Just a little Idea i had over the Map Mechanic of Druids protection, as i thought over what it does in the map and I thought it would be nice to unlock that feature after having done the story in the map as a permanent map based mastery as well.
The game has more than enough extra Hot mastery point,s that some of those could be used for this mastery.
Nature’s Protection
1. Fire Resistance – 1 MP
Gain a natural Aura, which protects you against all forms of Heat.
Reduces Burning Damage for you in S3 Maps by 90% and you won’t receive damage anymore from standing at hot places, nor do you receive anymore damage from the boiling hot waters at Draconis Mons, so that you can actually safely swim and dive there.
2. Water Resistance – 2 MP
Improve the natural aura, which protects you now also against all froms of Chill.
Makes you completely immune againt becoming frozen and Chill Duratinos are 90% reduced for you in S3 Maps and you can withstand very cold places now permanently, without having to make extra potions for this at the Bitterfrost Frontier
3. Air Resistance – 3 MP
Improve your natural aura further, improves now your ability to glide in S3 maps, as you will glide now 100% faster and your Stealths in gliding last 100% longer. Projectile Attacks have with this now also a chance to be reflected to your enemies back at S3 Maps as a swirling wind gust will be there now around you.
4. Earth Resistance – 4 MP
Maximizes your natural aura with the last nature’s element for S3 Maps, giving you in the maps a permanent Stability, making you immune against CC effects and you receive a damage reduction of 20% in S3 maps
This way we would get a bit more character progression in S3 maps, a slightly bit quality of life with the removal of having to make always elixiers just to get that frost immunity and we could safely explore some places in the maps more, without fearing do die at soem places due to crazy damage you receive in water at DM or from the heat at some places for example in the JP Chalice of Fears.
Ive mastered except of raids all HoT masteries and have already again like a surplus of far more than 10 MP that could be used for such a nice new extra mastery .
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside