[Suggestion] Reintroduce Town Clothing
It’s called “outfits” and you can find them in the gem store.
It’s called “outfits” and you can find them in the gem store.
Clearly didn’t read what I wrote. The main point was to be able to mix and match.
How about instead they introduce a real Wardrobe system with multiple outfits much like what’s found in LOTRO right now. They could even monetize it by making outfits outside of the first three purchase-able to expand the number of outfits you could own.
I loved town clothes.
1. Restore old functionality.
2. Add some selection box: Cover armor
3. Restore toy weapons as well, making things like birthday gun and instruments stow-able as they used to be. Town clothes hotkey to reach these along with town clothes if not set to cover armor…. This is not the clearest thing to me. But something like that.
-optional: Reconsider 1H weapon battle stance and/or the usage with fluff items… /sigh
4. Make non-consumable gem store items reclaimable , including gathering tools and permanent airship/terrace pass.
-And while at it, those 1000 gem items… make them 800 gems. It’s the proper thing to do.
5. Victory.
Here is what Curtis Johnson had to say about why they choose to switch over to outfits and discontinue making town clothes.
Source (page 18).
“We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.
To expand more on what I mean by better support, It helps if you think of town clothes as a 4th weight class of armor. Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same. Many pieces could have easily been mistaken for light or medium armor. In many ways it was more akin to building an alt character because town-clothes and armor were so separated. Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look. And there was no way to add combat gear fairly without creating 3 versions on the back end (light, medium, and heavy). As a customization platform and sustainable expansion design it left a lot to be desired.
When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future.
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters. We try not to allow too much ‘hoarder’ design where we just keep stacking more and more options on leaving lots of unsupported things hanging around. Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.
As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon."
Why were they removed?
Why were they removed?
Because a small faction of players wanted to wear them in combat. Unfortunately, their “solution” left almost NONE of our old Town Clothing wearable in combat – just hats for the most part. Now we’re stuck with cookie-cutter, everyone-looks-alike “Outfits”.
There is absolutely ZERO reason that they couldn’t be re-implemented EXACTLY as before. Keep Outfits; some people inexplicably like them. But give the rest of us back what was stolen. I had a small fortune sunk into them myself and would continue to pay. I will NEVER purchase an “Outfit”, because I value my individuality and creativity.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist