Suggestion: RTS mode for Commanders?
Wouldnt work.
The idea has been tried before (not in GW2) but in a game very prominent for this type of action Natural Selection/NS2.
Ultimately the commander role there, as it would be here is rendered fruitless due to the actions of the individual distorting any sense of battlefield coordination.
Wouldnt work.
The idea has been tried before (not in GW2) but in a game very prominent for this type of action Natural Selection/NS2.
Ultimately the commander role there, as it would be here is rendered fruitless due to the actions of the individual distorting any sense of battlefield coordination.
I think NS2 failed for other reasons. Infact I think it only got to be as popular as it did due to this mechanic.
If battlefield coordination is distorted by having a commander, imagine how distorted it must be.. without one?
Surely you will have some commanders that don’t know what they are doing, but if being commander is ‘gated’ behind a high enough wall, and that commanders can be replaced/ousted by popular vote, then the system should work.
There’s just so many strategy options that open up with adding an RTS commander. Things like this group of 4 people… stand outside this keep and just apply ‘pressure’ while the main force takes the supply depots.
These are strategies that can almost never occur with everyone doing their own thing. And lets face it.. communication in WvW outside of a premade guild or something is non-existent basically.
These sort of player-player interaction elements are what MAKES MMO good and the lack of them is the number 1 complaint about modern MMOs.