[Suggestion] Profession Changing

[Suggestion] Profession Changing

in Guild Wars 2 Discussion

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

In GW1 you could swap your secondary profession which was really nice. I believe that it could be possible in GW2 in a certain way.

There could be restrictions such as only being able to switch within your armor type (light,medium,heavy).

The only downside I see right now is having less alts. The upside is not having to level 8 different alts. Inventory items that are souldbound would stay soulbound anyway.

The way to go about changing the profession could be through gems with a reasonable price of say 250 gems or 100g plus karma. Anything above that price I would rather make an alt.

[Suggestion] Profession Changing

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

It’s not that you “have” to level alts, it’s that you “get” to.

According to ANet, leveling alts is fun because dynamic events are constantly evolving and changing the world.

[Suggestion] Profession Changing

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The devs have stated as clearly as possible that secondary professions will never be part of this game.

It simply makes it too hard to balance classes/skills.

GamersWithJobs [GWJ]
Northern Shiverpeaks

[Suggestion] Profession Changing

in Guild Wars 2 Discussion

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

I never suggested having secondary professions. I was just noting the ease of swapping in Guild Wars 1. Why would it be any more difficult to code something like that so we can change our profession in Guild Wars 2? I don’t see how you could confuse my post grandmafunk.

Having fun in leveling alts is subjective. Some people like to level alts while others don’t.

[Suggestion] Profession Changing

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I was confused by your post because the opening sentence establishes secondary professions as the context.

As for your actual question: it has nothing to do with “difficulty to code”, it’s a design decision. Anet wants characters and their builds to be more tightly bound, to give them a sense of permanence, a sense of story.

As opposed to characters just being a place holder for swappable class/build templates

GamersWithJobs [GWJ]
Northern Shiverpeaks

(edited by GrandmaFunk.3052)