[Suggestion] Return of the Vanquisher Title
Vanquishing sounds really cool, but most zones are huge. The possibility to miss just 1 or 2 enemies in these maps is stupidly high, and even if there were a counter, having to go back and find them all would be challenging.
However, it would be cool to see this for dungeons, along with the no respawn mechanic (though rezzes would be allowed). Not only are the maps smaller, but there isn’t anywhere for mobs to “hide”. The mobs are a lot tougher than open world mobs since most of them are elites. To completely vanquish a dungeon you would have to vanquish each explorable mode. Bonuses could be awarded appropriately, possibly granting you +10% increased dungeon tokens per run per each path vanquished, with a 20% bonus for completely vanquishing the dungeon (so if you completely vanquish it, you would receive 150% as many tokens for each path you complete from then on out).
It would require a few parts to be tweaked where there are endless adds, but I think its completely doable.
+1, Vanquishing in GW1 was one of my favorite activities and I’ve wanted something similar in GW2 for a long time.
/whatsthatsandvich
Vanquishing sounds really cool, but most zones are huge. The possibility to miss just 1 or 2 enemies in these maps is stupidly high, and even if there were a counter, having to go back and find them all would be challenging.
However, it would be cool to see this for dungeons, along with the no respawn mechanic (though rezzes would be allowed). Not only are the maps smaller, but there isn’t anywhere for mobs to “hide”. The mobs are a lot tougher than open world mobs since most of them are elites. To completely vanquish a dungeon you would have to vanquish each explorable mode. Bonuses could be awarded appropriately, possibly granting you +10% increased dungeon tokens per run per each path vanquished, with a 20% bonus for completely vanquishing the dungeon (so if you completely vanquish it, you would receive 150% as many tokens for each path you complete from then on out).
It would require a few parts to be tweaked where there are endless adds, but I think its completely doable.
That would also require resuming work on dungeons …
There is also the problem of mobs for all paths being around but you can’t access all parts of the instance.
Sounds like a lot of work if it was open world maps. All events removed. All NPCs removed, as many start or reference events. All mobs reworked so that they don’t respawn. A counter for the mobs added. Then rewards would have be put in so that people will do it more than once, if they do it at all.
I’m going to give the obligatory answer that I’d prefer they’d work on new LS episodes and make those as good as they can, new maps, new map rewards, new events, fix problems with WvW and work on the next expansion rather than add vanquishing.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I’d be totally cool with this. The best part of the vanquishing was seeing parts of the map you’d never see otherwise — which, of course, made getting the cartography titles worthwhile as well.
That said, unlikely to happen. The zones in GW2 are larger, more open. Unless there was a mechanic to track down that last missing foe, it’s likely this would become an exercise in frustration.
That said, unlikely to happen. The zones in GW2 are larger, more open. Unless there was a mechanic to track down that last missing foe, it’s likely this would become an exercise in frustration.
This same frustration existed in gw1. You had mobs that circled the entire zone, ensuring you’d miss them. Then you had all of the junk that crawled out of the ground when you walked by. Some of the maps were huge and extremely tedious, often times resulting in jumping to a wiki or video to see what you missed. Some maps weren’t particularly large but there were a dense number of enemies. Some were large and open with few enemies making it much more tedious. But the worst, the ABSOLUTE WORST was when one entity spawned in a spot where you couldn’t kill it, it was the last thing you had to kill, and you’d have to restart the whole thing.
I’m sure I’m missing some of the other obnoxious things that happened but in the end, it was one of the most satisfying things once you got it done. It’s one of the few things I miss from the first game. I love this idea and think it would be amazing! That being said, I think there are other better things they can work on right now.
Vanquishing is something i feel is best added to dungeons to give added dungeon tokens/materials/currency.
Though as stated that would require a dungeons team to exist to begin with.
Vanquishing sounds really cool, but most zones are huge. The possibility to miss just 1 or 2 enemies in these maps is stupidly high, and even if there were a counter, having to go back and find them all would be challenging.
However, it would be cool to see this for dungeons, along with the no respawn mechanic (though rezzes would be allowed). Not only are the maps smaller, but there isn’t anywhere for mobs to “hide”. The mobs are a lot tougher than open world mobs since most of them are elites. To completely vanquish a dungeon you would have to vanquish each explorable mode. Bonuses could be awarded appropriately, possibly granting you +10% increased dungeon tokens per run per each path vanquished, with a 20% bonus for completely vanquishing the dungeon (so if you completely vanquish it, you would receive 150% as many tokens for each path you complete from then on out).
