Nassaya Fireheart lvl. 80 Ele
Far Shiverpeaks – Guardians of the Dutch [GOTD]
I had an idea for an old friend of ours from GW the scythe. This weapon is 2 handed and melee range and should be avalible to a few classes. My prime is a necro for i’ll start here.
Basic
Fine
Masterwork
Rare
Exotic
Ascended 1040-1165
Necro Scythe Skills
Weapon skill 1
1 – Reaping Gash: Gash your foe reaping life froce and bleeding your foe for 8 seconds.
– Activation time 1/2s
– Damage (XxX damage)
– Life foce 4%
– Bleeding 8s (XxX damage)
– Range 130
2 – Redering Slash: Hit your foe a second time bleeding it even more.
– Activation time 1/2s
– Damage (XxX damage)
– 2 Bleeding 8s (XxX damage)
– Range 130
3 – Necrotic Swipe: Hit you foe a third time poisening your them.
– activation time 1/2s
– Damage (XxX damage)
– Poisen 5s (XxX damage)
– Range 130
Weapons skill 2
2 – Chilling Swoop: Hit your foe with your scythe chilling them
– Activation time 3/4s
– Recharge 10s
– Damage (XxX damage)
– Chilled 4s
– Range 130
Weapon skill 3
3 – Death Spiral: Spin yourself around using your scythe as momentum slashing your foe and giving them vulnerability.
– Activation time 3/4s
– Recharge 20s
– 5 Vulnerability 8s
– Range 130
Weapon skill 4
4 – Dreadfull Culling: Trow your scythe striking your foe and cripple them. Target foe gets pulled to yout loccation on return. Grating you protection.
– Activation time 3/4s
– Recharge time 20s
– Damage (XxX damage)
– Cripple 5s
– Protaction 5s
– Range 600
Weapon skill 5
5 – Tormenting Scyth: Hit your foe with your Scyhte applying torment on them.
– Activation time 3/4s
– Recharge time 30s
– Damage (XxX damage)
– 5 Torment 10s (XxX damage)
– Range 130
This is just an idea that popped in my head that i needed to post^^. People are free to add there own weapon skills for other classes if they want. Or thing they would do different for whar i posted.
Cheers Nassaya
I would love to see some more weapons in Gw2.
yea can we have 2h battle axes too
This should be a melee cleaving weapon because Necros are sorely lacking that I believe. Pretty good idea. Mechanically it sounds like a condi-based version of the warrior’s greatsword.
This should be a melee cleaving weapon because Necros are sorely lacking that I believe. Pretty good idea. Mechanically it sounds like a condi-based version of the warrior’s greatsword.
I used some of the greatsword as a referance but also compared it with mutible classes who can use a greatsword. The condition part of it is intended altho conditions don’t get much love i still like to play condition necro. I also used necro axe referance to make it viable for melee. I’m working on a thief scythe weapons skill list that utilizes shadowstep in battle. But that one is hard to not make a thief to OP in battle to much shadowstep will just annoy people to much.
Cheers Nassaya
Could also rename few of them to reflect some GW1 skills.
Like: Reaper’s Sweep, Rending Sweep, Rending Touch, Wounding Strike, Plague Touch, Plague Sending and etc.
Final Rest. :P
(I don’t mind them adding scythes at some point, though.)
If Anet ever releases Elona then I think it would be perfect time to release Scythes and Javelins(Spear). These weapons were introduced in Nightfall with the Dervish and Paragon professions so I see Elona being perfect time to add them to our list of weapons.
good idea necro’s will look kitten with a scythe.
I would like a 2 handed book and a pen for guardians , like the arcaniste in final fantasy XIV. (same animation, because male guard and eles charging animations are horrible).
we already have books and scythes. Talking skins of course, or abilities.
So…. better focus on something else.
Yes, god yes! Having a scythe for a mesmer Would be awesome. I really hope they add this into the game. Having the mesmer dance around spreading clones and all sort of crazy stuff would be so cool
Creating a Scythe weapon would make it too class-specific. I say, allow us to have Polearms and have necros use them as scythes.
We want Greataxes too.
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).
