[Suggestion] Reserved spot on map upon dc

[Suggestion] Reserved spot on map upon dc

in Guild Wars 2 Discussion

Posted by: Oranisagu.3706

Oranisagu.3706

Problem: Getting a DC on a hardcapped map means we have to spam ‘join in overflow’ on our teammates in the hopes we can get back to the map.

Possible solution: if a client disconnects (either due to a DC or game restart if necessary for some reason), the account gets a 3 minute reservation to rejoin immediately upon login. after that time, or upon changing to another map, the spot gets freed up and other people can again join the map.

Other gamemodes: this might make sense for WVW as well, as there are servers with rather long queues. waiting hours to get in only to get dropped and having to wait again is probably just as frustrating.

Downsides: I don’t really see any, to be honest. people who already were on a map should get precedence over newcomers.

Backstory: for wurm we usually create an overflow (and push it to hardcap) to reduce the amount of people randomly being on the map and not using teamspeak. this way we mostly have 3 full teams which are in teamspeak and well organized. this time I got a dc just before the escort started, and even though we have a ‘no taxi after organization’ rule, some people always think their friends are the exception, so the map gets filled up before anyone with a DC can rejoin. my proposition is to get players with a short dc enough time to restart the game and reclaim their spot on the map while still allowing for people leaving legitimately to get replaced quickly.
this would also make sure we don’t lose our commanders midfight when they DC, which can lead to a botched run.

[Suggestion] Reserved spot on map upon dc

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

I second that for the sake of WvW queues. Regarding PVE maps… lets just wait and see how the megaserver system works out.

[Suggestion] Reserved spot on map upon dc

in Guild Wars 2 Discussion

Posted by: Oranisagu.3706

Oranisagu.3706

I second that for the sake of WvW queues. Regarding PVE maps… lets just wait and see how the megaserver system works out.

I was waiting for the last feature pack news before posting, in the hopes they’d address this problem as well but so far it doesn’t sound like they change the caps or how reaching a full map works. While it’s still possible they do have a solution ready, I would think they’d have mentioned it. the megaservers probably will not encompass bloodtide coast too soon (I think the more likely candidates are brisban, snowden, diessa and other mid-level maps, as they stated they’d start with lowpop maps first).

while more people are affected by DC’s from wvw, I hope they will solve this problem for pve and wvw at the same time with a similar implementation. currently in pve it’s mostly the wurm and tequatl events that are affected, but since they plan to add new megabosses this will become more urgent with each addition.

another solution would be to make the network code a bit more resilient and self-correcting. for example, most of the time I get a DC I get thrown to the char selection screen and can immediately get back in the game – thus my connection is only lost for a very short amount of time, a longer grace period and resync between client/server could “fix” most connection related problems.