[Suggestion] Save runes on legendaries?

[Suggestion] Save runes on legendaries?

in Guild Wars 2 Discussion

Posted by: Oathwarden.2504

Oathwarden.2504

I don’t post a lot of forums, so I’m not that experienced in long and detailed posts. but on the other hand I don’t think that this suggestions needs a long post from my side.

I love the addition of Legendary Armor in HoT and I’m surely looking forward to easy switching stats from Berserker stats in dungeons to healings stats in raids and then maybe a condition build for WvW. This is what I was hoping for and this is what will make GW2 a hell of a lot more fun for me and so many others.

BUT, who’s going to pay for all the runes and sigils I’ll have to switch each day? The Superior Runes of Strength that the Berserker stats will get on the Legendary armor won’t really help my healing or condition build.

My suggestion is that if it is possible: let Legendary rmor and weapons save the runes and sigils that are put in. That way, everyone who made the long but awesome journey to get a set of legendary armor or some weapons, doesn’t need to pay hundreds of gold each day to truely switch around stats and builds. You’ll have to pay once for each set of runes or sigils you wan’t.

I think a major benefit of this suggestion that people are also more willing to change builds and stats and brighten up the meta, because it will be much easier.

Let me know what you think, stay constructive and let’s hope a Dev shines some light on this topic.

[Suggestion] Save runes on legendaries?

in Guild Wars 2 Discussion

Posted by: Raven.9603

Raven.9603

#firstworldproblems
http://first-world-problems.com/

It would be nice if there was rune/sigil memory for stat selection. Not sure if its feasible to do, but it’d be nice.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

[Suggestion] Save runes on legendaries?

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

It would be nice if you could sacrifice 6 Runes of whatever set to create a permanent drop down selection for the Legendary Armour (just cause runes have such a massive impact on builds).

[Suggestion] Save runes on legendaries?

in Guild Wars 2 Discussion

Posted by: LeviQuiteQuirky.6892

LeviQuiteQuirky.6892

I don’t post a lot of forums, so I’m not that experienced in long and detailed posts. but on the other hand I don’t think that this suggestions needs a long post from my side.

I love the addition of Legendary Armor in HoT and I’m surely looking forward to easy switching stats from Berserker stats in dungeons to healings stats in raids and then maybe a condition build for WvW. This is what I was hoping for and this is what will make GW2 a hell of a lot more fun for me and so many others.

BUT, who’s going to pay for all the runes and sigils I’ll have to switch each day? The Superior Runes of Strength that the Berserker stats will get on the Legendary armor won’t really help my healing or condition build.

My suggestion is that if it is possible: let Legendary rmor and weapons save the runes and sigils that are put in. That way, everyone who made the long but awesome journey to get a set of legendary armor or some weapons, doesn’t need to pay hundreds of gold each day to truely switch around stats and builds. You’ll have to pay once for each set of runes or sigils you wan’t.

I think a major benefit of this suggestion that people are also more willing to change builds and stats and brighten up the meta, because it will be much easier.

Let me know what you think, stay constructive and let’s hope a Dev shines some light on this topic.

Hey, don’t know if you saw the thread I created yesterday here

I brought up something very similar and share the same concerns. I’m not sure if the devs have even considered this. It’s most likely a daunting amount of work for them to even consider at the moment with everything else they’re currently trying to do.

That said, if they do decide to do this in the future, Legendary items could be re-worked to act similar to gear in PvP, except with the addition of item/ sigil/ rune memory.

Note: if you didn’t see my thread yesterday, I’m glad someone other than me has voiced their concern for this seperately

(edited by LeviQuiteQuirky.6892)

[Suggestion] Save runes on legendaries?

in Guild Wars 2 Discussion

Posted by: Oathwarden.2504

Oathwarden.2504

I don’t post a lot of forums, so I’m not that experienced in long and detailed posts. but on the other hand I don’t think that this suggestions needs a long post from my side.

I love the addition of Legendary Armor in HoT and I’m surely looking forward to easy switching stats from Berserker stats in dungeons to healings stats in raids and then maybe a condition build for WvW. This is what I was hoping for and this is what will make GW2 a hell of a lot more fun for me and so many others.

BUT, who’s going to pay for all the runes and sigils I’ll have to switch each day? The Superior Runes of Strength that the Berserker stats will get on the Legendary armor won’t really help my healing or condition build.

My suggestion is that if it is possible: let Legendary rmor and weapons save the runes and sigils that are put in. That way, everyone who made the long but awesome journey to get a set of legendary armor or some weapons, doesn’t need to pay hundreds of gold each day to truely switch around stats and builds. You’ll have to pay once for each set of runes or sigils you wan’t.

I think a major benefit of this suggestion that people are also more willing to change builds and stats and brighten up the meta, because it will be much easier.

Let me know what you think, stay constructive and let’s hope a Dev shines some light on this topic.

Hey, don’t know if you saw the thread I created yesterday here

I brought up something very similar and share the same concerns. I’m not sure if the devs have even considered this. It’s most likely a daunting amount of work for them to even consider at the moment with everything else they’re currently trying to do.

That said, if they do decide to do this in the future, Legendary items could be re-worked to act similar to gear in PvP, except with the addition of item/ sigil/ rune memory.

Note: if you didn’t see my thread yesterday, I’m glad someone other than me has voiced their concern for this seperately

I’m sorry I didn’t see your topic! Your point 2e is exactly this yeah. And I’m with your point of view that it’s probably good that this topic is dedicated to this point and yours addresses multiple points.