After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
(edited by FenrirSlakt.3692)
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
No single weapon was profession exclusive; however, dervs were the only profession with scythe mastery, so someone could run N/D or P/D or whatever/derv and still benefit from it, or have a zealous scythe for energy management without needing derv at all.
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
No single weapon was profession exclusive; however, dervs were the only profession with scythe mastery, so someone could run N/D or P/D or whatever/derv and still benefit from it, or have a zealous scythe for energy management without needing derv at all.
My point stands, you can’t mix professions in GW2, and even if you could, Dervish do not exist as a playable profession.
Polearms would be easier and more practical to implement for ANET.
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
No single weapon was profession exclusive; however, dervs were the only profession with scythe mastery, so someone could run N/D or P/D or whatever/derv and still benefit from it, or have a zealous scythe for energy management without needing derv at all.
My point stands, you can’t mix professions in GW2, and even if you could, Dervish do not exist as a playable profession.
Polearms would be easier and more practical to implement for ANET.
you could use scythes regardless of being a derv or not. and polearms being easier or more practical doesn’t even have a basis
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
No single weapon was profession exclusive; however, dervs were the only profession with scythe mastery, so someone could run N/D or P/D or whatever/derv and still benefit from it, or have a zealous scythe for energy management without needing derv at all.
My point stands, you can’t mix professions in GW2, and even if you could, Dervish do not exist as a playable profession.
Polearms would be easier and more practical to implement for ANET.you could use scythes regardless of being a derv or not. and polearms being easier or more practical doesn’t even have a basis
How well does a scythe fit a Warrior, a Ranger or a Guardian? Not very well, to be honest. It looks like a perfect match for a Necromancer, though.
A Polearm would look splendid in the hands of any of those three professions and could be used as a Scythe by Necromancers too. Hence the practicality.
The case for Scythes, is because they were a major weapon established in GW1, with a number of skins even reused in GW2 (such as the Destroyer Scythe)
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
No single weapon was profession exclusive; however, dervs were the only profession with scythe mastery, so someone could run N/D or P/D or whatever/derv and still benefit from it, or have a zealous scythe for energy management without needing derv at all.
My point stands, you can’t mix professions in GW2, and even if you could, Dervish do not exist as a playable profession.
Polearms would be easier and more practical to implement for ANET.you could use scythes regardless of being a derv or not. and polearms being easier or more practical doesn’t even have a basis
How well does a scythe fit a Warrior, a Ranger or a Guardian? Not very well, to be honest. It looks like a perfect match for a Necromancer, though.
A Polearm would look splendid in the hands of any of those three professions and could be used as a Scythe by Necromancers too. Hence the practicality.
Why would it be an issue for any of them, guardians can already use the scythe staff skin, it’s fine. It’d probably be another cleaving weapon for them
Could also rename few of them to reflect some GW1 skills.
Like: Reaper’s Sweep, Rending Sweep, Rending Touch, Wounding Strike, Plague Touch, Plague Sending and etc.
I took your idea to heart using GW1 names for the skills, these are the thief skills.
Thief scythe weapon skills
Weapon skill 1
Wounding Strike: Strike your foe with your scytheapplying vulerability to your target.
– Acvivation time 1/4s
– Damage (XxX damage)
– 1 Vulerability 5s
– Range 130
Weapon skill 2
Irresistible Sweep: Shadowstep to target foe. When you hit a succesfull attack it becomes shadow return. Witch returns you to your starting position.
– Activation time 3/4s
– Initiative 4
– Damage (XxX damage)
– Range 600
Weapon skill 3
Zealous Sweep Hit your foe with your scythe stealing health fro them.
– Activation time 1/2s
– Initiative 4
– Damage (XxX damage)
– Health steal (XxX health)
– Range 130
Weapon skill 4
Crippling Victory: Shadowstep to your foe hitting them with your scythe. Applying cripple to them.
– Activation time 1/4s
– Initiative 3
– Damage (XxX damage)
– Cripple 5s
– Range 600
Weapon skill 5
Twin Moon Sweep: Hit your foe with your scythe stealing health when you hit. Attack again curing 2 conditions.
