[Suggestion] Open All Bags on Right Click
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.
I would like to see a mass destruction function to easily destroy all the useless crap, which is about 99% of the loot and bag items imo.
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.
Actually it’s not that hard, they can easily implement a function that will check if you have any inventory space left before opening the next bag, and stop if you don’t.
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.Actually it’s not that hard, they can easily implement a function that will check if you have any inventory space left before opening the next bag, and stop if you don’t.
Except that it’s probably implemented not to randomly generate the loot until it is opened, and the number of items you get out of a bag can vary.
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.
Split the large stack into smaller stacks first then open the small stacks in sequence?
Admittedly not an elegant solution but if opening 250 at once is too many, opening 50 at once would eliminate 48 or so clicks plus “however many other containers inside the 50” clicks.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.Actually it’s not that hard, they can easily implement a function that will check if you have any inventory space left before opening the next bag, and stop if you don’t.
Except that it’s probably implemented not to randomly generate the loot until it is opened, and the number of items you get out of a bag can vary.
It opens until it overflows, then stops. You’d only have a few items in the overflow.
delicate, brick-like subtlety.
I’d like to suggest the opposite option – if you open a chest in the game world and it gives you more loot than you have room for, rather than displaying the encumbered window, I’d prefer to just have a bag pop into my inventory with all the loot in it, which I can open at my own leisure. Sometimes you need to grab loot on the run, or you’re attacked while looting and the encumbered window is just a nuisance. Just my 2c.
I’d like to suggest the opposite option – if you open a chest in the game world and it gives you more loot than you have room for, rather than displaying the encumbered window, I’d prefer to just have a bag pop into my inventory with all the loot in it, which I can open at my own leisure. Sometimes you need to grab loot on the run, or you’re attacked while looting and the encumbered window is just a nuisance. Just my 2c.
That does sound interesting but would probably be harder to implement than an open all feature, in my opinion.
Even though I’d love to see this feature, I can’t imagine how they’d implement it. Imagine you have 250 Bandit Coin Purses and you open them all at once 90% of the items you receive would go to the “You’re encumbered!” bag and you’ll end up spending the same amount of time (if not more) clearing bag slots for the items to fill them immediately, so you’re unable to salvage until you have nothing else on the encumbered bag, which will take quite some time.
I think I’d prefer a “Salvage all possible non-rare items” option and I feel is more viable.
This situation already exist, after doing SilverWastes for hours. Opening up the bags, your inventory is full and you’re encumbered with multiple bags on the side of your screen waiting to be opened. A salvage all non-rare items would be nice but it would need to know what salvage kit to you. Which maybe more dev work than an “Open All” option.
I would like to see a mass destruction function to easily destroy all the useless crap, which is about 99% of the loot and bag items imo.
Haha .. in the game i currently play you can set option sliders up to which grade
items are directly either feeded to your pet, if you are leveling one, or else you simply get the NPC price for them.
Wouldn’t work here however, since mostly you salvage all the stuff. So it must be a slider up to wich grade stuff is salvaged, then it must take care of the correct salvage kit and so on .. not soo easy.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Won’t happen as it is a quality of life feature and anet does not do that. I got the feeling they have stocks in mice manufactures, each time they sell a mouse anet gets 5% of the profit.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Won’t happen as it is a quality of life feature and anet does not do that. I got the feeling they have stocks in mice manufactures, each time they sell a mouse anet gets 5% of the profit.
Anet has been doing QoL features for years, just look at how much the inventory window has changed since 2012.
Won’t happen as it is a quality of life feature and anet does not do that. I got the feeling they have stocks in mice manufactures, each time they sell a mouse anet gets 5% of the profit.
Anet has been doing QoL features for years, just look at how much the inventory window has changed since 2012.
Yah, maybe so. However after the 2014 Wintersday, with its boxes inside boxes loot which had tons of “sell one by one” vendor trash as the reward, I had more than the sneaking suspicion they had stock in Tylenol as I had to take some pills for hand pain after a few fun filled sessions of opening large numbers of ‘Russian Doll’ style loot and then salvaging/vendoring it all.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I’d like to suggest the opposite option – if you open a chest in the game world and it gives you more loot than you have room for, rather than displaying the encumbered window, I’d prefer to just have a bag pop into my inventory with all the loot in it, which I can open at my own leisure. Sometimes you need to grab loot on the run, or you’re attacked while looting and the encumbered window is just a nuisance. Just my 2c.
That does sound interesting but would probably be harder to implement than an open all feature, in my opinion.
