(edited by Cloesd.3025)
[Suggestion] Player created heart quest text?
They still provide the game in 4 different languages, so every text going into the game has to be translated and checked over 4 times.
Thing is, I doubt devs want to touch these old quests for simple reason – nobody really knows anymore how the parts of the game were created 5 years ago. You start to change things, and you end up with weird bugs. If it works, leave it, and create new content instead.
They still provide the game in 4 different languages, so every text going into the game has to be translated and checked over 4 times.
Thing is, I doubt devs want to touch these old quests for simple reason – nobody really knows anymore how the parts of the game were created 5 years ago. You start to change things, and you end up with weird bugs. If it works, leave it, and create new content instead.
I think the heart-quest text features are uniform through the game so if PoF has them, the same mechanics SHOULD apply in the base game.
But more importantly, MMOs fall into a trap where the negelect the leveling expereince for always focusing on the end game… and then they eventually just say “skip the leveling start at 80”. This I think is the beginning of the end for that MMO, because you need an influx of new players levelling to replace the old players that quit after finishing all the content. If the first taste of an MMO for a new player is “Don’t worry just skip that part”.. or 80 levels of the most bland questing that would be laughable for a single player game (which is what leveling is a lot of the time for a new player)… then that player will deem the entire game as bad and quit.
WoW pioneered this problem I think. They focused so much on the end-game that they started accelerating the leveling process, and just giving people fresh max level characters… which basically said “The work we did as developers for the last 5 years.. means nothing in the face of what we did last month with this new patch”.. This isn’t sustainable.
The languages aren’t as big a problem as they seem because the translator would in the end just need to translate the final approved text for each quest.. That’s maybe 10 pages per zone.. And 1 zone per week. That’s something that could probably be done for less than $100. Completely inconsequential in MMO dev-world.
(edited by Cloesd.3025)
I am not even trying to argue you about that this could improve gameplay for old zones
Just saying that large games developed over many years with multiple patches, expansions and changes, all become sort of mess in the end. People who originally developed the zones, wrote the code and created the developer tools may have left the company long ago. There are probably very little people in the Anet who have nothing better to do then to go over old content and apply small improvements.
Yes, the game changed over the years but much of the starter zones has not. They are not perfect, but personally, I enjoyed low level zones a lot, and did not find anything truely wrong there.