Nerfality [NERF]
Quality of life changes
Suggesting the following for consideration.
1st: Dungeon path prompts
Once the majority of the party selects a path, accept it and close the prompt.
Rational: The path choice is based on majority.
In a group of 5, if 3 select option 1, the other 2 players’ option become moot.
In a group of 3, if 2 select option 1, the other player’s option become moot.
2nd: Weapon Sigil effect limiter
Provide the player with an option next to “Effect LOD” that when checked provides the following option:
Limit the particle effect of Sigils.
When enabled, this will hide/reduce the effects of On-trigger Sigil effects (such as Sigil of Air).
Rational 1: These sigils require a Critical Hit to proc, therefore, they have already hit, and Crit, and there is nothing that can be done about the outcome.
Rational 2: When Effect LOD is enabled, it hides the effects of Time Warp and Static Field.
Rational 3: I like my fps, can I please have some of them back?
3rd: Weapon Sigil proc CD icon
Once a weapon sigil effect triggers, display a small buff icon on the player* that counts down and disappears when the weapon sigil effect can trigger again.
Rational: This change would neither promote nor demote skilled play, as players can guesstimate when a sigil will proc again. However, for On-Weapon Swap sigils for class that less than 9 second weapon swaps, this change could prove tactful.
(* team mates and opposing players do not need to see this)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.