Suggestion: No Dungeon entrances contested
correct me if i’m wrong and there is an exception to this but can’t you run in from any non contested wp in the zone that the dungeon is in? it would take what 5-10 minutes top depending on the zone?
If the dungeon WP is contested you need to complete the event chain related to that WP to be able to enter the dungeon.
(and the other 8 elite specs maxed too)
The problem with this suggestion is that one of the dungeon entrances, at Arah, has to be contested periodically as part of the defense/recapture event chain for that place. If it’s never contested, you might as well take out that whole event chain.
The point of the contested entrance is for you to complete the events that unlock them. Working as intended.
Also, event chains to open up dungeons are supposed to be a core part of the zone meta events. In case you hadn’t figured it out already, chain-running dungeons isn’t something Anet wants you to do. That’s why they capped out the rewards, and also why they implemented fractals.
If anything, more dungeons should have associated assault meta events to unlock access to them. It’s not as if walking right up to the flame legion stronghold when the flame legion controls the entire map is something you should logically be able to pull off. After all, what’s the point of fighting them in the field if you can just get a guided tour directly to the root of the problem?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
The point of the contested entrance is for you to complete the events that unlock them. Working as intended.
Not sure why you’d bother pointing this out. Of course the OP knows that this is how it’s intended to work. They’re suggesting that it should be changed anyway—that the intent should change. And Anet have made this kind of change before when they decided to leave Arah uncontested most of the time, instead of only while the Pact held the top of the stairs.
But anyway, at least for now you can still glitch into coe (although I can’t do it reliably ), and I haven’t done cof in months but I assume you can still glitch into it, too.
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
The point is to earn your way into the dungeon when it’s locked, or wait for someone else to do it. I admit I will camp CoF until someone else does all the work.
I think they should change the dungeon mechanic entirely. I think it’s ridiculous that there are some dungeon entrances which have an event chain and others which don’t.
It wouldn’t be that difficult to just place the entrance somewhere else, where it doesn’t interfere with the event. So Anet doesn’t have to change whole event chains.
And you can basically glitch into every entrance – dungeon, just saying’.
The point of the contested entrance is for you to complete the events that unlock them. Working as intended.
The intention of that mechanic’s value is what’s being discussed, no one claimed anything was broken, just suggesting something was designed poorly.
However, I will point out that, Yes, they are broken! Because, in fact you can skip the pre events! CoF, CoE, and Arah all have ways you can get around those blocks. CoF I think many people know, CoE someone has a very nice video guide for it, and Arah … well I haven’t actually done it but as I understand there are ways.
What about the people that like doing the events to open up the dungeon?
What about the people that like doing the events to open up the dungeon?
Who says they have to go anywhere? Honestly it’s not even the issue with the waypoints, just leave the entrance open. If I do COE1, why can’t I do COE2 afterwards? Why do I have to constantly go back and do the troll event over and over and over again?
If I’m already inside, at the entrance, just let me go in without having to resort to glitches to get back in.
Literally all they should do IMO is get rid of the rocks in front of COF, the ring around the center platform in COE, and well arah is rarely an issue but I don’t see why the door can’t be left open, though even if it’s close I believe you can still walk right into the portal had you done a previous path and just zoned out.
What about the people that like doing the events to open up the dungeon?
Who says they have to go anywhere? Honestly it’s not even the issue with the waypoints, just leave the entrance open. If I do COE1, why can’t I do COE2 afterwards? Why do I have to constantly go back and do the troll event over and over and over again?
If I’m already inside, at the entrance, just let me go in without having to resort to glitches to get back in.
Literally all they should do IMO is get rid of the rocks in front of COF, the ring around the center platform in COE, and well arah is rarely an issue but I don’t see why the door can’t be left open, though even if it’s close I believe you can still walk right into the portal had you done a previous path and just zoned out.
No you’re not getting it. There are people who like that the dungeons lock and you have to do an event to open it back up. The events are not hard and don’t take very long at all. If anything make dungeons stay open longer before they lock but don’t get rid of it entirely because there are people who enjoy it.
Arah lets you back in -
I think all the other dungeons should let you back in if you just completed a path of that dungeon.
There are many easy ways to make this happen:
COE: make the shield relocate to a different place – those who are on the platform to the entrance will then be able to go back in
COF: move the wall – closer to the WP.
