[Suggestion]Player Housing :)

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Posted by: Odinius.9826

Odinius.9826

Delete This Suggestion Please
New layout in new suggestion

(edited by Odinius.9826)

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Posted by: Ves.8236

Ves.8236

I think you did a good work here I like this idea. I hope more people will share their toughts Thank you for this!

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Slayer.4238

Slayer.4238

I would love to have my own house in GW2. When I played the broken mess of a game called Dragons prophet the only thing that kept me from quitting after lvl 50 was player housing. the housing system was incredibly fun finding and crafting new items for my house and making it look just the way I wanted i may have spent more money in their cash shop then any other game just because I had so much fun with it. If GW2 added player housing I swear I would never log off.

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Posted by: Ves.8236

Ves.8236

Well player house was planned in begining of GW2, before relase. But then – I dont know what happened. I dont know why they have not been implemented. But I would love to have my own house – and guild halls as well. I think i would spend hours and hours making my house look better ; D

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Teon.5168

Teon.5168

There was player housing in an mmo I used to play called Dark Age of Camelot. You could build several different types of houses you could get, from low end to high end places. The higher end houses had more hook points for more vendors, crafting station, cosmetics, ports, etc. You could also put external cosmetics on the place, like different roofs, materials that the house was built from, guild banners, gardens, sitting areas, fountains, etc.

Just do a search on google for ‘daoc player housing’, and a link to the housing manual will come up showing how it looked and worked.

Might be kind of cool if GW2 did something like this, and gave the houses the abilities to have a crafting station or two, a trading post, a banker, vendor, and maybe a waypoint or gate to a specific city. It would, of course, have to be server specific….otherwise lots of the housing would be gone before the local server pop even got any.

However, this would not be on my list of priorities that I think Anet should put the most resources towards. It would be a nice feature down the line…..but certainly not a must have, imo.

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(edited by Teon.5168)

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Posted by: MidnightX.6294

MidnightX.6294

I would love to have my own house, because this game got so many items for indoordesign and gardening. But why anet… whyyyy you dont give it to us?

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Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

this would be amazing!

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Posted by: Arcades.4689

Arcades.4689

There was player housing in an mmo I used to play called Dark Age of Camelot. You could build several different types of houses you could get, from low end to high end places. The higher end houses had more hook points for more vendors, crafting station, cosmetics, ports, etc. You could also put external cosmetics on the place, like different roofs, materials that the house was built from, guild banners, gardens, sitting areas, fountains, etc.

I played DAoC too, and i really liked the housing in that game. I stopped playing around 6 years ago, but i still remember my old two hibernian house.

It would really be great if the devs released a small expansion dedicated to players’ housing.

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Posted by: viralthefrog.6130

viralthefrog.6130

I would like a system like SWG player housing/player cities.
Except that no games out now could ever accomidate such a thing.

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Posted by: Blush Lift.3570

Blush Lift.3570

I played Dark ages until late last year. This sounds like a cross over between DAoC and Everquest 2 style of housing. I’d back this idea 100%, it would be great if we could have crafted items that we could add to our own home!

Although crafting would enable us to create items for our home, there should be other methods like housing karma merchants and basic items for coin.

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Posted by: Teon.5168

Teon.5168

I played Dark ages until late last year. This sounds like a cross over between DAoC and Everquest 2 style of housing. I’d back this idea 100%, it would be great if we could have crafted items that we could add to our own home!

Although crafting would enable us to create items for our home, there should be other methods like housing karma merchants and basic items for coin.

Yea, for housing to be worth it, imo….you would need the ability to have several different hook points in the house, depending on size of the house, for all sorts of things you could add to the interior…..similar to DaoC.

Housing was one of the nicer additions to DaoC imo…..that game used to be really cool years ago.

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Posted by: zenleto.6179

zenleto.6179

I played Dark ages until late last year. This sounds like a cross over between DAoC and Everquest 2 style of housing. I’d back this idea 100%, it would be great if we could have crafted items that we could add to our own home!

