[Suggestion] PvE Regional Reward Tracks

[Suggestion] PvE Regional Reward Tracks

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Hey guys!

I came up with an idea that is, admittedly, inspired by the reward tracks in PvP. And that idea is, of course, to introduce similar Regional Reward Tracks for PvE.

How They Work

The idea is to have several PvE Reward Tracks, for each of the primary regions in the game, as follows:

- Kryta
- Ascalon
- Maguuma Jungle
- Shiverpeak Mountains
- Maguuma Wastes
- Ruins of Orr

When playing in any zone that falls under each specific region, any and all experience you earn, whether through kills, collecting resources or simply exploring, will also go towards the progress bar on the reward track for that region. Doing events in those regions will also give bonus exp towards the reward track.

Each Regional Reward Track will also have unique rewards – which includes a unique light, medium and heavy armor set and a unique set of weapon skins themed around that region – that cannot be acquired by any other means outside of the reward track. So, for example, as you progress through the Maguuma Jungle Reward Track, you get unique jungle themed weapon skins, and each time you complete the track, you can choose one piece towards a unique jungle themed armor skin (you could even reintroduce the Tribal light armor set, as well as adding a medium and heavy variant).

Finally, a daily soft cap can also be placed on how much exp can be attained for Reward Track Progress for each zone in a region, therefor giving an incentive for players to play in multiple zones in each region, rather than only sticking to one zone per region all the time.

Why introduce Regional Reward Tracks for PvE?

I came up with this idea, because despite having this vast world to explore in GW2, we’re given very little incentive to visit most of the various zones once we hit level 80. End game content is typically limited to Dungeons and Fractals, and a select few high level areas where players might farm, such as Silverwastes or Cursed Shore.

Having regional reward tracks with unique and exclusive rewards, will incentivize playing in various zones, across each primary region. Also, because reward progress is attained through any activity or event, players can do whatever they want to do and still feel like they are progressing towards something meaningful, as opposed to feeling tethered to a specific farm route or activity. I definitely think this would promote the “play how you want” philosophy that ANet was promoting at one point.

Of course, PvE players need not be left out either. These unique region rewards can also be added to the existing regional PvP reward tracks as well.

[Suggestion] PvE Regional Reward Tracks

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

There is something coming n HoT that will do a similar job. Its meant to reward you with relevant mats for events and activities in each zone. I think this will be their preferred method for pve at this stage

https://www.guildwars2.com/en-gb/news/a-legendary-journey/

Scroll down that link to the bit on map bonuses

[Suggestion] PvE Regional Reward Tracks

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

There is something coming n HoT that will do a similar job. Its meant to reward you with relevant mats for events and activities in each zone. I think this will be their preferred method for pve at this stage

https://www.guildwars2.com/en-gb/news/a-legendary-journey/

Scroll down that link to the bit on map bonuses

While the map reward bonuses would be nice, it’s not the same as my idea. You see, even with map reward bonuses, when people are farming, ultimately, they will take the shortest and most efficient route to their goal. This is why certain areas are more busy than others, and it’s simply because you earn faster.

If I can earn certain mats at a set rate on one map (option A), but I can earn tons of gold on another map at a faster rate, and then simply buy the mats I need instead (option B ), then chances are, I will be more inclined to go for option B. Option A becomes irrelevant because, when there are two routes to achieving the same goal, people will almost always choose the fastest route.

This is why I think the map reward bonuses, while nice, will not actually have a big impact on where people play, because ultimately that will be determined by efficiency. That’s why I came up with another incentive, and that is having exclusive rewards for playing in different regions, with no alternative way of accessing those rewards (e.g. you can only get the unique Maguuma Jungle weapons and armor skins through the Maguuma Reward Track).

It’s kinda like how dungeon weapon or armor sets can only be attained through their associated dungeon, or how fractal weapons can only be acquired from fractals. Do you think as many people would be running fractals if it was not for the fractal exclusive rewards? Definitely not, especially with how little gold you get from them relative to the time it takes to complete them.

(edited by Tenrai Senshi.2017)