– Activation time 3/4s
– Initiative 6
– Damage (XxX damage)
– Health steal (XxX health)
– Condition Remove 2
– Range 130
This sums up my idea for a scythe for a thief. I have to say in shame i do not own a thief (yet) so plz cut me some slack ^^. Again correct me iff you see anything or want to add your own stuff.
Cheers Nassaya.
Creating a Scythe weapon would make it too class-specific. I say, allow us to have Polearms and have necros use them as scythes.
We want Greataxes too.
introduce polearms and have scythes be a part of that.
as long as the ranger gets it and it’s skills are puns on farming (the original use of a scythe). I would be extremely amused by that.
but seriously, scythes are cool. it’s why I main evie in vindictus :P
The inclusion of scythes as weapons, since Dervish in GW1, has always frustrated me for one reason: Scythes with blades perpendicular to the shaft are actually tremendously ineffective as weapons, despite the knee-jerk “cool factor” that attracts people. Scythes used effectively for combat have historically been modified to turn the blade 90 degrees, making them more similar to… yes, polearms.
Therefore, by all means, war scythes should be included in the game, but as a subset of the Polearm weapon type. Because Necromancers may be able to get by with a weapon that works by looks alone, but any other class is practical enough to use a weapon that actually works.
The inclusion of scythes as weapons, since Dervish in GW1, has always frustrated me for one reason: Scythes with blades perpendicular to the shaft are actually tremendously ineffective as weapons, despite the knee-jerk “cool factor” that attracts people. Scythes used effectively for combat have historically been modified to turn the blade 90 degrees, making them more similar to… yes, polearms.
Therefore, by all means, war scythes should be included in the game, but as a subset of the Polearm weapon type. Because Necromancers may be able to get by with a weapon that works by looks alone, but any other class is practical enough to use a weapon that actually works.
Lol. If you only want realistic weapons. Why play a game with scepters, staffs etc etc…scythe is weapon for all the gw1 fans. So just beacuse you and some other guys dont want it doesnt mean they should reject this weapon in gw2..
My problem with scythes and polearms being the same is this: if they make one of the professions throw the polearm, and polearms have warscythe skins, that’s going to look really silly OR they’re going to limit who can use polearms more than I’d like. I suppose they could do scythes as polearms if they made it like, let’s just use this as a simple example, necros have an animation similar to their staff that gets that shadowy/scythe animation, and be able to use it in melee range.
Sorry. No new weapons.
Anet needs new skins to sell for 1600 gems in the store.
Polearms are not meant to be thrown, by any means. The spears that Paragons threw were more like javelins, really. Personally, I think that limiting the design of polearms such that they are all able to be thrown vastly limits their potential in melee, where they belong. Standard spears and javelin-type weapons are throwable, but there are also lots of polearm designs I’d like to see, like halberds, glaives, naginatas, even shaolin spades.
Priority should be given to weapons that would be used by a wider range of classes, like spears and great-axes.
And spears should be first since they already have lots of spear models in game. Some of the spears look really good, and it’s a shame you almost never see them.
Scythes are great fun for aesthetics, and sometimes I go return to Vindictus for bursts just to swing mine around for giggles, but new weapons requires a lot of work. I’d be okay with the scythe, but I think they’d have to implement more than it. It doesn’t really fit on a thief, or engineer, which already face fairy limited weapon availability. That said, I’m down for more weapons (especially a crossbow).
Rather than new ones, however, they should work on expanding the current weapons to other classes. It’d add tons of new ways to play the game without needing to go through the process of developing new skins/animations, and just lets them get down to the mechanics. Doing so could also create some really cool niche roles and fill demanded ones, like the archer, by supplying say, the thief, with a longbow. An ele with a sword or bow would be cool, and if they really did want to go with new animations, having a ranger or thief or warrior with a staff (bo) would also be pretty sweet, too.
Swapping in offhand weapons (focus, warhorn) as mainhand ones would also be neat for some of the classes as well.
I agree with expanding existing weapons to more classes (like a shield for mesmers). But having more weapons would really light up the game for us day1/beta players. If they choose to add weapons like crossbow and non-existing gw1 thats meh..ok fine. But getting javelins and scythes back on the table would really spread some hope over gw2 current situation. Because who doesnt want to look like death himself.
The inclusion of scythes as weapons, since Dervish in GW1, has always frustrated me for one reason: Scythes with blades perpendicular to the shaft are actually tremendously ineffective as weapons, despite the knee-jerk “cool factor” that attracts people. Scythes used effectively for combat have historically been modified to turn the blade 90 degrees, making them more similar to… yes, polearms.
Therefore, by all means, war scythes should be included in the game, but as a subset of the Polearm weapon type. Because Necromancers may be able to get by with a weapon that works by looks alone, but any other class is practical enough to use a weapon that actually works.
Was just about to post the same thing actually.
War scythes are really just a subset of polearms and should be included as such. It actually opens up some really cool options such as halberds, spears, bills/billhooks, naginatas, etc.
I didn’t play GW1, to be honest, but what classes could use Scythes (Dervish aside, as they don’t exist anymore).After checking, it appears that they were Dervish exclusive, and those do not exist in GW2 as they used to be (Guards are a combination of Dervish, Paragon and Monk, I believe).
Actually, Scythes were a near-universal weapon in GW1. Although a secondary profession was necessary to use it in most builds, so was the Sword, Hammer, Bow, etc… However, Scythes still remain the one weapon which was useful across almost all professions.
Warrior: Warrior’s Endurance builds
Ranger: Scythe Pet builds
Mesmers: Illusionary Weaponry
Elementalist: Conjure Frost (at one point…)
Assassin: Critical Scythe + Underworld Speedclears
Ritualist: Spirit’s Strength + Zealous Energy management
Dervish: Enchantment juggling
Paragon: Scythepara “Go for the Eyes” build
The only possible competition to the usefulness of Scythes in GW1 are Daggers (Death Blossom-spam) and Spear (Caster modded).
The inclusion of scythes as weapons, since Dervish in GW1, has always frustrated me for one reason: Scythes with blades perpendicular to the shaft are actually tremendously ineffective as weapons, despite the knee-jerk “cool factor” that attracts people. Scythes used effectively for combat have historically been modified to turn the blade 90 degrees, making them more similar to… yes, polearms.
Therefore, by all means, war scythes should be included in the game, but as a subset of the Polearm weapon type. Because Necromancers may be able to get by with a weapon that works by looks alone, but any other class is practical enough to use a weapon that actually works.Was just about to post the same thing actually.
War scythes are really just a subset of polearms and should be included as such. It actually opens up some really cool options such as halberds, spears, bills/billhooks, naginatas, etc.
I believe this is a universally-known fact, but ultimately we’re playing a fantasy video game where zombies run rampant and players have access to high-powered mech suits.
In this type of environment, the cool factor pretty much beats everything out, especially since the cool factor makes so much money. As I iterated, I go back to another title sometimes just to swing the weapon around, not even for its gameplay. It’s that kind of intrigue which can get people to play this game or consider playing this game more, be it either for mechanics or simply roleplaying.
The inclusion of scythes as weapons, since Dervish in GW1, has always frustrated me for one reason: Scythes with blades perpendicular to the shaft are actually tremendously ineffective as weapons, despite the knee-jerk “cool factor” that attracts people. Scythes used effectively for combat have historically been modified to turn the blade 90 degrees, making them more similar to… yes, polearms.
Therefore, by all means, war scythes should be included in the game, but as a subset of the Polearm weapon type. Because Necromancers may be able to get by with a weapon that works by looks alone, but any other class is practical enough to use a weapon that actually works.Was just about to post the same thing actually.
War scythes are really just a subset of polearms and should be included as such. It actually opens up some really cool options such as halberds, spears, bills/billhooks, naginatas, etc.
I believe this is a universally-known fact, but ultimately we’re playing a fantasy video game where zombies run rampant and players have access to high-powered mech suits.
In this type of environment, the cool factor pretty much beats everything out, especially since the cool factor makes so much money. As I iterated, I go back to another title sometimes just to swing the weapon around, not even for its gameplay. It’s that kind of intrigue which can get people to play this game or consider playing this game more, be it either for mechanics or simply roleplaying.
“Cool factor” is highly subjective. Some people find miniature nuclear pistols cool, others find historically accurate polearms cool. Why not include things that please both crowds?
