Suggestion: Royal Terrace & Airship Kick-out

Suggestion: Royal Terrace & Airship Kick-out

in Guild Wars 2 Discussion

Posted by: Gandolfi.1507

Gandolfi.1507

My guild and I enjoy using the Royal Terrace area as a convenient place to meet up, inventorise, bank, trade and craft. One of the minor irritations is that if we log out with our characters in the VIP area, when logging back in we get the ‘being kicked out’ animation even though we have the VIP pass in our inventory.

Is there a way the game could check whether the necessary pass is present in the inventory on logging in, and if so, allow the character to log in to the Royal Terrace where they were before? Or, at the very least, log back in standing near the entrance without the animation – it’s funny one or two times but gets rather old after that!

A similar request would apply to the Captain’s Airship, although the kick out is not quite as irritating as for the Royal Terrace.

Not a big deal by any means, but just a little request

Godrik Gandolfi – human warrior; Lucius Foestabber – charr reaper
The Path Least Travelled, Gunnar’s Hold

Suggestion: Royal Terrace & Airship Kick-out

in Guild Wars 2 Discussion

Posted by: Flakkenmarsh.6573

Flakkenmarsh.6573

A friend of mine had the idea of making it a boon.

It should be a boon that lasts 10s or something that is “re-applied” for as long as you’re inside – so when you step out, you have 10s where you can still go back without having to re-click the scroll.

This should work since boons are still there after you’ve logged back in.

Suggestion: Royal Terrace & Airship Kick-out

in Guild Wars 2 Discussion

Posted by: Gandolfi.1507

Gandolfi.1507

That’s a good idea Flakkenmarsh and would do the trick nicely.

Godrik Gandolfi – human warrior; Lucius Foestabber – charr reaper
The Path Least Travelled, Gunnar’s Hold

Suggestion: Royal Terrace & Airship Kick-out

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

A similar request would apply to the Captain’s Airship, although the kick out is not quite as irritating as for the Royal Terrace.

No, the Airship pass is even MORE irritating, because you have to endure an entire additional loading screen: one for initially logging in, and then ANOTHER to send you down to Gendarran Fields the instant you appear on the airship.

Being swept out onto my backside by the Royal Terrace bouncer might become less amusing over time, but at least it’s all over in a second or two.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Suggestion: Royal Terrace & Airship Kick-out

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Posted by: Jermoe Morrow.9501

Jermoe Morrow.9501

Yeah, I will take the royal terrace flying backwards with no load screen over back to back load screens for airship. And who atm I kidding, I’m just going to get a third load screen when I immediately use the ticket again.

Anet take your pick(ordered by presumably ease if implementation):
*tickets is just for entry, and characters can stay (basically means that slot is closed for play If they try to abuse a time limited one. Perhaps they buy another slot?)
*game automatically relocated you to just outside of you logout, like how home instance seems to work. So we at least skip one loadscreen.
*game checks we have a valid pass in inventory, activates it, and just leaves us in VIP area. Priority towards using infinite> active timed> inactive 2 week > day?

But I seriously can’t see why anyone would buy unlimited airship press, let alone the 2 week one, when the area is so inconvenient (If I had only known, I would have just held our till terrace came back and bought an extra)

80s(name-race/class):Jermoe Morrow(main) – H/Ra
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N