[Suggestion] Pets Defense.

[Suggestion] Pets Defense.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

“there’s a play philosophy focus that pets should be roughly as durable as the class that summoned them in the first place.” Would love for Arenanet to adopt this philosophy in PVE please for all summons. Do you realize the diversity it would open up if we had viable pet class options at level 80 in PVE?

Balance Team: Please Fix Mine Toolbelt Positioning!

[Suggestion] Pets Defense.

in Guild Wars 2 Discussion

Posted by: Bri.8354

Bri.8354

The issue is with the way players are durable in this game. Its not through a massive amount of health or damage reduction, but from active mitigation such as dodging. Just try fighting any tough enemy without moving to avoid attacks, dodging, blocking, or anything of that nature. This is the situation pets are in.

Because its not possible to give pets the same sort of active defenses, the only route they can take is buffing them statistically. One of the more obvious issues with this is If they made pets able to survive in the toughest content, they would be too bulky everywhere else.

The core problem is really with the role of pets in this game. While having them as persistent damage dealers and tanks worked in GW1, it doesn’t in this game. They would have been much better suited as either a pure support or as a short duration and powerful summon with a specific role in mind.