Although crafting would enable us to create items for our home, there should be other methods like housing karma merchants and basic items for coin.

Yea, for housing to be worth it, imo….you would need the ability to have several different hook points in the house, depending on size of the house, for all sorts of things you could add to the interior…..similar to DaoC.

Housing was one of the nicer additions to DaoC imo…..that game used to be really cool years ago.

Plenty of Mythic devs working still so maybe they could hunt down one or two of the housing ones. A GW2 spin on how Daoc had its housing could go either way but it would likely be pretty nice.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Teon.5168

Teon.5168

I played Dark ages until late last year. This sounds like a cross over between DAoC and Everquest 2 style of housing. I’d back this idea 100%, it would be great if we could have crafted items that we could add to our own home!

Although crafting would enable us to create items for our home, there should be other methods like housing karma merchants and basic items for coin.

Yea, for housing to be worth it, imo….you would need the ability to have several different hook points in the house, depending on size of the house, for all sorts of things you could add to the interior…..similar to DaoC.

Housing was one of the nicer additions to DaoC imo…..that game used to be really cool years ago.

Plenty of Mythic devs working still so maybe they could hunt down one or two of the housing ones. A GW2 spin on how Daoc had its housing could go either way but it would likely be pretty nice.

Agreed.

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Posted by: Solo.9084

Solo.9084

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

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Posted by: Teon.5168

Teon.5168

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

Never said that housing didn’t exist before DaoC…..there were lots of mmos that had housing way before DaoC…..where do you think Mythic got the idea from? Games like UO and such……lol.

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Posted by: Zeldain.5710

Zeldain.5710

So, you want WoW Garrisons!

Proper housing would probably get me playing this game.

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Posted by: Wanderer.3248

Wanderer.3248

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

I never played it, but the stories say that player housing in UO was a complete disaster.

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Posted by: Teon.5168

Teon.5168

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

I never played it, but the stories say that player housing in UO was a complete disaster.

It might have been. I never played UO, so no idea. In DaoC, it was a huge success….Foundations was one of the better expansions in that game. It went quickly down hill after that expansion, imo. I am amazed that DaoC is still around today, albeit with an extremely small player base.

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Posted by: Blush Lift.3570

Blush Lift.3570

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

I never played it, but the stories say that player housing in UO was a complete disaster.

As far as I remember, there was a bug when it came out that lasted two months if not longer that if you lost your ‘House Key’ you’d lose your house :P

Back to the topic, with Darks Ages although the housing expansion was nice, the ability for the user was limited by these ‘hook points’(for certain items), however Everquest 2 allowed a totally editable user experience being able to add floors to a home etc.

I think for Guild Wars 2 it is important to look at the community as a whole, one of the reasons for the MegaServer of GW2 was to populate zones again. The introduction of player housing would have a detrimental effect on the population of zones if the need to avoid the main city or hubs is taken away, therefore I think it would be important that a house is a house and that people still need to go to cities for crafting, merchants etc. (This is for personal housing – A guild hall main hub with all types of benefits is welcome in my books – something similar to GW1)

I’m not a role-player but it would be interesting to see how people who do role-play feel about housing. From previous experience of people customising their in game homes to Bars/Clubs and a general RP gathering area. At current I see all types of RP’ers in Rata Sum.

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Posted by: SyllyReth.2495

SyllyReth.2495

I don’t really do role playing within the game, but I have to admit it would be nice to have a home instance like this in terms of progression. I know there’s an existing home instance, but I’ve never really felt like anything in there is mine and not enough changes to make it really feel like I make an impact on what’s there anyway.

I especially like the idea of starting out with an old rundown castle, and maybe there could be a few different designs to choose from instead of 20+ for the initial racial housing idea, just so EVERYONE doesn’t have the exact same thing and it opens up customization for preference. I’d like something that feels like my adventures, money, and hard work are shaping and changing it, especially if there were house upgrades/unlocks for different game content completed and not just gem store options.

