[Suggestion] Scythe Weapon (2Handed)
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.The polearm and scythe does not look like eachother at all. I would rather have spears under the polearm catagory, having scythe introduced with spears/polearms would be a nice idea. And the statement that scythe is impractical…wel yes. But then again, why do we have swords when there’s pistols and magic in the game.
Your post makes little sense. Even the typical farmer’s scythe would be considered a polearm (an armament attached to a long shaft of wood, or pole, hence polearm). Furthermore, pistols and swords were used simultaneously on the battlefield. It wasn’t as if one day all of Europe said “well, we’ve got gunpowder now so let’s go ahead and ditch swords, armor, and every other piece of military technology we’ve used for centuries”.
No…you can’t just consider scythe a polearm because the metal is attached to a long wooden stick…that’s just plain stupid. War scythe is a type of polearm, that’s the closest you can be for a scythe to ever become a polearm.
The grim reaper used the harvester tool to collect souls….therefore the nickname (harvester of souls). That’s why is more appropriate to have scythe in a game where’s there actually exists gods/death gods.
So your argument is…
…a scythe isn’t a weapon (yet you want it included in the game as one), and therefore isn’t a polearm, but when a scythe is a weapon (warscythe) then it is a polearm.
I want you to think about that for a second. See if it makes sense to you. Ask a friend if it makes sense to them.
You need to read your posts a bit more closely before hitting “reply”. If anyone is being “just plain stupid”, it’s certainly not me.
The argument is still intact…a scythe/harvester tool and a war scythe is not the same when it comes to design or function, so I dont really see the problem there and I didnt state that the scythe would be useless as a weapon either (I just explaind the background to why it is used in these “anime” themed games).
It all depends on who ANet wants to market this game to; anime kids who love completely unrealistic weapons, or people who can appreciate why most medieval weapons didn’t weigh more than 5 lbs.
Welcome to pretty much every fantasy game ever. Every single one features unrealistic weapons in some way, shape or form. I guess that means that all of these fantasy games cater to ‘anime kiddies’.
Time is a river.
The door is ajar.
I’m not saying that scythes shouldn’t be in the game. I’m saying that they should be classified under the Polearm weapon type, and designed with that in mind.
Also, the impracticality of unmodified farmer-style scythes is -not- only a matter of aesthetics, in fact. The wider range of attack options that “practical” polearms offer translate into more skill possibilities. Plus, unlike a dedicated “scythe” weapon type, Polearm would fit thematically with more than just Necromancer and [Dervish]. That being said, I think it’d actually be really cool if, for Necromancer polearm, the exact same thing happens as with their staff; that is, a shadowy scythe blade appears and the weapon is then used as such.The polearm and scythe does not look like eachother at all. I would rather have spears under the polearm catagory, having scythe introduced with spears/polearms would be a nice idea. And the statement that scythe is impractical…wel yes. But then again, why do we have swords when there’s pistols and magic in the game.
Your post makes little sense. Even the typical farmer’s scythe would be considered a polearm (an armament attached to a long shaft of wood, or pole, hence polearm). Furthermore, pistols and swords were used simultaneously on the battlefield. It wasn’t as if one day all of Europe said “well, we’ve got gunpowder now so let’s go ahead and ditch swords, armor, and every other piece of military technology we’ve used for centuries”.
No…you can’t just consider scythe a polearm because the metal is attached to a long wooden stick…that’s just plain stupid. War scythe is a type of polearm, that’s the closest you can be for a scythe to ever become a polearm.
The grim reaper used the harvester tool to collect souls….therefore the nickname (harvester of souls). That’s why is more appropriate to have scythe in a game where’s there actually exists gods/death gods.
So your argument is…
…a scythe isn’t a weapon (yet you want it included in the game as one), and therefore isn’t a polearm, but when a scythe is a weapon (warscythe) then it is a polearm.
I want you to think about that for a second. See if it makes sense to you. Ask a friend if it makes sense to them.
You need to read your posts a bit more closely before hitting “reply”. If anyone is being “just plain stupid”, it’s certainly not me.
The argument is still intact…a scythe/harvester tool and a war scythe is not the same when it comes to design or function, so I dont really see the problem there and I didnt state that the scythe would be useless as a weapon either (I just explaind the background to why it is used in these “anime” themed games).
Of course you don’t see the problem. You type one statement and then contradict in the following post only to reaffirm it in the post following that one. If you can’t even follow a single argument through multiple posts, its no surprise you’re unaware of when you contradict yourself.
