NPCs in GW2 have one of two movement speeds.. and both are wrong.
A lot of NPCs do the strange lightspeed waddle, which you often see in story missions where they’re set to follow your character, as if they’re moving at 500% of normal speed to keep up with you. It’s hilarious to see, but it really doesn’t look good..
Then there’s the other speed of being far far too slow. This is the speed used by minipets and engineer gyros, they always lag behind. In the case of minipets this means after a few seconds of running they have to teleport back to you, only to lag behind again, and again, and again.. In the case of something like the stealth gyro it makes it virtually useless.
Why? It isn’t due to any player speed buffs, these things both happen regardless. Is it really impossible to set the speed of these things to just be the same as player characters? It’s not a major gripe, nothing to rage about, just a sort of.. “oh… that’s disappointing” feeling, because it hardly seems like it’d be that hard to fix, you got it right in GW1.
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