To “break up” (by that I mean, have a more enjoyable alternative – but NOT remove) the zero-skill champ trains which I think are bad for gameplay, I would like to suggest that rarely killed champs and other mobs, drop better loot. I personally would love to hunt with an organized group across multiple maps with a purpose, knowing I could get better loot for having my brain turned on.
I am not trying to suggest those who enjoy the mindless queensdale and frostgorge farm are bad players, clearly you can get loot and mats —- but I think many players would enjoy he game more if we could find better rewards on champs, vets, and events that are rarely done. Similar to the exploration bonus for killing that odd moa in the zone nobody visits
Could be as much or as little as having more rare items, more mats, mini-pets, skillpoint scrolls, etc. And it could be detached from the champ loot bag, so it doesn’t alter the current drop rates.
EDIT —-——-
Just to be clear, as I think people are not reading the meat of this conversation, and just applying a knee-jerk reaction to their perceived implementation of this idea.
1 – No existing loot would be changed negatively.
2 – The bonus could apply to only veterans or even just regular mobs.
3 – The bonus could be as simple as additional magic find, or extra coin.
- By break up, I just mean have an alternative.
(edited by Quiggle.4215)