable way of storing the energy to propel fire in a controlled way. Before that it was more of a short burst of flame followed by a long and very dangerous reload.

2. Mounts are bad/good for immersion. Mounts for SOME people would ruin the ability to see the huge scope of the game and would make it smaller however for some there would be more immersion and would make them more interested in getting from point A to point B. The existence of the auto run “R” means that while running a lot of people will just “R” and then look away, its inevitable. I’m not saying the “R” button should be removed or that mounts should be introduced, but for some people mounts are a big thing and either way you do have a chunk of people who would just use “R” to get everywhere and not pay attention.
Other side: Having mounts in game for other people creates an unnecessary character model in the already under optimised game. Can you imagine loading in all of gendarran fields main and then everyone’s mount. For people with lower end computers they would have to turn their settings down and this would also cause a loss in immersion. This game needs optimisation before any more character models are introduced, and that is an opinion I think we can all agree with.

3. NPC’s did it, why can’t we? NPC elementalist’s in Orr hit you with 3 water auto attacks and mages hit your entire party with water spurts. Just because NPC’s can do it does not mean that players can (or should).

4. There were no mounts in GW1, we shouldn’t have them in GW2. GW1 had 2 mounts (that I can think of). One was a siege devourer and yes I used that just to laugh because it was abysmally slow and ridiculously huge (apparently you could make it faster though) and it was a mobile siege mount for those that don’t count it as a mount. Also there was a story quest in the desolation that unlocks Wurms to use for movement in the desolation and they were most definitely mounts.

Cont. Next post 5001 word limit*

Your arguments are invalid and you yourself invalidated them. I will explain.

1. This is NOT a medieval game. If it was, we wouldn’t have Sylvari, Asura, Charr and Norn.

2. In games with portals most only have 3-5 (like Rift) in an area NOT 15. Also with the speed boons many professions have, mounts would be replicating what we can already do. Since mounts have never really been developed for GW universe except for specific areas (I will use your Devourer as an example). You really can’t take the devourer out of that that area – so it is a situational mount not a universal mount. NOT THE SAME.

3. MOBS share common skills with players, hence if MOBS had them then we might. That is a valid argument. In many games, MOBS and bosses do not have the same skills that players do (in GW1 many MOBS and bosses had monster skills) but the rest were exactly the same skills as you or I had.

4. I addressed in point 2 but will expound on further. You cannot use that wurm, in the desolation BEYOND that zone. It is a situational mount., not a universal mount (and you want universal mounts). The reason the WURM is there is because the area is poisonous to HUMANS and in order to follow Palawa Joko, you have to become a WURM to travel underground. That is situational. When you get to Rocky areas, you are forced to unmount. This is opposite of a ‘Universal’ Mount, which you can ride anywhere – this is more like a tool and when the tool is done you don’t use it any more (like the tools you get to put together Ikea furniture – not useful after putting together the furniture).

Boy, you should actually read the second sentence of his #1 point. Sounds like you both are on the same page.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Dalanor.5387

Dalanor.5387

Your arguments are invalid and you yourself invalidated them. I will explain.

1. This is NOT a medieval game. If it was, we wouldn’t have Sylvari, Asura, Charr and Norn.

2. In games with portals most only have 3-5 (like Rift) in an area NOT 15. Also with the speed boons many professions have, mounts would be replicating what we can already do. Since mounts have never really been developed for GW universe except for specific areas (I will use your Devourer as an example). You really can’t take the devourer out of that that area – so it is a situational mount not a universal mount. NOT THE SAME.

3. MOBS share common skills with players, hence if MOBS had them then we might. That is a valid argument. In many games, MOBS and bosses do not have the same skills that players do (in GW1 many MOBS and bosses had monster skills) but the rest were exactly the same skills as you or I had.

4. I addressed in point 2 but will expound on further. You cannot use that wurm, in the desolation BEYOND that zone. It is a situational mount., not a universal mount (and you want universal mounts). The reason the WURM is there is because the area is poisonous to HUMANS and in order to follow Palawa Joko, you have to become a WURM to travel underground. That is situational. When you get to Rocky areas, you are forced to unmount. This is opposite of a ‘Universal’ Mount, which you can ride anywhere – this is more like a tool and when the tool is done you don’t use it any more (like the tools you get to put together Ikea furniture – not useful after putting together the furniture).

1. He stated in the second sentence, that it’s not a medieval game. Learn to read.
2. Thats why mounts are pointless. WP, swiftness, movement skills.
3. Than gimme my one shot skills and say bye to balance.

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Posted by: Romo.3709

Romo.3709

4. There were no mounts in GW1, we shouldn’t have them in GW2. GW1 had 2 mounts (that I can think of). One was a siege devourer and yes I used that just to laugh because it was abysmally slow and ridiculously huge (apparently you could make it faster though) and it was a mobile siege mount for those that don’t count it as a mount. Also there was a story quest in the desolation that unlocks Wurms to use for movement in the desolation and they were most definitely mounts.