They’re independent features and I’m not suggesting one over the other – both would be fantastic to have. Admittedly, I have no knowledge of the code but I believe/hope that my feature would be the easier to implement since it would, I think, use their existing systems. Maybe they could squeeze it in quickly while they’re working on the Open All option.
I’d like to suggest the opposite option – if you open a chest in the game world and it gives you more loot than you have room for, rather than displaying the encumbered window, I’d prefer to just have a bag pop into my inventory with all the loot in it, which I can open at my own leisure. Sometimes you need to grab loot on the run, or you’re attacked while looting and the encumbered window is just a nuisance. Just my 2c.
That does sound interesting but would probably be harder to implement than an open all feature, in my opinion.
They’re independent features and I’m not suggesting one over the other – both would be fantastic to have. Admittedly, I have no knowledge of the code but I believe/hope that my feature would be the easier to implement since it would, I think, use their existing systems. Maybe they could squeeze it in quickly while they’re working on the Open All option.
Ah, I understand. Thank you.
Won’t happen as it is a quality of life feature and anet does not do that. I got the feeling they have stocks in mice manufactures, each time they sell a mouse anet gets 5% of the profit.
Anet has been doing QoL features for years, just look at how much the inventory window has changed since 2012.
Yah, maybe so. However after the 2014 Wintersday, with its boxes inside boxes loot which had tons of “sell one by one” vendor trash as the reward, I had more than the sneaking suspicion they had stock in Tylenol as I had to take some pills for hand pain after a few fun filled sessions of opening large numbers of ‘Russian Doll’ style loot and then salvaging/vendoring it all.
For me, I waited until Wintersday was nearly over before opening them. I also took breaks while opening them. Since the gifts had a lot of additional items.
ok i know the frustration but keep in mind many rng and random looting works with time as a parameter so imagn if they all be open at once u might recive same reward 250 times thats the first issu sure they can adress it by making a new algorithm for “open all”
and opening all bags isnt the only problem , slavaging all and ….
i i like the idea, farmers need this , but .. but … think back toa year ago before u come to gw 2, remember how weak ur finger was ? XD
thats the good part it makes ur finger stronger or ….. but well the bad part is it might break ur mouse
I haven’t +1’d this yet?
I was hoping the last part of the logistical mastery line would have allowed this. Not that auto-loot isn’t great. We really do need a hand-healthy way to deal with all the gift bags and bag-in-a-bags we get.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
With Silverwastes, DryTop, Heart of Thorns maps there are more loot. But this loot has bags within the loot. Sometimes there are bags, within bags, within the bags! It leads to a ton of unnecessary and time consuming clicking.
Suggestion:
Allow us to right click one bag and click “Open All.”
This will open bags that are within the first bag.The current system adds frustration, when you feel you’ve taken care of your inventory to only to find 1-2 sub bags you forgot to open.
Please, comment if you agree with this change so it won’t go to the forum Graveyard. Thanks.
Its a great idea. Right click the stack and select open all. Then it stops opening bags when inventory is full. I can see this generating some lag though if to many people did it at once in the same instance.
i i like the idea, farmers need this , but .. but … think back toa year ago before u come to gw 2, remember how weak ur finger was ? XD
thats the good part it makes ur finger stronger or ….. but well the bad part is it might break ur mouse
Lol xD
With Silverwastes, DryTop, Heart of Thorns maps there are more loot. But this loot has bags within the loot. Sometimes there are bags, within bags, within the bags! It leads to a ton of unnecessary and time consuming clicking.
Suggestion:
Allow us to right click one bag and click “Open All.”
This will open bags that are within the first bag.The current system adds frustration, when you feel you’ve taken care of your inventory to only to find 1-2 sub bags you forgot to open.
Please, comment if you agree with this change so it won’t go to the forum Graveyard. Thanks.
Its a great idea. Right click the stack and select open all. Then it stops opening bags when inventory is full. I can see this generating some lag though if to many people did it at once in the same instance.
Thank you. Hopefully, it will only take 1-2 seconds to open all bags so the lag will be minimal at worse.
It’s been a bit but found a video that summarizes the bag within bag issue in GW2:
https://www.youtube.com/watch?v=iW8KIsMSWa0
“Rewards that now come from individual events have been rebalanced and consolidated into a smaller number of bags, reducing the number of inventory slots that players’ loot takes up during these event chains.”
Thank you Anet, one step in a positive direction!
7/26 Update Added:
Added new right-click options on salvage kits to quickly salvage all items of the following qualities:
Rare quality
Masterwork and lower quality
Fine and lower quality
This is a great step in the right direction, thank you Anet!