#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
Can we get Revealed time normalized in PvE and PvP?
Having it at 4 secs in sPvP is probably the main reason I can never stick with it. I can get used to it after a few games but having to go through that every time I hop into PvP is frustrating. I play WvW primarily and sPvP (casually) on the side, mainly because of this split.
Also the main reason the thread is a question is because many things are being normalized during the recent patch. I’m not sure if everything is, but a lot of things are. I’m curious if this is on the list.
On a final note, I want anyone who views this thread to say whether they like the 4 sec reveal in sPvP or not. Like if you play a stealth class or not, does the 4 sec reveal make the game more fun for you? less fun? no effect? don’t care? I would really like to know the general consensus on this subject.
thanks for your time
tl;dr Set Reveal debuff in sPvP back to 3 seconds. please vote for what you would like to see (and reply to the thread with your thoughts so other people can see this thread too please).
(edited by Arkitech.9158)
4 votes and no replies, c’mon guys tell me how you feel!
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Hm, well I disagree. There has always been counterplay to stealth from the start of the game. I mean, go on the thief forums and post “stealth is OP no counter play” and you will get thousands of counterplay options. I mean, it’s not like stealth gives you any more advantage than being invulnerable or blocking or blinding or any other survival method every class in the game has. In fact many will say it’s not anywhere near as good, as you can still take damage, you can be revealed by a variety of abilities, you are genuinely squishier than most other classes(all classes that have stealth are squishy), etc etc. I could go on but to put it simply, I, and many others, disagree with the “no counter play” argument for many MANY MANY MANY reasons, but primarily because you could also say dodging or blocking has no counterplay. I mean its kinda true, except its not in this game because everything else is equally or more powerful. Oh, and not to mention stealth generally takes effort to pull off. 1 button stealth is extremely rare. Most stealth skill require you to do something, like walk through a line, hit your target, has a cast time so it can be interrupted, perform a combo (with a cast time that can be interrupted). Counter play is literally flying out of stealth’s kitten i have no idea how you think this. Although, look at other survival techniques. can you interrupt a dodge? do you have to do anything special for it? how bout a block? invuln? no, they are ALL 1 button uninterruptable survival techniques.
tl;dr Stealth isn’t any more powerful and tends to be easier to counter than any other survival technique out there (dodge, block, CC, invuln, etc) and tends to require more effort than said survival skills to pull off.
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Hm, well I disagree. There has always been counterplay to stealth from the start of the game. I mean, go on the thief forums and post “stealth is OP no counter play” and you will get thousands of counterplay options. I mean, it’s not like stealth gives you any more advantage than being invulnerable or blocking or blinding or any other survival method every class in the game has. In fact many will say it’s not anywhere near as good, as you can still take damage, you can be revealed by a variety of abilities, you are genuinely squishier than most other classes(all classes that have stealth are squishy), etc etc. I could go on but to put it simply, I, and many others, disagree with the “no counter play” argument for many MANY MANY MANY reasons, but primarily because you could also say dodging or blocking has no counterplay. I mean its kinda true, except its not in this game because everything else is equally or more powerful. Oh, and not to mention stealth generally takes effort to pull off. 1 button stealth is extremely rare. Most stealth skill require you to do something, like walk through a line, hit your target, has a cast time so it can be interrupted, perform a combo (with a cast time that can be interrupted). Counter play is literally flying out of stealth’s kitten i have no idea how you think this. Although, look at other survival techniques. can you interrupt a dodge? do you have to do anything special for it? how bout a block? invuln? no, they are ALL 1 button uninterruptable survival techniques.
tl;dr Stealth isn’t any more powerful and tends to be easier to counter than any other survival technique out there (dodge, block, CC, invuln, etc) and tends to require more effort than said survival skills to pull off.
That is completely ignoring the offensive side of it. Block and evade are mostly defensive with the exception of some traits. Invulnerability is just defensive. Invulnerability tends to have long recharge. Evades have been nerfed with the lowered effectiveness of vigor.
