(edited by Redfeather.6401)
Suggestion: PvE Buff
Sounds cool, but I think it could be another thing elitists demand to join their team:
“Come back when you have ZZZZ and YYYY buffs.”
Here’s an example.
Beating the Legendary Anomaly gives you increased movement speed until you are downed. When you are downed you nuke the area and lose the buff. The buff persists when you leave the zone, so you can use it all over tyria.
The example aside, I think it would be cool if big events or special creatures gave a persistent buff until your character was downed. Something your character could use to then tackle other PvE content elsewhere in the game.
I also think it would be interesting if you could acquire two buffs at a time, and when your character is downed the oldest buff you got triggers a downed effect, and then that buff is removed. The other buff you had you will not lose, not until the next time you are downed and then that will trigger an active effect and then go away. Like the buffs are sliding down in order until they reach a point where being downed removes them by triggering an active effect.
Events/Creatures that could give different buffs.
Unbound Guardian = Random Buff
Legendary Anomaly = Passive Buff – Speed / Active Effect – Mini Nuke
Bandit Leaders = Variable Buffs depending on leader
Legendary Bandit Executioner = Passive Buff – Stability / Active Effect – Bubble Shield
What do you gals/guys think?
(edited by Redfeather.6401)
Sounds cool, but I think it could be another thing elitists demand to join their team:
“Come back when you have ZZZZ and YYYY buffs.”
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