Sure, they “can” include both. But making one weapon type takes alot of time because you need to include them in dungeons, over the diffirent areas, crafting proffessions…etc. So they need to prio one weapon type on top of another (what I belive they will do), which makes taking scythe over realistic weapons like the haliberds a much better choice because of the fantasy “cool-factor” and the “nostalgia-factor”.
But hey, just as you said. Everything regarding what makes a weapons more appealing than another is pure subjective and Anet might think just like you. But because they dont say anything to us regarding this topic makes it even harder to discuss. They should make a contest were artists can contribute with for the looks of the new weapons. But I guess we will have to wait and see in the upcoming weeks if they announce anything regarding this topic.
Sure, they “can” include both. But making one weapon type takes alot of time because you need to include them in dungeons, over the diffirent areas, crafting proffessions…etc. So they need to prio one weapon type on top of another (what I belive they will do), which makes taking scythe over realistic weapons like the haliberds a much better choice because of the fantasy “cool-factor” and the “nostalgia-factor”.
But hey, just as you said. Everything regarding what makes a weapons more appealing than another is pure subjective and Anet might think just like you. But because they dont say anything to us regarding this topic makes it even harder to discuss. They should make a contest were artists can contribute with for the looks of the new weapons. But I guess we will have to wait and see in the upcoming weeks if they announce anything regarding this topic.
Again, you’re trying to argue that historically innacurate scythes are somehow inherently cooler than halberds, naginatas, pikes, billhooks, etc. I would completely disagree and would argue the opposite. This proves my point; it’s highly subjective. It all depends on who ANet wants to market this game to; anime kids who love completely unrealistic weapons, or people who can appreciate why most medieval weapons didn’t weigh more than 5 lbs.
I see Scythes were mystic weapons, since GW1.
So that if Dervishes make comeback, it would be Dervish and Necromancers as first classes to get scythes.
Polearms, would be best if salvaged from underwater combat weapon Spears, when overhaul of underwater combat does come, hopefully.
Scythes would be scythes, being magical AoE Two handed.
Polearms would be what is salvaged from Underwater weapons, and be mainly physical, tho can have some exceptions and also be used as ranged weapon, by Guardians for example in underwater right now.
I’ve seen a lot of “can we please have X weapon” over the past 2 years.
I wonder how much longer you all will be twiddling your thumbs.
Sure, they “can” include both. But making one weapon type takes alot of time because you need to include them in dungeons, over the diffirent areas, crafting proffessions…etc. So they need to prio one weapon type on top of another (what I belive they will do), which makes taking scythe over realistic weapons like the haliberds a much better choice because of the fantasy “cool-factor” and the “nostalgia-factor”.
But hey, just as you said. Everything regarding what makes a weapons more appealing than another is pure subjective and Anet might think just like you. But because they dont say anything to us regarding this topic makes it even harder to discuss. They should make a contest were artists can contribute with for the looks of the new weapons. But I guess we will have to wait and see in the upcoming weeks if they announce anything regarding this topic.
Again, you’re trying to argue that historically innacurate scythes are somehow inherently cooler than halberds, naginatas, pikes, billhooks, etc. I would completely disagree and would argue the opposite. This proves my point; it’s highly subjective. It all depends on who ANet wants to market this game to; anime kids who love completely unrealistic weapons, or people who can appreciate why most medieval weapons didn’t weigh more than 5 lbs.
So you’re sayin that all scythe “lovers” are a typical young anime watching kid…and all the “mature” people like the realistic ones, yeah nope. I would rather say that there is a 50/50 % on them both.
“Movin on”:
If the scythe would appear in the game it would be nice if they introduced it with another class at the same time. Or a large pack of “stuff”.
So you’re sayin that all scythe “lovers” are a typical young anime watching kid…and all the “mature” people like the realistic ones, yeah nope. I would rather say that there is a 50/50 % on them both.
If the shoe fits…
Final Rest. :P
(I don’t mind them adding scythes at some point, though.)
Yeah, my necro already has a scythe in GW2 and it’s called Final Rest.
This proves my point; it’s highly subjective. It all depends on who ANet wants to market this game to; anime kids who love completely unrealistic weapons, or people who can appreciate why most medieval weapons didn’t weigh more than 5 lbs.
