[Suggestion] Pavilion Answer from Reddit

[Suggestion] Pavilion Answer from Reddit

in Guild Wars 2 Discussion

Posted by: Valiare.9231

Valiare.9231

So I’ve been spamming the pavilion for. . . .several days now. I run into one main problem: people will not split up into groups. So, today, I attempted to encourage them, in any way I could, to do so. And it worked, to some degree. What started as 1 zerg finally split into 3 zergs, and rather than taking 45 minutes to complete the pavilion for Bronze, it took 30. Improvement, but it only worked for one round. =\ After that, it was down to 2 zergs, and then 1 again. And I’ve been on gold servers before (mega-spawned-server that gets gold in pavilion repeatedly), and always thought to myself after I die, “Where do I need to be?” Because that one boss that just WON’T die can change that gold reward to a silver, and really frustrates players. That’s the boss I want to be able to know I need to go to.

And thus, I ended up on Reddit, and found this part of a post from lapiz-es-azul, linked HERE. So here’s the important part:

There needs to be some kind of internal cue to indicate to players what they should be doing. Even just an area-wide ticker showing the number of people in each sixth of the map would be a huge, huge help. It would allow for new people in the map to easily see where they’re needed, and would provide a subtle hint that the numbers should perhaps be equal (otherwise, you know, why show them all?)

:End Important Part

So, yea, having anything at all on the map to indicate the number of people in a champ zone would be super helpful, and help the super casuals get the general idea of what they should be doing. =3 Now I know you can run around the grassy circle of the middle and hope a champ’s close enough to get a look at its health, but that takes time, and in this case, time really does matter. If a GENERAL health bar, PLUS that number-of-people indicator could be on the map, it would make the pavilion far more possible, and easier to organize.

And that’s the answer from Reddit I wanted to share! Constructive responses only, please. That’s the entire point of this post: to help make the game better. Please note that constructive criticism is constructive, too, so if you find flaws, please point them out!

[Suggestion] Pavilion Answer from Reddit

in Guild Wars 2 Discussion

Posted by: Oh My God.8423

Oh My God.8423

That is a good suggestion: more info on the game machanic. But I think there is a bigger problem with the Pavilion (or overflowing zones in general): it is very difficult to organise with your guild or friends once the zone is full. That makes an organised run even more frustrating.

Once upon a time when I played City of Hero, when a zone is full, at the entrance you can choose to go to which ever specific overflow shard, such as Pavilion Shard 1, Pavilion Shard 2, Pavilion Shard 3 and so on. Of course you can never have a private shard all by yourself and your guild or friend. But at least like-minded can easily join together and makes an organised run easily. That in turn make teaching any passerby causal players quicker and easier. In that case, it is down to the community to educate others about the game machanic instead of having instructions or hints or info all of the screen holding hands of the players.

Having better QoL info is good. But having better social engineering machanism is even better.

[Suggestion] Pavilion Answer from Reddit

in Guild Wars 2 Discussion

Posted by: Aidan Savage.2078

Aidan Savage.2078

The other issue with Pavilion is that throwing more people at a boss that’s having issues makes the problem worse. Instead of more people going there, you need to send people away from that problem boss so that they scale down to a manageable fight. That logic is completely foreign to the mindless drones that simply zerg. And yes, I refuse to call such things players.