With the latest update, we’ve experienced two conditions changed to stack intensity instead of duration. Damage aside, the change was ultimately for the better as Condition builds have improved significantly in PvE (among other modes). While Bunkers and Damage Dealers are both already successful, Healers still have a little room to expand which brings me to the point of this thread: would it be possible to make Regeneration stack intensity instead of duration? What prompted this idea was the number of methods available to trigger area Regeneration.
The following skills apply Regeneration on up to 5 allies:
Elementalist
Engineer
Guardian
Mesmer
Necromancer
Ranger (and pets)
Warrior
Racial Skills
Runes
The above list doesn’t include skills that can apply Regeneration to allies in restricted methods (ex: Ray of Judgment if it bounces to an ally) or applying Regeneration only to the casting profession. If multiple professions happen to be using skills that can apply Regeneration to allies, the total duration applied could last longer than the conflict (for better or worse). I feel better support could be created by having Regeneration stack intensity allowing for bursts of healing when the situation calls for it.
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