[Suggestion] Salvage Legendaries
It would kill the precursor economy and wouldn’t be fair to those who don’t/can’t login for the first few hours where precursors would drop significantly in price. A player shouldn’t be penalized or feel that way just because they weren’t online at a certain time.
It would drop price of Spark and/or Zap to the level where it wouldn’t even be worth salvaging in the first place because of the sudden spike in supply.
While idea is interesting, this way of precursor acquisition wouldn’t be worth it to people that already dual wield.
It would kill the precursor economy and wouldn’t be fair to those who don’t/can’t login for the first few hours where precursors would drop significantly in price. A player shouldn’t be penalized or feel that way just because they weren’t online at a certain time.
A simple way to do this is: RNG drop of the Special Salvage Item OR a GEM buyable Item with a fixed price. This way ANet can regulate the market.
His idea was more for the gifts of fortune and mastery. Anything salvageable cost-wise from the precursor is a bonus on top.
Nice idea, alas the developers are known to tunnel vision on their decisions, and I don’t see you getting any variation of your wish.
It would kill the precursor economy and wouldn’t be fair to those who don’t/can’t login for the first few hours where precursors would drop significantly in price. A player shouldn’t be penalized or feel that way just because they weren’t online at a certain time.
coughLiving Storycough
A player shouldn’t be penalized or feel that way just because they weren’t online at a certain time.
I hate to say it, but we get penalized for that constantly. Just look at the dye market. By the time I got on (around a half hour after the news) the dyes were up from 20c to 20s.
I used to sell stacks of silk scrap to NPCs because on the BLTC it was just 1c more, and the taxes would made me lose money.
Should I get compensated?
People that did dual wield legendaries did so consciously at the time.
Anet can’t compensate players every time changes are made, changes that by the way are often times demanded by the players themselves.
Personally I think legendaries should turn account bound but not be able to apply the skin on something else, as is their value is residual, but at least you know each one had X amount of hours put into it, being able to endlessly copy them among your characters won’t be any good.
A player shouldn’t be penalized or feel that way just because they weren’t online at a certain time.
coughLiving Storycough
coughFixed Boss Schedulecough