Suggestion: Quality of Life UX improvement.

Suggestion: Quality of Life UX improvement.

in Guild Wars 2 Discussion

Posted by: Gradash.3271

Gradash.3271

I had post it over Community Creations, but the user sakura recommends me to post it here, so here I am.

As an UX designer, I have found some issues with the interface about quality of life, things that are more complicated from really need to be. Everything is simple things just to improve the user experience. So here is my suggestions.

1 – Move Achievement notification from left corner to center

Many things happen on left corner, like items that you got, event rewards, achievements and many other things. This makes this region too much cluttered and is not a good place for fast things (like achievement notification) because it force the user (player) to move his/her eyes to see the notification what can remove the attention from the most important place, the center of screen. This little change will make the region less cluttered and achievement notification more easy to track with eyes.

2 – Number left of slots from the inventory as a number over the inventory icon

Is very common I realize my inventory is close to get full only after enter on the fractal or dungeon, etc. What makes me to trash some items or do other things to solve that. To fix it just add a little number over the inventory icon with the number from left slots on you inventory will fix it.

3 – Completed achievement category with special background

When you are hunting the achievements some times you face with complete categories looking for other achievements to complete, to solve that just add a little background on the category like the same used for the complete achievement can solve it.

4 – Shortcut for usable items

Usable items is a real problem to me, because I forget about them! There are just lost together with many other items. To solve that problem, my suggestion is create a new shortcut bar, with 5 or less shortcuts were you can put any usable item on that what you hold like ultilities skills where you can choose from a list. To acomodate, boons and conditions must be moved a little up.

5 – More achievements on Recently Complete and Close to Complete

Actually we have only 3 achievements shown on that parts from the summary, increase those number to 5 or more can make a good improve for achievement hunters, because is common many times you complete more than 3 achievements in a row (like on PvP or Fractuals). And increase the close to complete too to follow will help the hunters too.

So this is all! Thanks for this great game!

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Suggestion: Quality of Life UX improvement.

in Guild Wars 2 Discussion

Posted by: Donari.5237

Donari.5237

1 — You may be right, but I’d rather not have too many pop ups between me and what I’m fighting. I’d like to see a visual on what you are suggesting.

2 — There is an inventory number, upper left of the inventory panel. I don’t think it can be set to open slots, though, so it’s Used/Total. Some mental math is needed for those that don’t keep the top of their inventory clear so they can see what’s open.

3 — You mean on the left tab before you click on it? Once you are in the category, any unfinished achieves sort to the top. I do like the idea of indicating all complete, though.

4 — Been asked time and time again over the years. I think ANet doesn’t want to add UI clutter but yes, a thousand times yes, I don’t use consumables needed during combat because I just can’t deal with covering my screen with inventory to get at them.

5 — Agreed. Especially since it likes to track things I am highly unlikely to work on, like WvW Slayer.

Suggestion: Quality of Life UX improvement.

in Guild Wars 2 Discussion

Posted by: Gradash.3271

Gradash.3271

3 — You mean on the left tab before you click on it? Once you are in the category, any unfinished achieves sort to the top. I do like the idea of indicating all complete, though.

Yes, actually you need to open the category to know if there is any achievement avaliable, doing that will remove this adicional click.