A big +1 from me for this idea.

Unbridled Dynasty [UND]

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Posted by: zenleto.6179

zenleto.6179

Back to the topic, with Darks Ages although the housing expansion was nice, the ability for the user was limited by these ‘hook points’(for certain items), however Everquest 2 allowed a totally editable user experience being able to add floors to a home etc.

I think for Guild Wars 2 it is important to look at the community as a whole, one of the reasons for the MegaServer of GW2 was to populate zones again. The introduction of player housing would have a detrimental effect on the population of zones if the need to avoid the main city or hubs is taken away, therefore I think it would be important that a house is a house and that people still need to go to cities for crafting, merchants etc. (This is for personal housing – A guild hall main hub with all types of benefits is welcome in my books – something similar to GW1)

This sort of brings me back to a post I tried to put in here but died when the forums crapped out and I had to relog in.

I sometimes think on a system where you could start with a base species-specific house and add to it with modules, also species specific. You could stick with your little Sylvari hut with whatever decorations, add ons, and bonuses they give you for it, or you could have a Norn lodge base and build it up to the biggest Norn lodge you can; or start with a Krytan house and add on a few floors with a Norn roof, a couple of Asura labs, a Charr stockade, and a Sylvari watch tree.

Its all just fantasy but we can only dream.

I have to agree with the crafting and merchant thing. It wouldn’t be the GW2 way.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Blush Lift.3570

Blush Lift.3570

I’d like something that feels like my adventures, money, and hard work are shaping and changing it, especially if there were house upgrades/unlocks for different game content completed and not just gem store options.

Possibly allowing completed Renowned Heart Karma Merchants offering certain housing items, something to do with the area and level.

Being able to purchase from a farmer in Queensdale an ‘Old Wooden Chair’ for XX amount of karma or after completing the a heart in Blazeridge that Sentinel Erria allows you to purchase a ‘Dragonbrand Table’. This would allow people to work for items in their house through adventuring, being able to show of their adventure (if they wish to) through their collection of furniture.

Of course this is just one way to obtain items, there is all sorts such as crafting, housing merchants, gem store etc etc.

(edited by Blush Lift.3570)

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Posted by: Teon.5168

Teon.5168

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

I never played it, but the stories say that player housing in UO was a complete disaster.

As far as I remember, there was a bug when it came out that lasted two months if not longer that if you lost your ‘House Key’ you’d lose your house :P

Back to the topic, with Darks Ages although the housing expansion was nice, the ability for the user was limited by these ‘hook points’(for certain items), however Everquest 2 allowed a totally editable user experience being able to add floors to a home etc.

I think for Guild Wars 2 it is important to look at the community as a whole, one of the reasons for the MegaServer of GW2 was to populate zones again. The introduction of player housing would have a detrimental effect on the population of zones if the need to avoid the main city or hubs is taken away, therefore I think it would be important that a house is a house and that people still need to go to cities for crafting, merchants etc. (This is for personal housing – A guild hall main hub with all types of benefits is welcome in my books – something similar to GW1)

I’m not a role-player but it would be interesting to see how people who do role-play feel about housing. From previous experience of people customising their in game homes to Bars/Clubs and a general RP gathering area. At current I see all types of RP’ers in Rata Sum.

Some very good points, Blush.

Hopefully, if GW2 ever did player housing, they would do the same with it as they have done with other parts of the game. That is, taking most of the best aspects of several different games, and incorporating those into such an idea.

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Posted by: SyllyReth.2495

SyllyReth.2495

I’d like something that feels like my adventures, money, and hard work are shaping and changing it, especially if there were house upgrades/unlocks for different game content completed and not just gem store options.

Possibly allowing completed Renowned Heart Karma Merchants offering certain housing items, something to do with the area and level.