With the introduction of mega servers and the combination of world bosses – Coe can often be locked as a boss is spawning – due to new clean maps being spawned. The map which you came from 10mins ago was open. The same problem exists for COF – when one map gets full. It’s frustrating to then spend 15-20 mins to open up a dungeon, go in and complete it (6 mins), zoom out and the dungeon is closed again and you are on a new map again.
I agree it’s a Kaboomy mechanic which does not serve any real immersion purpose for players if every time they have to do the mets chain from the start. I’m All for keeping the meta events – they can be fun.
The problem is doing the dungeon takes less time than the meta events – this is when party’s disband and start hunting for different maps, guesting to get to the next path they want to do.
I also enjoy having the events to gain access to dungeons, they make the game more fulfilling by creating additional work for reward. Furthermore, as previously stated there are dungeons that do not have this mechanic, there are dungeons that have it constantly happening, and there are those in between.
It is clearly designed to please the masses by having many different types.
I like having quests to open dungeons and event chains. Generally I am against anything that appeases the lazy and those unwilling to work for the nice and/or hard to get items.
Arah used to be contested all the time. They redid it to give you that safe lobby area and wp because it’s needed to complete the PS and the playerbase convinced them it was not kosher to block completion if the server wasn’t working on Orr (this was pre megaserver).
The other dungeons do have a storyline but it’s much less central to the game, so they don’t have the pressure to change the access mechanics.
at the very least they need to make a stronger effort to keep these event chains from being bugged, the CoF event chain was bugged a couple weeks back on at least 1 server
No this is a terrible idea that goes against the games entire design.
What about the people that like doing the events to open up the dungeon?
Who says they have to go anywhere? Honestly it’s not even the issue with the waypoints, just leave the entrance open. If I do COE1, why can’t I do COE2 afterwards? Why do I have to constantly go back and do the troll event over and over and over again?
If I’m already inside, at the entrance, just let me go in without having to resort to glitches to get back in.
Literally all they should do IMO is get rid of the rocks in front of COF, the ring around the center platform in COE, and well arah is rarely an issue but I don’t see why the door can’t be left open, though even if it’s close I believe you can still walk right into the portal had you done a previous path and just zoned out.
No you’re not getting it. There are people who like that the dungeons lock and you have to do an event to open it back up. The events are not hard and don’t take very long at all. If anything make dungeons stay open longer before they lock but don’t get rid of it entirely because there are people who enjoy it.
The problem with COE though is that shortly after reset, when everyone is running dungeons you get a flood of people for the world boss, THis causes multiple shards of the zone, and with that when you come out of the dungeon… oop, new zone new event chain…
I’ve had to do the event 3 times regularly while doing COE, it’s a pain.
As I said, leave the doors to the area locked, just open up the portal so those coming out after having already done it can hop back in.
I don’t see any valid reason why someone should have to do the event multiple times trying to just get the paths done. Hell you could make it so it’s required to do it once and I’d be fine with that, but the having to do it 3 times has to end.
I think there should be more dungeons like Arah:
- You have to do the event to enter the lobby
- Once you’ve fought for your right to enter the dungeon you can enter and leave as many times as you want
This doesn’t disrupt consecutive runs and still keeps the unlock-events required. You’d still have to drive the bad guys back before you storm their base, but they wouldn’t miraculously block the front gate while you’re killing their leader / superweapon / etc.
For CoF this would mean moving the entrance-portal a few meters back, so that htere’s a room between the portal and the blockade. If you were in the dungeon previously you’d stand between the blockade and the portal and could start the next path immediately.
For CoE this would mean placing players that return from the dungeon inside the barrier, so that they have access to the portal.
No this is a terrible idea that goes against the games entire design.
Ladies and Gentlemen, GW2´s game design is all about uncontesting WPs in today´s lesser frequented areas unlocking dungeon entrances. You heard it here first…
No this is a terrible idea that goes against the games entire design.
TIL the game’s design is to troll players by putting pointless time gates in front of dungeon entrances.
Just make the waypoints contested from the event chain but leave the dungeon entrance open.
This would completely solve the issue.
Then I wouldn’t be forced to pay people gold to open an Arah instance for me or wait 20-30 mins for the open world zerg to open the door.