Welcome to pretty much every fantasy game ever. Every single one features unrealistic weapons in some way, shape or form. I guess that means that all of these fantasy games cater to ‘anime kiddies’.
You said it.
Welcome to pretty much every fantasy game ever. Every single one features unrealistic weapons in some way, shape or form. I guess that means that all of these fantasy games cater to ‘anime kiddies’.
You said it.
Na, I was using your line of thought, so to speak.
I don’t really agree that including weapons that aren’t historically accurate = catering to ‘anime kiddies’.
After all, players could be drawn to these weapons because, I don’t know, they’re ‘fantastical’? Maybe the aesthetics of it?
Time is a river.
The door is ajar.
Welcome to pretty much every fantasy game ever. Every single one features unrealistic weapons in some way, shape or form. I guess that means that all of these fantasy games cater to ‘anime kiddies’.
You said it.
Na, I was using your line of thought, so to speak.
I don’t really agree that including weapons that aren’t historically accurate = catering to ‘anime kiddies’.
After all, players could be drawn to these weapons because, I don’t know, they’re ‘fantastical’? Maybe the aesthetics of it?
So you’re saying that some people like fantastical over-sized (or downright malformed) weapons that would never be of practical use in real life? Okay, I agree. Now, what other entertainment genre is just chock full of such weapons? Hmm, let me think. Oh yeah…anime.
PS: Was going to insert a picture, but the first image the popped up when I typed “ridiculous anime sword” into Google image search was a screenshot from GW2. I think that speaks for itself.
If you argue that weapons don’t have to be realistic because it’s fantasy, and coolness outweighs realism, then pretty soon you end up with this .
The main advantage of this weapon is that your enemies can’t defend themselves since they are all laughing their guts out.
So you’re saying that some people like fantastical over-sized (or downright malformed) weapons that would never be of practical use in real life? Okay, I agree. Now, what other entertainment genre is just chock full of such weapons? Hmm, let me think. Oh yeah…anime.
PS: Was going to insert a picture, but the first image the popped up when I typed “ridiculous anime sword” into Google image search was a screenshot from GW2. I think that speaks for itself.
Just because far-out-there weapons appeal to someone, doesn’t mean that person likes anime though. That’s not to say that someone might not like both, but to say including these sorts of weapons is catering to people who like anime – specifically them, you seem to think judging from you’re constant comparisons to anime – is nonsense. The world isn’t black and white like that.
Maybe them introducing scythes much like a farmer scythe is catering to the people who, you know, enjoyed the aesthetics of that weapon when they played as a Dervish.
Or maybe I’m just crazy for thinking that and it must be aimed at people who watch anime.
Also, that image was from GW1, and it only showed up in the search because it was linked with a post that someone was of the opinion that it was ‘anime-like’ in size. Personally, I disagree. Judging from it and comparing it to the character model, I’d say it’s roughly the same size as a hand-and-half sword.
If you argue that weapons don’t have to be realistic because it’s fantasy, and coolness outweighs realism, then pretty soon you end up with this .
Or you end up with something like Sting from LotR; despite how cool the functionality of it is, I’m pretty sure it isn’t all that realistic for a sword to glow when orcs and trolls are near.
Time is a river.
The door is ajar.
So you’re saying that some people like fantastical over-sized (or downright malformed) weapons that would never be of practical use in real life? Okay, I agree. Now, what other entertainment genre is just chock full of such weapons? Hmm, let me think. Oh yeah…anime.
PS: Was going to insert a picture, but the first image the popped up when I typed “ridiculous anime sword” into Google image search was a screenshot from GW2. I think that speaks for itself.
Just because far-out-there weapons appeal to someone, doesn’t mean that person likes anime though. That’s not to say that someone might not like both, but to say including these sorts of weapons is catering to people who like anime – specifically them, you seem to think judging from you’re constant comparisons to anime – is nonsense. The world isn’t black and white like that.
Maybe them introducing scythes much like a farmer scythe is catering to the people who, you know, enjoyed the aesthetics of that weapon when they played as a Dervish.
Or maybe I’m just crazy for thinking that and it must be aimed at people who watch anime.
Also, that image was from GW1, and it only showed up in the search because it was linked with a post that someone was of the opinion that it was ‘anime-like’ in size. Personally, I disagree. Judging from it and comparing it to the character model, I’d say it’s roughly the same size as a hand-and-half sword.
If you argue that weapons don’t have to be realistic because it’s fantasy, and coolness outweighs realism, then pretty soon you end up with this .
