[Suggestion] Runes rework

[Suggestion] Runes rework

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Posted by: InsaneQR.7412

InsaneQR.7412

I just watched a vid from woodenpotatoes about some problems with stats bound to some rune. For example you have a rune you want because of the effects but the stats are actually do not give any use to your build.

Heres WP vid:
https://m.youtube.com/watch?v=tN1grzxrs4o

What WP says at the end in this vid is that you could condense runes down to 3 slots and fill the other 3 slots in the armor with marks, medaillon, talisman etc. all these upgrade items which are barely used.

Balancing of runes would be eadier to do , runes would be more affordable, talismans, medaillons etc would have a purpose and it would give more build variety.

What do you think?
Discuss.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Runes rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I like what he suggests, but it would be pretty impractical to implement. They would have to rework a ton of stuff.

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[Suggestion] Runes rework

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I thought it was interesting but the amount of work it would take and that it would cause everyone playing to reset all the upgrades on all the armors on all the characters, means it’s very unlikely to happen.

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[Suggestion] Runes rework

in Guild Wars 2 Discussion

Posted by: InsaneQR.7412

InsaneQR.7412

I thought it was interesting but the amount of work it would take and that it would cause everyone playing to reset all the upgrades on all the armors on all the characters, means it’s very unlikely to happen.

Yeah, i know ots sad but true.

The only thing they can do for a proper balancing, which doesnt take such an effort is improving the stats and the effects of the runes.

Pale Raiders united.
9 Sylvari, 9 unique Builds.