It would require a few parts to be tweaked where there are endless adds, but I think its completely doable.
That would also require resuming work on dungeons …
There is also the problem of mobs for all paths being around but you can’t access all parts of the instance.
Like I said, it would require some tweaking of events in dungeons. But dungeons is the best place in GW2 to host such a thing. They really wouldn’t work anywhere else. Most regular zones are far too huge, and reworking all of those zones for a vanquish mode, that truthfully only a few players will participate in, would require much more effort than reworking dungeons for it. It wouldn’t work in fractals because you already can’t skip the mobs in most of them which would make this redundant to some degree
The game has much more important things that need to get looked at first.
Bringing back “Vanguish Mode” is somethign nice Anet can add onto their “To Do list” once they are ruinning out of ideas how they can entertain us in a simple but effective way.
Anet has made over the last four years already way too many terrible design decisions, that are responsible for it that the whole game is in the state that it is right now – unbalanced like hell, being the manifestation of inconsistency as a game, where you just look at, because of anet constantly working on something else, before they finish effectively something they have worked on before and run then out of ressources because of getting into the devils circle of needing to make new stuff quickly to generate new money, so that they eventually become able again to work further on something older, if its neccessary in their view, unless thats not the case, they constantly rushed from project to project within the last years and always left something unfinished behind!
This sucks and is what makes people frustrated – best example for this are the unfinished 2nd set legendary weapons, the still missing reimplementation of living world season 1 under the game design of the rest of the living story concept design style, so that the game doesn’t look anymore like a switzer cheese with a big hole in it and so on and so on, with a bit of research you can find alot more examples of missing content, unfinished stuff in the game ect. pp >.>
By the way Anet works on this game, you could even go so far and say that they could implement a Vanguisher Mode, but do it most likely then only for a very few maps, before they lose their interest/ressources on finishign that stuff for the whole game, because they will work already on something totally different, before they finished here, what they have started ..
Thats sadly the truth, when you look back to the past of this game and how the game has changed over the last four years and what of these changes have been developed to a finished state by now.
cough ascended equipment* cough ..years passed by, and we still have no ascended upgrades and still have no Jeweler 500 and Chef 500… but main thing, we work already on legendary armors more or less and other game content like elitist inducing raids that are warmed up coffee dungeons 2.0 with 10 people instead, while leaving other stuff in the game unfinished for years … cough
Do you really still believe, that we will ever see under this situation somethign like Vanguishing returning to this game, when the game is currently so out of control in many other sections?
Heck, people are desperately waiting for 4 years to see Cantha returning here in the forums by now and many other good old GW1 stuff, thats not yet in the game – like Polymok, which is one thing that has been said by anet to be in the game on release day and still isn’tt there … do you there honestly believe in ANet ever bringing back vanguishing?
I not
It’ll never happen.
Sorry, not sorry.
An alternate idea, to address the difficulties of doing it with a zone and the lack of a dungeon team to allow this to be added to dungeons (though I think it’s a fantastic idea):
Vanquisher Fractals.
-A separate tier of Fractals where all fractals are attuned to level 100 difficulty
-Respawns are disabled
-All Instabilities are active (or players can choose which ones are active, each activated instability adds a % chance for a Vanquisher token to drop or something).
Rewards increase for quick clears, under a benchmark time, but you are guaranteed some form of loot by the end so that taking it slow is viable but succeeding quickly is rewarded.
Vanquisher tokens could be used to buy the long-awaited Fractal Armor, and to ensure that people don’t just do the easiest fractal until they get enough tokens, you’d have to successfully complete all fractals to even unlock the vendor (or the Vanquisher Fractal you activate would be random and you aren’t allowed to exit and reenter to reroll, something like that).
Thoughts?
EDIT: Or, the Vanquisher Fractal would be just two boss rooms and some trash pulls in between, each boss is randomly selected from the pool of existing Fractal bosses or something like that. I don’t know if this is feasible for GW2, but I like that idea.
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
(edited by UnbentMars.9126)
I posted this suggestion or something close to it, about 3 years ago, and got shot down in flames, but id add this
- let a group at every entrance of a zone choose if they just want to explore the area (normal mode) or vanquish the area (hard mode). balance should be for a 5 man group
Instead of this, it should be a portal from LA where they can pick the map they wish to Vanqusih and then allow them to load into it as an instance, this would allow for pre set maps to be made with enemies etc, without worrying about the events etc etc.