[Suggestion] Rune active abilities

[Suggestion] Rune active abilities

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Superior Rune of the Citadel and Superior Rune of Infiltration have something in common:

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Citadel

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Infiltration

Their number 6 is a passive activation (like all runes) but they are both bonuses that could be much more useful (imo) if we had a window in which to activate them, rather than having them go off passively.

Citadel, you summon a bomb, and Infiltration, you cloak for 4 seconds.

What I’m suggesting is when the 6 gets triggered for these runes, you get a temp ability that is available for something like five seconds and hitting the ability will activate the bonus.

Why I’m suggesting this is because runes like Citadel and Infil have what are, to me, potentially neat bonuses, but are unappealing due to their 6 being near impossible to use strategically.

For example, getting cloaked for four seconds when I’m close to dying might be useful if I’m able to see that the ability is available and use it, but may only succeed in confusing and surprising me if triggered passively, especially since it’s on a sixty second cooldown. Meaning that it’s especially hard to keep track of.

Similarly, Citadel’s 6 bomb might be useful as is, if I’m in melee constantly and taking damage, but is going to be a pure dice roll of usefulness if I’m moving in and out of melee, switching targets, etc.

Or words to that effect.