[Suggestion]New Masteries
There are supposed to be more mastery points then masteries. You’re not supposed to be forced to complete 100% of the game to get full masteries. I have 100% mastery completion with many left over mastery points as well, but for you to seriously suggest that the more casual playerbase (which is a huge % of the playerbase) be forced to complete every single mastery point in order to complete full mastery is a shortsighted idea. Motivation to work towards masteries would plummet and the only thing it would accomplish is driving away players who would view the task as impossible.
Good design of point-spend system comes down to two fundamental variations:
a) More points than options to spend them on – a large portion of users are expected to have everything.
b) More options than points (preferable much more) – everyone’s expected to pick their own mix, and it’s obvious no one will get everything.
Going for (a) but not supplying enough of a surplus will lead to frustration as players’ expectations are to get everything but are unable to if one source is unavailable/unreachable.
Going for (b) but supplying enough points to actually get everything will lead to the same frustration as people will always try to get as much as possible.
Going for (a) but having a too large surplus creates a different frustration, in diminshing the feeling of reward or achievement, or making the points themselves feel redundant.
A system with equal amounts of points and options is pretty much guaranteed to create frustration from several different perspectives.
The Mastery system is clearly meant to be option (a). Some feel they had a too small surplus at launch and are fixing that now; others feel launch was good and the surplus is now getting too big. Likely not possible to reconcile, personally I feel it’s safer to go with larger surplus.