Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org
NSP – northernshiverpeaks.org
(edited by Curo.2483)
So I had a dream about an awesome new open world boss released in an upcoming expansion, and I thought I’d share it with you.
It’s a 2-part fight. One group of players (“boss team”) is fighting a huge enemy, very large and tall. It can be whatever needs to fit into the lore (a giant, a demon, w/e). Think Marionette-scale. The boss walks around casting spells, stomping the ground, etc. He does boss things, whatever needs to fit the lore. And he has a break bar. Now this is where it gets interesting. During his “standard phase”, the HP and Break bars can never be more than 20% (of max) away from each other, otherwise the boss will not be damaged/broken (depending on which is lower). The boss team dodges his attacks and does damage during the entirety of this phase.
Now onto the “break team”. The break bar will use a special mechanic, and cannot be broken by conventional cc. Near the boss arena is a mountain with a staircase going up it, leading to a massive floating ring-shaped platform (above and off to the side of the boss). The idea is that the ring is situated underneath a fractured leyline or something of the like, and the fracture is spewing out energy. The boss has created a vortex of sorts underneath the ring to gather the energy. Break team’s goal is to use special hand-held energy collectors to catch the energy as it passes through the ring (before it hits the vortex), use Asuran tech to reverse the polarity of the energy, and then throw this new negative energy into the vortex. Any normal energy entering the vortex regens the boss’s break bar a bit, and any negative energy damages it.
Periodically, an octopus-like mini-boss will come out of the vortex and latch its tentacles onto the ring. The creature will block any incoming negative energy. All the tentacles must be individually destroyed to force the creature back into the vortex, and to resume the standard breaking phase. Also, another mini-boss that can come out of the vortex is a rampaging champion that charges around the ring in one direction, knocking players off the ring. He has a break bar that must be broken by throwing negative energy at him, at which point he enters a vulnerable state and the break team can dps him down. The break team also needs to deal with random spawns of trash mobs that will try and knock them off.
Once the boss reaches 20% HP, he cannot be damaged any further until the break bar is completely broken. When broken, he enters a vulnerable state and a true burn phase begins, lasting 20-30 seconds. After the burn phase, the boss resumes his attacks while slowly regening his break bar. The difference here is that the bar can no longer be broken by the break team, and will only regen. Break team’s job here is just to catch the energy to prevent the bar from regening faster. Failure mechanic: if the bar fully regens, the boss enters a healing phase where he draws energy from the vortex to slowly heal himself. This continues until the HP and break bars are within 20% of each other again, and then the standard phase resumes.
Total event failure can be on a timer or whatever fits the lore. Also I didn’t go into advanced detail about the boss’s actual attacks, or how the boss team damages the boss. I’ll leave that up to you guys to discuss!
(edited by Curo.2483)
I want to fight this boss ^^
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