Being able to purchase from a farmer in Queensdale an ‘Old Wooden Chair’ for XX amount of karma or after completing the a heart in Blazeridge that Sentinel Erria allows you to purchase a ‘Dragonbrand Table’. This would allow people to work for items in their house through adventuring, being able to show of their adventure (if they wish to) through their collection of furniture.

Of course this is just one way to obtain items, there is all sorts such as crafting, housing merchants, gem store etc etc.

This is exactly the sort of thing I’d love to see as far as housing would go. It’s an extra level of immersion into the game world (especially for RPers) and would be enjoyable for me personally as well. With a system like this, there are so many different ways to obtain items with specific looks or features based on racial or geographical characteristics. It would definitely make me feel like completing that heart or discovering that zone was doing more than getting me a fraction of a percent toward map completion.

I think that when it comes to housing, if implemented, there should be a variety of ways to earn a variety of different items to cater to all playing styles. It would be cool if people could furnish their homes entirely based on the sort of content they enjoy the most, like a specific set/design for WvW completion points or merchants and other sets based off of zones/racial markers/cultural things in PvE or something else for PvP. That way people could mark their progression through the content they enjoyed most.

The more people talk about it, the more it seems like this a key bonus feature that is leaving behind some hole in the game. I think it would really make it feel like we are leaving a personal mark on the world and existing as an active part of it instead of just visiting on occasion. I know I would pay money for gems for a “hearthstone” or “house key” type item, but it would be really cool if there was some sort of progressive quest line (or achievement chain or something) to earn the end goal (housing access) in world, aside from just transferring gold to gems, I mean.

Unbridled Dynasty [UND]

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Posted by: zaced.7948

zaced.7948

never gonna happen. unfortunately your work was wasted time.

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Posted by: Blush Lift.3570

Blush Lift.3570

never gonna happen. unfortunately your work was wasted time.

All is not quite lost.

As quoted by Martin Kerstein. ‘We will introduce player housing at some point after launch, and at that time we will also implement guild halls.’

As quoted by Regina Buenaobra. ‘As we have said in the past, we do plan to have guild halls one day, but it’s not a feature we’re currently actively working on.’

We all know they are not working on them yet but as the title suggests this is a suggestion post for the devs to be able to look at for feedback from the community to what we would like to see when it does come to development.

The more people talk about it, the more it seems like this a key bonus feature that is leaving behind some hole in the game.

This is the reason many of my long term MMO friends did not join GW2 unfortunately especially the ones that RP.

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Posted by: Ves.8236

Ves.8236

I know it will happen some day : ) They promised us! And Anet are listening their people : D

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Cambeleg.7632

Cambeleg.7632

Great, great job, Odinius. And a huge +1 for the idea. I already miss the option to own a house (guild and personal), that could add more events and crafting options for players. It’s obvious GW2 isn’t considered a game for roleplayers (even when I’ve seen some players rp’ing!), but as an option, is totally valid and accepted by many.

I want a house, Anet!

Its really just that simple.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Player housing – gold sink and a waste of resources. I want guild halls WAY before this trivial little nut.

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Posted by: SilasLews.6790

SilasLews.6790

Customizable player housing would be amazing, especially along with the reintroduction of guild halls. I have so much love for this idea.

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Posted by: CookieNoodle.6503

CookieNoodle.6503

Housing is awesome! I could imagine thousand of ways they could implent it without any issues. They should add portals to a ‘’ home world instance ’’ – a big chunk of each racial area where you can place your own house inbetween other players houses.

And you can pick between the following:
Human houses – Shaemoor/DR
Sylvari Houses – The Grove
Asuran houses – Inside of Rata Sum
Charr houses – Black Citadel?
Norn houses – either in Hoelbrak or somewhere outside
AND FINALLY – Lions Arch themed houses – which are more neutral towards those players that do not want a racial looking house and area.

I mean, this idea could be a great thing for ANET too. Not only will they give more features to ALL of their players, including lvl 80s. But they could earn a big chunk of cash on it too.

