[Suggestion] Remove aquabreathers
Agreed. It’s best if either Aquabreathers start getting treated the same as other armor pieces for loot and crafting, or just get removed entirely and you get the appearance of one underwater.
It’s rather amusing that nothing at all happens to you if you don’t have one equipped.
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
HOWEVER, many of us are hoping for a near total re-imagination of the underwater combat system. Rather than remove aquabreathers, they should be buffed in stats to replace ALL of your armor and trinkets. That way you can have for example: A crit build above water and a condi build underwater.
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
HOWEVER, many of us are hoping for a near total re-imagination of the underwater combat system. Rather than remove aquabreathers, they should be buffed in stats to replace ALL of your armor and trinkets. That way you can have for example: A crit build above water and a condi build underwater.
Yes please!
Aquabreathers should be cosmetic only and underwater should just use the stats of your helmet. :|
Having different equipment and builds for underwater usage is a good idea since the dynamics of each class changes completely with weapon selection and the way underwater combat works in general.
Just keep in mind that if you have like 5k less health on land than you do in water then you probably don’t want to leave the water with low health and especially not with that huge burning tick on you xD .
Having different equipment and builds for underwater usage is a good idea since the dynamics of each class changes completely with weapon selection and the way underwater combat works in general.
Just keep in mind that if you have like 5k less health on land than you do in water then you probably don’t want to leave the water with low health and especially not with that huge burning tick on you xD .
Yeah but who GETS OUT of the water when they are on fire? :P
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
From where is that information ?
Else for the 100th time : yes .. please remove them,
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Having different equipment and builds for underwater usage is a good idea since the dynamics of each class changes completely with weapon selection and the way underwater combat works in general.
Just keep in mind that if you have like 5k less health on land than you do in water then you probably don’t want to leave the water with low health and especially not with that huge burning tick on you xD .
Yeah but who GETS OUT of the water when they are on fire? :P
Better question. . . how did you get on fire in the water in the first place? ;_;
This thread again…………. Ascended breathers are coming, so you have no chance.
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HOWEVER, many of us are hoping for a near total re-imagination of the underwater combat system. Rather than remove aquabreathers, they should be buffed in stats to replace ALL of your armor and trinkets. That way you can have for example: A crit build above water and a condi build underwater.
That would actually be quite awesome and offer amazing dynamics in WvW (assuming there is water of course).
But we are more likely to see money sink ascended breathers that offer nothing, yes.
Does the jellyfish even inflict agony?
One of the dumbest additions they announced for HoT, imo. I’m totally with you on having them just taken out entirely. Make them a helm skin, like that toxic filter thingy.
Does the jellyfish even inflict agony?
One of the dumbest additions they announced for HoT, imo. I’m totally with you on having them just taken out entirely. Make them a helm skin, like that toxic filter thingy.
Yeah but what if one day ArenaNet decides to focus on underwater combat.
Just because its frustrating, buggy and imbalanced right now doesn’t mean that UW combat could never ever be good. A few adjustments, new features and a lot more focus could really turn it around. As long as the rebreather could replace your entire set of stats (like PvP replaces your stats) then it could actually allow people to have separate builds underwater and on land.
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
From where is that information ?
Else for the 100th time : yes .. please remove them,
At the end of every fractal, you’ll find a lockbox in the final chest called a fractal encryption. These encryptions may give you a new Mini Professor Mew, new ascended aquatic-breather recipes, high-level crafting materials, or many other rewards.
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
From where is that information ?
Else for the 100th time : yes .. please remove them,
At the end of every fractal, you’ll find a lockbox in the final chest called a fractal encryption. These encryptions may give you a new Mini Professor Mew, new ascended aquatic-breather recipes, high-level crafting materials, or many other rewards.
Yep, ANet are keeping them. The only reason to remove them are not being able to pick stats, and add agony resistance. Ascended breathers fix all of this.
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