[Suggestion] Pseudo Randomness in loot table

[Suggestion] Pseudo Randomness in loot table

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Posted by: Telekinesis.8312

Telekinesis.8312

How about implementing pseudo random loot drops compared to present randomness of loot drops.

honestly, it’s been months since i’v ever seen the face of an exotic item while i hunt creatures around the parts of the world, while some players i know get 3 of them in a day. but, This is not a rant thread

so.. by making it pseudo random, for example: The more time passes without an exotic, the higher the chance gets to getting an exotic (can be capped at a % if needed) and if you get an exotic, the chance lessens to find another one. This way, i think the randomness in guild wars 2 can only be improved, and most importantly it makes it worth while to do any event, champion, even kill a random mob in the map.

Also, this way rather than a player finding 10 exotics in a month and another one finding 0, it starts getting balanced, also the economy gets better, not that it isn’t good as it is.

(edited by Telekinesis.8312)

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Posted by: Jarrix.8234

Jarrix.8234

The game already does this. Every blue and green item gives an essence of luck that increases your MF.

Kayku
Envy – Fort Aspenwood

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Posted by: Telekinesis.8312

Telekinesis.8312

magic find is a one way route.. it only increases the chance, and as we still notice, player with lesser than 100% magic find sometimes find lot more exotics than a 250% magic find player.

so incrementally, if u notice.. 2 players with 100% magic find have the same issue i mentioned above

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Posted by: Behellagh.1468

Behellagh.1468

I seen a slightly different problem, that the same item seems to drop with increased frequency. Days where I do get an exotic and choose to put it up for sale there’s a significant uptick of supply for that item over the next few hours. As if that item dropped onto a number of players within the same hour or two. Like if you roll for an exotic, everyone gets the Twin Sisters and since now supply is greater than demand and everyone is undercutting each other it doesn’t seem as special.

Of course there could be a perfectly reasonable explanation. It just seems … odd.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Telekinesis.8312

Telekinesis.8312

the time of ur play and trade might coincide with the time of highest active player base, or the luck’s a double edged sword on ya :P

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Posted by: Pandaman.4758

Pandaman.4758

I seen a slightly different problem, that the same item seems to drop with increased frequency. Days where I do get an exotic and choose to put it up for sale there’s a significant uptick of supply for that item over the next few hours. As if that item dropped onto a number of players within the same hour or two. Like if you roll for an exotic, everyone gets the Twin Sisters and since now supply is greater than demand and everyone is undercutting each other it doesn’t seem as special.

Of course there could be a perfectly reasonable explanation. It just seems … odd.

That’s because, as any programmer can tell you, RNGs are not truly random. They all require “seeds” to generate their numbers, the most common (and simplest) being the computer’s clock (because it’s a value that’s constantly changing). You can make the RNG more complex and produce less repeated results by including extra variables (like character’s position, which theoretically should be changing most of the time, total sum of the numeric value of character names on the map, or some other value that should change frequently), but you can’t make it too complex in the interest of efficiency.

So, yeah, it’s likely there’s a time element in ANet’s RNG.

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Posted by: Behellagh.1468

Behellagh.1468

I am an “any programmer” but thanks.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Pandaman.4758

Pandaman.4758

I am an “any programmer” but thanks.

Well then, you don’t need to go far to confirm the veracity of my claims

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Posted by: Sariel V.7024

Sariel V.7024

How about implementing pseudo random loot drops compared to present randomness of loot drops.

honestly, it’s been months since i’v ever seen the face of an exotic item while i hunt creatures around the parts of the world, while some players i know get 3 of them in a day. but, This is not a rant thread

so.. by making it pseudo random, for example: The more time passes without an exotic, the higher the chance gets to getting an exotic (can be capped at a % if needed) and if you get an exotic, the chance lessens to find another one.

As pointed out, you don’t understand the meaning of the term you are using, which is bad when you are interacting with those that do. The drops are already pseudorandom.

Adding more exotics will not help the economy. It is a bigger thing than your personal wallet. What it will do is lead to the devaluation of the existing exotics in the game. Your short term gain will turn into another nail in your coffin in probably a couple weeks’ time.

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Posted by: Sariel V.7024

Sariel V.7024

magic find is a one way route.. it only increases the chance, and as we still notice, player with lesser than 100% magic find sometimes find lot more exotics than a 250% magic find player.

so incrementally, if u notice.. 2 players with 100% magic find have the same issue i mentioned above

What I’ve noticed with MF is that you get more drops that are your level, as opposed to the level of the area you are playing in. The rarity doesn’t seem to be affected much. This is why there’s so little mid-level materials available and a kitten-ton of tier 5 floating around.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Here’s an interesting tidbit of purely anecdotal evidence:

My main account gets nothing for drops. I play this account every day for a little bit. Kill at least one mob. I don’t get much of anything. I log into my alternate account once a week. I don’t always kill things. But when I do I generally get more shines than I do in the fraction of time I play compared to my main. I got an exotic named scepter I’ve never seen before from a random mob yesterday. From a champion bag from a champ in the harpy fractal, a monsoon. The week before that I had the scepter of the high born and a moonshank drop within an hour or so. From champ bags.

I don’t open exotics in champ bags on my main. I’m convinced there’s something fishy.

Now my main account isn’t cursed or anything. I’ve had a fair share of forged precursors and great dye luck. But I think when it comes to mob loot and champ loot, there’s some factor saying “has this player played for a while? Do we want to give them incentive to keep playing?” That sort of thing.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Otaur.9268

Otaur.9268

The RNG system in Guild Wars 2 has been messed up since release… For example, for a long time my account and several thousand others did not get WvW Bonuses. If I see an exotic I about die because they are so rare to me. I have more fingers and toes than I have seen exotic drops since I started playing during head-start. I know people who get 5-15 exotics a week, and I can play for hours, several times a week, with over 100% magic find, + magic find food, + banners + communal boost, and still not get exotic drops. It is very discouraging to do world events and get all greens while everyone around you is linking Exotics, or worse, Ascended armor/weapon chests. It makes me want to quit all the time, but there is nothing close to GW2 on the market atm, so I stay and play WvW. Even though I get crap, I at least get to kill people and take frustrations out on my enemies. GG Anet.

Blackfang’s Demon Alliance [BfDA]

(edited by Otaur.9268)

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I don’t think you guys can post these comments without your official tin-foil hats firmly seated and your tray tables in the upright position….

j/k….carry on crazy people!!!

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Behellagh.1468

Behellagh.1468

In my case with the Twin Sisters I researched them before selling and there was are fairly consistent 50 +/- for sale over the previous few weeks. I put mine up for sale and within a few hours another 25 are posted. And I’ve seen this pattern repeat on other minor exotics that have been dropped on me from boss chests.

That’s what I’m calling odd. It’s as if to save on server cycles that a sub list of items that can be dropped is generated before the event from the much larger list of possibilities. Same thing when I use to buy rares for salvage. An event gets over and I get flooded with the same cleric shoulder pieces significantly more than all the other pieces I have high bid in for.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i dont like this at all i prefer the randomness, life should have no gaurantees just take whatever comes your way and let that be it

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Posted by: Telekinesis.8312

Telekinesis.8312

How about implementing pseudo random loot drops compared to present randomness of loot drops.

honestly, it’s been months since i’v ever seen the face of an exotic item while i hunt creatures around the parts of the world, while some players i know get 3 of them in a day. but, This is not a rant thread

so.. by making it pseudo random, for example: The more time passes without an exotic, the higher the chance gets to getting an exotic (can be capped at a % if needed) and if you get an exotic, the chance lessens to find another one.

As pointed out, you don’t understand the meaning of the term you are using, which is bad when you are interacting with those that do. The drops are already pseudorandom.

Adding more exotics will not help the economy. It is a bigger thing than your personal wallet. What it will do is lead to the devaluation of the existing exotics in the game. Your short term gain will turn into another nail in your coffin in probably a couple weeks’ time.

For starters, loot isn’t pseudo random in gw 2 and it’s unfortunate, that u haven’t read what i’v written precisely.. the exotics wont grow but the same % of the items that are dropping now, will drop after my suggestion. But, rather than luckily going to a player, it’s better spread out between players.

just to make the suggestion clearer – if u dont get an item, the chances go up, if u did get an item, the chances go down. for example — if the chance for an exotic drop is at 2%, it can go upto 3% or fall down to 1%.. eventually the average will be similar to the player playing but.. rather than players going through a dull period of months without any good drops and another player being lucky, it just evens the field out.

also, i do know what pseudo random means :P (it’s random, but it isn’t)