CoE’s is the worst though. I think I’d rather get herpes than do that event chain tbh.
Just make the waypoints contested from the event chain but leave the dungeon entrance open.
This would completely solve the issue.
Then I wouldn’t be forced to pay people gold to open an Arah instance for me or wait 20-30 mins for the open world zerg to open the door.
CoE’s is the worst though. I think I’d rather get herpes than do that event chain tbh.
without having done the event i can’t really disagree or agree with you but is it so bad your party won’t be willing to do the chain to get back into the dungeon?
Yes, for sure.
It’s the biggest reason why people decide to skip CoE quite often.
I remember back at release when it required even more.
I seem to recall being able access Arah requires completion (and holding of) the whole Gates of Arah event chain, as opposed to it now only being contested during the last phase of that event.
Krall Peterson – Warrior
Piken Square
Yes, for sure.
It’s the biggest reason why people decide to skip CoE quite often.
just curious for an average version of the event chain how long does it take? or is it just a pain?
To be clear I think the COE event and entrance should be tweaked though.
Just make the waypoints contested from the event chain but leave the dungeon entrance open.
This would completely solve the issue.
Then I wouldn’t be forced to pay people gold to open an Arah instance for me or wait 20-30 mins for the open world zerg to open the door.
CoE’s is the worst though. I think I’d rather get herpes than do that event chain tbh.
without having done the event i can’t really disagree or agree with you but is it so bad your party won’t be willing to do the chain to get back into the dungeon?
Kill a bunch of trolls, kill a vet troll, wait for the next event to start, escort, kill some waves, run around and do four events that are spread out, chase a teleporting champ down. I’ve never actually timed it, and of course it varies a lot depending on whether anyone else is doing the event with you. If you’re alone, the four events around the facility and the champ take a while. But usually by then at least one or two other people will have shown up, and they might even help! At any rate, it’s long enough that a quick group can easily finish at least one path of some other dungeon before coe reopens.
And it’s not just the time. I want to do dungeons, not events. So a lot of the time I’d rather just move on to another dungeon and then come back to coe later, once someone else (and I’m glad to hear there are folks out there who like doing these events, so I don’t have to!) has opened it.
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
Just make the waypoints contested from the event chain but leave the dungeon entrance open.
This would completely solve the issue.
Then I wouldn’t be forced to pay people gold to open an Arah instance for me or wait 20-30 mins for the open world zerg to open the door.
CoE’s is the worst though. I think I’d rather get herpes than do that event chain tbh.
without having done the event i can’t really disagree or agree with you but is it so bad your party won’t be willing to do the chain to get back into the dungeon?
Kill trolls, kill a vet troll, wait for the next event to start, escort, kill some waves, run around and do four events that are spread out, chase a teleporting champ down. It’s certainly not immediate.
But more than that, I want to do dungeons, not events. So a lot of the time I’d rather just move on to another dungeon and then come back to coe later, once someone else (and I’m glad to hear there are folks out there who like doing these events, so I don’t have to!) has opened it.
well that is quite the involved event chain so i think some complaints are justified but it could also be ANET’s way of encouraging dungeon peeps to be more involved with the zones that dungeons are in
Yeah, maybe. I actually suspect it was less sophisticated than that (I don’t think Anet really envisioned a portion of their playerbase doing nothing but dungeons—they were even surprised when, after they added fotm, people started running it many times in one day to level up), and more a matter of “Wouldn’t it be cool if you need to do some stuff to unlock some of the high-level dungeons? That’ll make them feel more epic!” And at first, when everything was new, it kinda did work that way. I even liked the big long event chain to open Arah (once it stopped being bugged).
But it’s been two and a half years. I’ve done the event countless times. There’s no challenge or interest left for me—to me, it’s just mashing on my keyboard to blow up a bunch of low-level trash. This thread has shown that some people feel differently about the events, and that’s great! But yeah, I’m gonna keep leaving the events to other people while I go do the stuff I actually like.
(Sometimes I do still do the events, if I’m grouped with people who wanna do coe and some of us are gonna log off after the run or something. But that doesn’t stop it from feeling, to me, like a boring, stupid waste of time.)
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
The point is to earn your way into the dungeon when it’s locked, or wait for someone else to do it. I admit I will camp CoF until someone else does all the work.
