Suggestion: Quality of Life UX improvement.
1 — You may be right, but I’d rather not have too many pop ups between me and what I’m fighting. I’d like to see a visual on what you are suggesting.
2 — There is an inventory number, upper left of the inventory panel. I don’t think it can be set to open slots, though, so it’s Used/Total. Some mental math is needed for those that don’t keep the top of their inventory clear so they can see what’s open.
3 — You mean on the left tab before you click on it? Once you are in the category, any unfinished achieves sort to the top. I do like the idea of indicating all complete, though.
4 — Been asked time and time again over the years. I think ANet doesn’t want to add UI clutter but yes, a thousand times yes, I don’t use consumables needed during combat because I just can’t deal with covering my screen with inventory to get at them.
5 — Agreed. Especially since it likes to track things I am highly unlikely to work on, like WvW Slayer.
3 — You mean on the left tab before you click on it? Once you are in the category, any unfinished achieves sort to the top. I do like the idea of indicating all complete, though.
Yes, actually you need to open the category to know if there is any achievement avaliable, doing that will remove this adicional click.