Thank god we’re in a fantasy setting then aren’t we? The place where the laws of physics need not apply, because everything questionable can be explained away with magic or magical enhancement.
Plus, they gave mesmers, probably the most bookish scholarly class in gw2, greatswords of all weapons, and they are used for ranged combat as well. If they can do that, they can bring back the scythe, and they can open up all the weapons to all the classes sometime in the future.
This proves my point; it’s highly subjective. It all depends on who ANet wants to market this game to; anime kids who love completely unrealistic weapons, or people who can appreciate why most medieval weapons didn’t weigh more than 5 lbs.
Thank god we’re in a fantasy setting then aren’t we? The place where the laws of physics need not apply, because everything questionable can be explained away with magic or magical enhancement.
Plus, they gave mesmers, probably the most bookish scholarly class in gw2, greatswords of all weapons, and they are used for ranged combat as well. If they can do that, they can bring back the scythe, and they can open up all the weapons to all the classes sometime in the future.
And you’ll notice I never said they couldn’t bring back the scythe. I simply stated that which iteration they intend to use shows who they’re marketing the game to.
Then we already have our answer. GW1 used “anime” scythes. If they were to bring them back, they would most likely be modeled on the old style. Whether or not people would take them using old models as marketing to the anime crowd is up to them.
It would be pretty awesome to have scythe on a thief…just because they can usr stealth and such
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.
The polearm and scythe does not look like eachother at all. I would rather have spears under the polearm catagory, having scythe introduced with spears/polearms would be a nice idea. And the statement that scythe is impractical…wel yes. But then again, why do we have swords when there’s pistols and magic in the game.
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.The polearm and scythe does not look like eachother at all. I would rather have spears under the polearm catagory, having scythe introduced with spears/polearms would be a nice idea. And the statement that scythe is impractical…wel yes. But then again, why do we have swords when there’s pistols and magic in the game.
Your post makes little sense. Even the typical farmer’s scythe would be considered a polearm (an armament attached to a long shaft of wood, or pole, hence polearm). Furthermore, pistols and swords were used simultaneously on the battlefield. It wasn’t as if one day all of Europe said “well, we’ve got gunpowder now so let’s go ahead and ditch swords, armor, and every other piece of military technology we’ve used for centuries”.
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.The polearm and scythe does not look like eachother at all. I would rather have spears under the polearm catagory, having scythe introduced with spears/polearms would be a nice idea. And the statement that scythe is impractical…wel yes. But then again, why do we have swords when there’s pistols and magic in the game.
Your post makes little sense. Even the typical farmer’s scythe would be considered a polearm (an armament attached to a long shaft of wood, or pole, hence polearm). Furthermore, pistols and swords were used simultaneously on the battlefield. It wasn’t as if one day all of Europe said “well, we’ve got gunpowder now so let’s go ahead and ditch swords, armor, and every other piece of military technology we’ve used for centuries”.
No…you can’t just consider scythe a polearm because the metal is attached to a long wooden stick…that’s just plain stupid. War scythe is a type of polearm, that’s the closest you can be for a scythe to ever become a polearm.
The grim reaper used the harvester tool to collect souls….therefore the nickname (harvester of souls). That’s why is more appropriate to have scythe in a game where’s there actually exists gods/death gods.
Final Rest. :P
(I don’t mind them adding scythes at some point, though.)
Yeah, my necro already has a scythe in GW2 and it’s called Final Rest.
Wish I had one. But yeah, ANet could simply introduce more scythe like skins for staffs. Maybe even a staff like skin for greatswords (although that might be pushing it a bit, conceptually).
Although don’t get me wrong, I would love new weapons.
Then we already have our answer. GW1 used “anime” scythes. If they were to bring them back, they would most likely be modeled on the old style. Whether or not people would take them using old models as marketing to the anime crowd is up to them.
If we wanted to be accurate we’d probably call it just a normal harvesting scythe (or so I assume from comparing http://en.wikipedia.org/wiki/Scythe with http://wiki.guildwars.com/wiki/Scythe)
That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.
Well something similar, although not exactly visually similar since it would just be copy paste.
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