A friend found out by accident that CoF can be opened while contested. I’m not sure if it is considered an exploit, so I won’t describe how to do it here.
That said, the only bothersome one is CoE. I will do the event chain, run a path, and because of megaserver you may be placed in a different map. I’ve run all three paths without having to do the event chain, and I’ve had days where it’s contested every time I come out. This didn’t happen when servers had a unique map. I tend to just check on this dungeon after each run of a different one, and run it when it isn’t contested >.<
The main problem is not that dungeons can be contested.
The problem is that a contested dungeon should still be reacheable.
You can always go Arah, regardless of status, but CoE is locked down while contested.
Simply remove the hard lock shield on CoE and maybe spawn more Inquest troops to make it difficult to reach and everything is fine.
The main problem is not that dungeons can be contested.
The problem is that a contested dungeon should still be reacheable.
You can always go Arah, regardless of status, but CoE is locked down while contested.Simply remove the hard lock shield on CoE and maybe spawn more Inquest troops to make it difficult to reach and everything is fine.
At release Arah was also locked.
But for some reason they changed that (I assume it had to do with locking part of the main story-line behind events that might not always be active and such).
Krall Peterson – Warrior
Piken Square
Inconvenience to people playing personal story/living story = big deal.
Inconvenience to people playing dungeons = wai.
(Slaying potions are my favorite example: bugged forever, only fixed when scarlet slaying potions got added as part of the living story.)
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
ANet has made it abundantly clear that they would rather players play in the persistent world rather than in small group instances. The only exception to this seems to be that some development is going into FotM for the expansion. The explorable dungeons have not lived up to ANet’s pre-launch designs for them. I expect no developer time to go into any aspect of dungeon play, including whether they are always accessible or not.
ANet has made it abundantly clear that they would rather players play in the persistent world rather than in small group instances. The only exception to this seems to be that some development is going into FotM for the expansion. The explorable dungeons have not lived up to ANet’s pre-launch designs for them. I expect no developer time to go into any aspect of dungeon play, including whether they are always accessible or not.
Because removing a barrier on open world maps would be developing time going into dungeons…
Its just that simple: remove the shield on CoE. Let the kitten champion patrol the entry and be invulnerable until the pres are done so you can only rush past him or something, it doesnt matter.
Just dont hard lock the stupid dungeon when all other dungeon are freely accessible regardless of the meta event status.
At the very least let us save a zone when we enter a dungeon.
I dont mind having to kill a champ before going into a dungeon, but since the megaservers I’ve had nights where EVERY SINGLE PATH OF COE AND COF IS CLOSED ONE AFTER THE OTHER.
Thats just messed up and shouldnt happen.
I would be okay with events to open dungeons if they were at the same level of difficulty of the concerned dungeon. At the moment you’re asking people who want to do dungeons to do events that require little more than mashing the one button. Even doing something like making alpha spawn in front of the gate would be better than what we currently have.
The point is to earn your way into the dungeon when it’s locked, or wait for someone else to do it. I admit I will camp CoF until someone else does all the work.
A friend found out by accident that CoF can be opened while contested. I’m not sure if it is considered an exploit, so I won’t describe how to do it here.
That said, the only bothersome one is CoE. I will do the event chain, run a path, and because of megaserver you may be placed in a different map. I’ve run all three paths without having to do the event chain, and I’ve had days where it’s contested every time I come out. This didn’t happen when servers had a unique map. I tend to just check on this dungeon after each run of a different one, and run it when it isn’t contested >.<
You can get into COE while it’s locked… a certain foxy fri man who loves COE has shown the world how to do it. Might want to check youtube.
Still should be changed as it’s annoying and a pain to do, but it’s doable. But, the annoyance of this issue has led me to basically abandoning COE all together, just not worth the time anymore. I used to LOVE this dungeon, now I just can’t be bothered.
The point of the contested entrance is for you to complete the events that unlock them. Working as intended.
The problem is most of those event chains are group events requiring more than 5 people to complete like risen wizard. So if no one else is around to help your team is basically stuck. The dungeon entrance should be always accessible and the event chain can stay as they are.
Most people who do the event chains are not doing it to get inside the dungeon anyway and most people who do the dungeon don’t want to bother with the event chain.
(edited by DeathPanel.8362)