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Posted by: Ves.8236

Ves.8236

Yes. Not to mention that housing was suposted to be implemented on begining of the game – and they already mention that they will implement it some day – I wonder… If Chine relase of the game will be very succesfull – maybe they will get resources to provide housing and guild halls

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Teon.5168

Teon.5168

Player housing – gold sink and a waste of resources. I want guild halls WAY before this trivial little nut.

I don’t think that housing would be that much of a money sink, unless a player wants it to be. While I really dig the idea of housing, I have to agree with you….I would rather see guild halls before housing. If they both happened at the same time, that would just be a really nice bonus!

Forum discussions -
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Posted by: Brother Grimm.5176

Brother Grimm.5176

We need some sort of Guild Hall WAY before personal housing…..

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Aeolus.3615

Aeolus.3615

Housing system needs to be on an instanced zone so only the player can access it , same way as guild halls on gw1 and EoTN HoM, it seems a little but futile.

As much i would love to see this working on gw2 set, i believe its not gona work, due game is way to much themepark.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Housing system needs to be on an instanced zone so only the player can access it , same way as guild halls on gw1 and EoTN HoM, it seems a little but futile.

As much i would love to see this working on gw2 set, i believe its not gona work, due game is way to much themepark.

Well – where the Guild Halls were in GW1, Orr is now. Can’t put the GH’s there. Yes they would have to be instanced, I believe.

Player housing is more difficult to deal with. You already have a home district, I think it more or less what player housing will be in this game.

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Posted by: pho.9412

pho.9412

I love this idea!

but if this is ever implement into the game, I’ll be homeless. Why? because it would probably be too much work to “build” a house. I’d be happy to “buy” a house though. Even then, decorating my house would be too much work for me.

Anet should give this to those people who want it! but then what will happen to our home instance? and the nodes in it. I don’t want to just have to go to 2 different instances for whatever reasons(not like I go to my home instance right now to mine the nodes, but just putting it out there). maybe combine them?

but then how would a “house” be different from your home instance and a bank combine? I think it is too much work for Anet. It would require an “expansion” type of work, if people want karma merchant stuff for our house.

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Posted by: Ves.8236

Ves.8236

Well I can’t believe that there is not many ppl on forum who want home and guild halls : O

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Tom Gore.4035

Tom Gore.4035

Almost everyone on the forum wants them, but Anet has given us zero information if they are even planning them, so…

One – Piken Square

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Posted by: Shakkara.2641

Shakkara.2641

I really want a house.

It is the only reason I still have two active and paying Ultima Online accounts for 16 years now. It has housing that is just the best ever: Completely tile based and complete freedom, so basically how you build a house in The Sims, but more advanced.

I like the idea of putting houses in the mists, but with the servers being merged, it would be nice to have the actual houses directly in the game world (not instanced), just like Ultima Online does it. Would need some expansion of the available land, but wouldn’t it be awesome to just explore this giant new wilderness and establish towns and set up services from your house for other players to use?

Also it would be great if guilds could get together and build these floating islands in the mists. You could get the islands of guilds to collide with eachother every once in a while and have GVG battles emerge over it.

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Posted by: Nightingale.9714

Nightingale.9714

As one of you said, they had already planned player housing before the release of the game (I dont remember where they said it but they did.) They then apparently dropped it and havent said a THING about it since from what I can tell. I would like to have individual player housing personally but…. I have some concerns:

Concerns: As yove all no doubt noticed, the game has suddenly become more populated!…. it hasnt really, its just the megaservers doing their duty. But the point here is, its lovely being able to see so many people around like in Gendarran and other areas. I’m worried that if they come out with guild halls and player housing, people will be spending less time in hub locations and more time in those instances. This could very well lead to the game feeling empty and would make me a very sad Panda.
Even if people are afking in hub cities, we can see their characters. That makes a big difference in my book than if they were afking somewhere else.

