(edited by Aquila.5142)
Suggestion: Reduced emote range
What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,
False.
emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.
Northern Shiverpeaks
But what if I wanna /wave from a distance?!
What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,
False.
emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.
Did you expect to leave it at that without being asked to elaborate?
What is the reason for such a long emote range? People who don’t roleplay certainly don’t care,
False.
emotes are used in WvW to communicate with the enemy. being able to wave and bow without being in combat range is pretty important.
Then how about emote ranges remaining as they are now, but only in WvW?
But what if I wanna /wave from a distance?!
Do you consider that a vital part of your GW2 experience?
But what if I wanna /wave from a distance?!
Do you consider that a vital part of your GW2 experience?
It’s as vital as your opinion. You want something, someone else doesn’t. At the end of the day, only one of you is going to get what you want.
It’s as vital as your opinion. You want something, someone else doesn’t. At the end of the day, only one of you is going to get what you want.
Is it, though? I mean, emoting is something that roleplayers do all the time. The two main pillars of MMO roleplay are essentially /say and /emote. I just don’t think that’s comparable to some people wanting enormous emote range for the sole purpose of doing a /wave now and then.
personally i would be happy if there was a cap on them, and also if we could not see emotes of ignoredpeople. Some dude is always SPAMMING emotes near the [now extinct] LA and there was nothign I could do to stop it. Not ignoring, not running away from it, nothing.
Legendary SoloQ
The best solution as I see it is this:
Keep the emote range as it is in WvW.
Outside of WvW, either reduce the emote range to be the same as /say, or implement an option so that people can choose whether they want it to remain as it is now (which is approximately double the distance of /say, I reckon), or reduce it to the /say range.
How is that for a compromise?
The best solution as I see it is this:
Keep the emote range as it is in WvW.
Outside of WvW, either reduce the emote range to be the same as /say, or implement an option so that people can choose whether they want it to remain as it is now (which is approximately double the distance of /say, I reckon), or reduce it to the /say range.How is that for a compromise?
out of curiousty, as an RPer, shouldnt you have emotes notifcations off, and be actually looking? I mean, you only see emotes anyhow no? What if someone is emoting behind an RPers back, they really shouldnt be able to see it strictly speaking, no?
I’d like a shorter range.
Also the constant announcement of /dance, /cry, /sit etc… I don’t like that. :/
I’d like a way to not have the text at all if I want to sit down. Means that I don’t now, and my poor characters have to always be standing around. If they want to rest or I want to watch them dance I feel like I have to go to home instance or similar so that I don’t spam.
out of curiousty, as an RPer, shouldnt you have emotes notifcations off, and be actually looking? I mean, you only see emotes anyhow no? What if someone is emoting behind an RPers back, they really shouldnt be able to see it strictly speaking, no?
Roleplayers rarely use the standard emotes like /cheer, /cry, /laugh etc. Far more than anything we tend to use /e and write what our characters are doing manually. For example, “/e bows courteously but stubbornly keeps his eyes on the lord before him, one hand on his sword pommel and the other on his back.” – or something like that. The text would come out as (if my character’s name is my account name), “Aquila bows courteously but stubbornly keeps his eyes on the lord before him, one hand on his sword pommel and the other on his back.”
This is what often adds so much flavour to roleplay. It’s not just people talking about random stuff and having an ale in the tavern. It’s more like writing a huge continuous story together, complete with extensive dialogue and indeed emotes to describe everything that’s going on.