Cont. Next post 5001 word limit*

4. I addressed in point 2 but will expound on further. You cannot use that wurm, in the desolation BEYOND that zone. It is a situational mount., not a universal mount (and you want universal mounts). The reason the WURM is there is because the area is poisonous to HUMANS and in order to follow Palawa Joko, you have to become a WURM to travel underground. That is situational. When you get to Rocky areas, you are forced to unmount. This is opposite of a ‘Universal’ Mount, which you can ride anywhere – this is more like a tool and when the tool is done you don’t use it any more (like the tools you get to put together Ikea furniture – not useful after putting together the furniture).

Just to add to this. In both cases the player becomes those creatures. There is no mounting or sitting on top. If this is what you call a mount, then great news everyone! We have tonics! You can transform (or “mount”) into any mount you’d like!

Therefore you cannot use that as an argument, because if you do, you pretty much asking for something that’s already in the 2nd game. Tonics.

Mounts were never a part of Tyria. And I’ve yet to witness a NPC riding a mount, so argument #3 is invalid as well.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

5. Mounts would make waypoints unnecessary. I have to say nyeah to this, yes some people would use mounts to go everywhere however I would say that for the most part (mount or no) people would still prefer waypoints for long distances which is where the gold sink is. I don’t see people running across from gendarran fields to Blazeridge steppes for Shatterer when they can waypoint to it.

6. Mounts could be a gem store cosmetic item. WoW has them! I can see where the delight would come to players buying mounts off the trading post, converting gold into gems for some ridiculous 8k price (or more) or opening up the wallet and seeing the butterflies come out after you sank your last $35 on a cool set of armor skins they bought out. Lets take a very common example WoW, WoW has mounts that are available through a range of means, that’s excellent and for WoW it works really well. However with the current structure of the Gem store this would just not work, mounts would be something that would (most likely) be expensive, taking apart the current 2 mounts available on there (which are viable mounts in themselves) adding a mount that was a horse or something I feel would be something that they WOULD NOT want flooded through the market. This means it will be expensive and with the current process where Arena net caps your monthly spending that would not work. Now that is speculation but given how things go in GW2 CURRENTLY, it is a very valid speculation.

7. Mounts would be unnecessary bling. This is part true and part untrue, For some, mounts would be a bragging right (assuming that they were even difficult to get as my previous point states) however if you think about it there are a lot of people who RP on this game, the addition of mounts would add another facet to that particular avenue of this game. Guild wars is an Expansive and a (granted not as much as GW1) very immerse game. It is not so weird that people want to RP and mounts would have a use there. It is an unintended item with an unintended use to them.

8. Adding mounts would change/make the economy crash. This is assuming that the economy had anything to do with how mounts are acquired. GEM to GOLD and GOLD to GEM are determined by the DEV’s, not by players. The addition of mounts to the gem store that are untradeable would not change the economy in the slightest as players do not decide any of these avenues of acquisition.
Mounts will not be added as dungeon rewards or in game rewards (this has been stated by dev’s before) but here’s that argument anyways, this addition would change the economy only if we assume 2 things
1: the mounts are tradeable
2: The mounts are achieved by getting items that are tradeable.
This means people would be buying/selling mounts or the means of getting the mounts and this would in fact crash the economy as we know it*.

That’s most of the arguments that come up every time this is discussed. Please feel free to call me a god or pick apart my argument to use certain parts to prove/disprove points. Most of the meaning will be lost anyways.

My opinion: I do not think that mounts that give any boosts should be added to the game as I feel that would make people slightly lazier than they already are. I do like how they implemented the riding broom and the sonic diggy thingy, I wouldn’t mind more things like this. Toys are fun.

TL;DR you are talking about a game that has many facets, when arguing please research before you make statements.

I will continue with your arguments. They are still invalid.

6. The problem is there is a mount in the BLTP currently and it is not popular. People don’t want mounts as the game is fine with out them. Putting them in the CS, as Rift did, makes the game more ‘ELITIST’ than it already is (zerker mentality).

7. Again – bragging rights are unnecessary in this game beyond what is already there (legendary weapons) and even they are not needed to be competitive in the game. That is the point, they are ‘optional’. Putting in something that is ‘total’ bragging rights is elitist and not inclusive. That is what the GW universe seems to do well, inclusivity.

8. This point about the economy. I will not comment since you assume so much and much of it is not the case, I don’t know where to begin.

I basically invalidated everyone of your arguments but point 8 and that is a shaky argument at best.

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Posted by: Burnfall.9573

Burnfall.9573

So what… if it look or seem impossible for Arena.net implementing mounts in the game,

what are dreams for?

What is wrong with dreaming?

" Without dreams, life would not exist "

" Without possibility, the impossible would enslave us "

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)