I’d like to know what others think about this ^.

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Posted by: Tom Gore.4035

Tom Gore.4035

I like the idea of putting houses in the mists, but with the servers being merged, it would be nice to have the actual houses directly in the game world (not instanced), just like Ultima Online does it. Would need some expansion of the available land, but wouldn’t it be awesome to just explore this giant new wilderness and establish towns and set up services from your house for other players to use?

Unfortunately now with Megaserver technology non-instanced housing is pretty much an impossibility.

One – Piken Square

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Posted by: zaced.7948

zaced.7948

never gonna happen. unfortunately your work was wasted time.

All is not quite lost.

But all is quite vain.
Kerstein and others from Anet promised quite a lot of stuff that got dropped in the end.

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Posted by: Aeolus.3615

Aeolus.3615

Housing system needs to be on an instanced zone so only the player can access it , same way as guild halls on gw1 and EoTN HoM, it seems a little but futile.

As much i would love to see this working on gw2 set, i believe its not gona work, due game is way to much themepark.

Well – where the Guild Halls were in GW1, Orr is now. Can’t put the GH’s there. Yes they would have to be instanced, I believe.

Player housing is more difficult to deal with. You already have a home district, I think it more or less what player housing will be in this game.

Ah yes i do remember something i’ve readed about that, but having a district only to support a player and his house looks more like a offline game and mmoRPG’s should bring that into the world as a fancy showoff like the old ones, seems to me a great flaw in design , where an active and TRUE living and unified world could bring much more stuff to the BLT as house “garments” and more freedom to the game designers.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Ves.8236

Ves.8236

I wonder if devs will say something about this after China game relase

From the smallest blade of grass to the highest mountain, where life goes—so, too, should you.

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Posted by: Tom Gore.4035

Tom Gore.4035

I wonder if devs will say something about this after China game relase

I’m sure they will. How long after the release, however…

One – Piken Square

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Posted by: cagiepoo.8162

cagiepoo.8162

As one of you said, they had already planned player housing before the release of the game (I dont remember where they said it but they did.) They then apparently dropped it and havent said a THING about it since from what I can tell. I would like to have individual player housing personally but…. I have some concerns:

Concerns: As yove all no doubt noticed, the game has suddenly become more populated!…. it hasnt really, its just the megaservers doing their duty. But the point here is, its lovely being able to see so many people around like in Gendarran and other areas. I’m worried that if they come out with guild halls and player housing, people will be spending less time in hub locations and more time in those instances. This could very well lead to the game feeling empty and would make me a very sad Panda.
Even if people are afking in hub cities, we can see their characters. That makes a big difference in my book than if they were afking somewhere else.

I’d like to know what others think about this ^.

Just to further the afking in hub cities discussion… I thought of an idea… why don’t A-Net utilize existing buildings for real estate. For instance, lets take a look at some of our main cities, one in particular, Divinity’s Reach. If you take a look around Divinity’s Reach, nearly everywhere you turn there are buildings, in particular, houses. Now as these cities are not megaservers, can we not try to use these buildings as potential real estate? Each door is a doorway into your own personal home. This would certainly bring the major cities to life as they should be.
This way you have a choice as to city living or the country life.

Any thoughts?

Fortitudinem et honorem

[iQ] Intrinsic Quality

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Posted by: Morrigan.2809

Morrigan.2809

the Cities are mega servers.

I have wanted a house since before launch.
now with mega server I want one even more, I lost my server -I want at least one place I can call my own. -and where I can shut the door if I want to be alone

Gunnar’s Hold

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Posted by: Wetpaw.3487

Wetpaw.3487

I love how housing was done in Archeage, but unfortunately the way the game is setup mega server or not this can never happen in GW2.

Instanced housing for me serves no purpose for the way I enjoy to play.

Sure as hell not against it for the players that would enjoy it though, best of luck.

JQ Druid