Last times, I’ve been distraught by the “optionality” of every other build than Direct damage and Direct damage Support.*
Rather than “optional”, those builds have almost no effect on results, when compared to DPS and DPS-support.
Supporting others is also psychological. Having no effect on results equals that you’re useless, this is mostly because of the PvE content designs.
First thing: GW2 Trinity.
- DPS can provide support and CC, but they focus solely on DPS, while effects of CC and Support are less potent. This is DPS role.
- Support can deal damage and CC, but they focus solely on Support, while effects of DPS and CC are less potent. This is Support role.
- CC can deal damage and provide support, but they focus solely on CC, while effects of DPS and Support are less potent. This is CC role.
Open PvE and Group events:
Playing as healer support HAS ALMOST NO EFFECT ON RESULTS, Mobs rarely use boons SO BOON MANUPULATIONS ARE USELESS IN MOST CASES, Conditions damage REQUIRES MORE TIME TO CREATE RESULTS BUT MOBS ARE SLAUGHTERED TOO FAST and CC isn’t much use due to heavy scale up and ANY MOBS LESSER THAN CHAMPION RARELY POSE SERIOUS THREAT THAT SHOULD BE CCED.
Also that two good mob ranks are treated as “trash” ranks, Veteran and Elite, these two could be given toned down versions of higher rank mobs abilities, giving builds, other than DPS and DPS-support, targets to utilize their abilities against.
This applies mostly on “Zhaitan Campaing” (PvE, PvP and content that came in same “box”), which is designed to be easy and uses “Play how I want” concept.
Unfortunate fact is that it’s too easy and doesn’t have any form of solid Tutorial, which means alot of players don’t even know what “dodge” means and some think that Aggro doesn’t exist.
Repeating again: Any other build other than Direct damage or Direct damage Support, don’t have much of effect on results, which means players play as DPS builds to kill mobs fast, create all the required results, because the mobs use same overall design everywhere.
Rather than “optional”, those builds are useless, since they cannot create results to match that what DPS and DPS-support can.
The release of Season 2 LS did bring out more elaborate combat, giving more use for dodging, healing, CC, boon manipulation and Conditions.
Direct damage and direct damage support builds are still usable, but other builds now have more SIGNIFICANT EFFECT ON RESULTS, making them more viable.
My suggestion is not to remove “play how I want”, but to update the old content, bring variety and stuff into it, this will cause healing, CC, Boon manipulation and Conditions to create more significant results in combat, so that they can match Direct damage and direct damage support.
(Edited with highlights, since some players seem to think I’m talking about forcing players to play roles and then proceed to ignore this main topic-post…)
The content would be still possible to complete with any build, but the less used builds will create results to match the now best builds.
Example:
- Mobs apply 3-5-10 stacks of might or retaliation on themselves, having boon manipulations ready can reduce the damage these might stacks or retaliation creates.
One can still kill these mobs without Boon Manipulation skills. - Mobs have more armor, direct damage builds cannot defeat them fast enough, conditions will chew through it however.
One can still kill these mobs without Conditions. - Mobs of lesser ranks (Veterans and Elites) will use abilities that can devastate groups if left unattented, bringing CC can prevent them from using these abilities.
One can still kill these mobs without CC skills. - Mobs apply constantly conditions so that singular player’s own abilities cannot stop these, healer support can provide “First Aid” and help the players to live through this.
One can still kill these mobs without Healing skills. - Mobs create Area denial pressure, players can quickly exhaust their defensive abilities, unless there’s player that can provide helpful boons.
One can still kill these mobs without Helpful Boons.
- Even if mobs would use any of those, players still can defeat them with any build they choose to use. Though results are be better if every type of builds are present in the combat scenario.
Also, since “Zhaitan Campaing” is technically “SUPER EASY MODE”, where you can get rewarded so easily that you don’t have to use utilities or dodge functions.
My suggestion is NOT about making it like 1-hit-you’re-dead.
With correct adjustment, which were used on the season 2 Mordrem, bosses and giant beetles, it’ll be still EASY, but not ridiculous “SUPER EASY MODE”, where all mobs use universal design which is best dealt with high powered Direct Damage builds.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)