Suggestion: Reduced emote range

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Aquila.5142

Aquila.5142

(In reference to this thread, which cannot be posted in since the Suggestion forum is archived. I don’t know how or where to post suggestions now, so Discussion forum it is.)
https://forum-en.gw2archive.eu/forum/archive/suggestions/Reducing-Emote-range/first#post3405660

Reducing the emote-range is severely needed, and simply turning off emotes is not an option for any roleplayer. Emotes are a vital part of the reasons why any roleplayer plays this game.

I mean, think of it this way: What is the reason for such a long emote range? People who don’t roleplay certainly don’t care, so it ultimately only concerns roleplayers – and no roleplayer I’ve ever met in my 6 years of roleplaying would be interested in knowing what 2-3 strangers several hundred metres away are emoting. We’re talking the literal distance of half a district here. It doesn’t make any sense.

I’ve roleplayed in other games before, but now I’m here and after only a week into the roleplay, the extremely long emote range is frustrating me so much that I’m almost considering leaving for something else. Now imagine those who do leave.

Please fix it. Please.

(edited by Aquila.5142)

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,

False.

emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

But what if I wanna /wave from a distance?!

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Darkobra.6439

Darkobra.6439

What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,

False.

emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.

Did you expect to leave it at that without being asked to elaborate?

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Aquila.5142

Aquila.5142

What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,

False.

emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.

Then how about emote ranges remaining as they are now, but only in WvW?

But what if I wanna /wave from a distance?!

Do you consider that a vital part of your GW2 experience?

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: chemiclord.3978

chemiclord.3978

But what if I wanna /wave from a distance?!

Do you consider that a vital part of your GW2 experience?

It’s as vital as your opinion. You want something, someone else doesn’t. At the end of the day, only one of you is going to get what you want.

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Aquila.5142

Aquila.5142

It’s as vital as your opinion. You want something, someone else doesn’t. At the end of the day, only one of you is going to get what you want.

Is it, though? I mean, emoting is something that roleplayers do all the time. The two main pillars of MMO roleplay are essentially /say and /emote. I just don’t think that’s comparable to some people wanting enormous emote range for the sole purpose of doing a /wave now and then.

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

personally i would be happy if there was a cap on them, and also if we could not see emotes of ignoredpeople. Some dude is always SPAMMING emotes near the [now extinct] LA and there was nothign I could do to stop it. Not ignoring, not running away from it, nothing.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Aquila.5142

Aquila.5142

The best solution as I see it is this:

Keep the emote range as it is in WvW.
Outside of WvW, either reduce the emote range to be the same as /say, or implement an option so that people can choose whether they want it to remain as it is now (which is approximately double the distance of /say, I reckon), or reduce it to the /say range.

How is that for a compromise?

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

The best solution as I see it is this:

Keep the emote range as it is in WvW.
Outside of WvW, either reduce the emote range to be the same as /say, or implement an option so that people can choose whether they want it to remain as it is now (which is approximately double the distance of /say, I reckon), or reduce it to the /say range.

How is that for a compromise?

out of curiousty, as an RPer, shouldnt you have emotes notifcations off, and be actually looking? I mean, you only see emotes anyhow no? What if someone is emoting behind an RPers back, they really shouldnt be able to see it strictly speaking, no?

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Traced.3495

Traced.3495

I’d like a shorter range.

Also the constant announcement of /dance, /cry, /sit etc… I don’t like that. :/
I’d like a way to not have the text at all if I want to sit down. Means that I don’t now, and my poor characters have to always be standing around. If they want to rest or I want to watch them dance I feel like I have to go to home instance or similar so that I don’t spam.

let the sky fall

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Aquila.5142

Aquila.5142

out of curiousty, as an RPer, shouldnt you have emotes notifcations off, and be actually looking? I mean, you only see emotes anyhow no? What if someone is emoting behind an RPers back, they really shouldnt be able to see it strictly speaking, no?

Roleplayers rarely use the standard emotes like /cheer, /cry, /laugh etc. Far more than anything we tend to use /e and write what our characters are doing manually. For example, “/e bows courteously but stubbornly keeps his eyes on the lord before him, one hand on his sword pommel and the other on his back.” – or something like that. The text would come out as (if my character’s name is my account name), “Aquila bows courteously but stubbornly keeps his eyes on the lord before him, one hand on his sword pommel and the other on his back.”

This is what often adds so much flavour to roleplay. It’s not just people talking about random stuff and having an ale in the tavern. It’s more like writing a huge continuous story together, complete with extensive dialogue and indeed emotes to describe everything that’s going on.