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Hm, well I disagree. There has always been counterplay to stealth from the start of the game. I mean, go on the thief forums and post “stealth is OP no counter play” and you will get thousands of counterplay options. I mean, it’s not like stealth gives you any more advantage than being invulnerable or blocking or blinding or any other survival method every class in the game has. In fact many will say it’s not anywhere near as good, as you can still take damage, you can be revealed by a variety of abilities, you are genuinely squishier than most other classes(all classes that have stealth are squishy), etc etc. I could go on but to put it simply, I, and many others, disagree with the “no counter play” argument for many MANY MANY MANY reasons, but primarily because you could also say dodging or blocking has no counterplay. I mean its kinda true, except its not in this game because everything else is equally or more powerful. Oh, and not to mention stealth generally takes effort to pull off. 1 button stealth is extremely rare. Most stealth skill require you to do something, like walk through a line, hit your target, has a cast time so it can be interrupted, perform a combo (with a cast time that can be interrupted). Counter play is literally flying out of stealth’s kitten i have no idea how you think this. Although, look at other survival techniques. can you interrupt a dodge? do you have to do anything special for it? how bout a block? invuln? no, they are ALL 1 button uninterruptable survival techniques.
tl;dr Stealth isn’t any more powerful and tends to be easier to counter than any other survival technique out there (dodge, block, CC, invuln, etc) and tends to require more effort than said survival skills to pull off.
That is completely ignoring the offensive side of it. Block and evade are mostly defensive with the exception of some traits. Invulnerability is just defensive. Invulnerability tends to have long recharge. Evades have been nerfed with the lowered effectiveness of vigor.
I’m not ignoring anything. Much like any defensive mechanic, when you attack, or become offensive, the defensive tactic ends. When you attack in stealth, stealth ends. Much like how you cannot attack until most other defensive tactics end, aside from blind and aegis.
Edit: Don’t even get me started on defensive mechanics like Endure Pain. ;D
(edited by Arkitech.9158)
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Here we have someone who’s never played a thief. Stealth has a RIDICULOUS amount of counter-play. Play a stealth class (especially thief). You will learn a LOT of counterplays very quickly.
im not kidding play a theif. doing so helped me know how to fight them and other stealthers on my other classes. It’s really easy to predict where people are going to go in stealth, and very few stealth skills last long enough to make those predictions expire. Unlike blocks/blinds/invulns/0damage/distortion/reflects stealth does not actually protect you. and unlike most other defensive abilities stealth abilities usually require a cast time and can be easily interrupted by anyone who knows the animations.
Thief is the only stealth class that is OP partly because of stealth, partly because of mobility. I think 4s revealed is good, seeing a lot more counterplay against thieves in sPvP. However, good thieves are still able to reliably and without fail extract themselves from every bad situation they end up in (few other classes can do this and do the damage thieves do). There’s a reason they are still essential in any team comp, and there’s a reason they are still hard counters to all the other offensive zerk classes: Stealth has little counterplay from other offensive zerk builds. Sure, you can predict thieves, but that doesn’t make it any easier to target them (many offensive zerk builds require targets, by the by).
I’m not ignoring anything. Much like any defensive mechanic, when you attack, or become offensive, the defensive tactic ends. When you attack in stealth, stealth ends. Much like how you cannot attack until most other defensive tactics end, aside from blind and aegis.
Edit: Don’t even get me started on defensive mechanics like Endure Pain. ;D
If stealth was limited to once every 60s(twice when traited) I don’t think anyone would mind if revealed was completely removed …
I’m not ignoring anything. Much like any defensive mechanic, when you attack, or become offensive, the defensive tactic ends. When you attack in stealth, stealth ends. Much like how you cannot attack until most other defensive tactics end, aside from blind and aegis.
Edit: Don’t even get me started on defensive mechanics like Endure Pain. ;D
If stealth was limited to once every 60s(twice when traited) I don’t think anyone would mind if revealed was completely removed …
How is this statement relevant at all? Are you implying that all defensive mechanics have a 60s cooldown? If so your are sadly mistaken. Learning the defensive rotation of any class will teach you that most of those rotation have greater than 50% uptime.
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