Suggestion: Progressive Zone
It would be great to have a zone with tiered level feel to it.
- where we are supplying assault team and once supplies get to a certain point they push to an upper (next phase)
- If supplies get depleted they have to fall back
- Assaults occur on the base that diminish supplies at regular intervals
- As you go up in each tier veterans/elites/champions are in the zone.
- Supply is recollected off killing the mobs
- Higher tier areas provide better chance of “Desirable” loot
Prepare to be flamed for mentioning the word “Progression”.
On a side note – this game could use quite a bit of progression to avoid the complete boredom it has become.
Loyalty To None
Flame away ppl!
I think it will give more persistence to the game and at the end of the tier there could even be an end game boss …. cough … dragon … cough
There is so much content that can be done with this mechanic, I understand for world completion its a no no. But we are done with world completion considerations…
Why are we done with World Completion considerations? There is no one left playing the game that needs World Completion? We discourage new players from joining the game? No one else wants a Legendary?
Because if I am not mistaken Southshun cove was added and I do not believe its required for world completion.
So adding a zone that does not need to be explored would avoid that issue. I could be wrong tho.
Ahh, I misunderstood. You mean new zones added would not be required for WC. Sure. It sounds a bit like WvW or Orr.
A zone/game mode that’s like tower defense WvW but with us fighting hordes of npcs instead of player trains sounds like a neat idea.
The swarm element means you couldn’t just cheese it with stacking and zerk since you’re not fighting a single, powercreeped foe.