G R E E N E R
The problem(s):
One of the game-play mechanics that I consistently forget about is the use of the food or utilities I’ve made, and boosters I’ve collected. If I’m not using up these consumables, then I will neither be making nor buying more in the future. This lack of consumption will leave my bank full of items that I keep forgetting to use, and leaves money unspent that I could be giving to other players via the Trading Post (i.e. helping the gatherers, chefs, and other crafters of Tyria make money from their discipline).
Possible solution:
Icons help to remind me of my present state. When I have a buff on, the simple blue image of a wrench or an apple tells me that I have what I want. But when this icon goes away, I do not have a prompt to tell me what I’m lacking (i.e. no signage leads to little awareness). I may spend much of my game-play unbuffed, especially if I change characters partway through.
Maintaining a small greyed out icon above the skills 6 – 10, would tell me at a glance that something is not what it should be.
Issues with implementation:
Right now, the players have a large set of boosts outside of food and utilities that they can use and stack at their pleasure. Some were amalgamated into two large sets (Enchanted Reward/Combat Boosts).
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