Or you end up with something like Sting from LotR; despite how cool the functionality of it is, I’m pretty sure it isn’t all that realistic for a sword to glow when orcs and trolls are near.
Well it’s pretty clear from your post that your understanding of real world weapons is elementary at best. The picture referenced has a sword that would weigh far too much to be swung by even the strongest of non-human creatures. Its length is acceptable, but its width and thickness are ridiculous as is the uneven cutting edge. Assuming that it’s steel (and who knows, it might be made of stone which just makes it even more stupidly ridiculous) it would probably necessitate over a ton of centrifugal force in order to combat inertia and swing it. And even if that were to happen, because of the garbage cutting edge, it would be more like a bludgeon than a sword. Also, what kind of weapon has a spiked edge facing TOWARDS the wielder? Absolutely stupid.
Sting, however (aside from the glow) is a perfectly realistic weapon in proportions. It’s a blending of a migration era sword with a xiphos or gladius. It would be quite effective in real life.
The point is, weapons like the first one described cater to a group of people who don’t just, as you say, like the aesthetics. They cater to a group of people who are willing to accept that real world physics applies only selectively to characters and objects within the game. The same outlook you have to have in order to enjoy anime. If your fantasy universe has rules, they should be uniform and not buffet-style.
Well it’s pretty clear from your post that your understanding of real world weapons is elementary at best. The picture referenced has a sword that would weigh far too much to be swung by even the strongest of non-human creatures. Its length is acceptable, but its width and thickness are ridiculous as is the uneven cutting edge. Assuming that it’s steel (and who knows, it might be made of stone which just makes it even more stupidly ridiculous) it would probably necessitate over a ton of centrifugal force in order to combat inertia and swing it. And even if that were to happen, because of the garbage cutting edge, it would be more like a bludgeon than a sword. Also, what kind of weapon has a spiked edge facing TOWARDS the wielder? Absolutely stupid.
On European weapons, I’ll admit it is. However, you’re comparing the physics of the real world with the physics of a world where people can shoot fireballs and turn into the Avatar of Gods.
The weapon in question is a Charr weapon back when they were ‘beastial and savage’. For all we know, they were designed with the Charr in mind, never meant to be wielded by humans. We have no idea what it’s made of, so we can’t make any assumptions on weight. Metal in that universe may not have the same weight as over here.
Heck, it could have be enchanted to make it lighter – a common trope in the realms of fantasy.
The point is, weapons like the first one described cater to a group of people who don’t just, as you say, like the aesthetics. They cater to a group of people who are willing to accept that real world physics applies only selectively to characters and objects within the game. The same outlook you have to have in order to enjoy anime. If your fantasy universe has rules, they should be uniform and not buffet-style.
Identify the rules of Tyria then. Without first doing that, you can’t really say if the game is diverging from said rules.
And again, it’s like you don’t understand that just because person A can suspend their belief about real world physics not applying to the in-game world, doesn’t mean person A also likes anime.
Time is a river.
The door is ajar.
Well it’s pretty clear from your post that your understanding of real world weapons is elementary at best. The picture referenced has a sword that would weigh far too much to be swung by even the strongest of non-human creatures. Its length is acceptable, but its width and thickness are ridiculous as is the uneven cutting edge. Assuming that it’s steel (and who knows, it might be made of stone which just makes it even more stupidly ridiculous) it would probably necessitate over a ton of centrifugal force in order to combat inertia and swing it. And even if that were to happen, because of the garbage cutting edge, it would be more like a bludgeon than a sword. Also, what kind of weapon has a spiked edge facing TOWARDS the wielder? Absolutely stupid.
On European weapons, I’ll admit it is. However, you’re comparing the physics of the real world with the physics of a world where people can shoot fireballs and turn into the Avatar of Gods.
The weapon in question is a Charr weapon back when they were ‘beastial and savage’. For all we know, they were designed with the Charr in mind, never meant to be wielded by humans. We have no idea what it’s made of, so we can’t make any assumptions on weight. Metal in that universe may not have the same weight as over here.
Heck, it could have be enchanted to make it lighter – a common trope in the realms of fantasy.The point is, weapons like the first one described cater to a group of people who don’t just, as you say, like the aesthetics. They cater to a group of people who are willing to accept that real world physics applies only selectively to characters and objects within the game. The same outlook you have to have in order to enjoy anime. If your fantasy universe has rules, they should be uniform and not buffet-style.
Identify the rules of Tyria then. Without first doing that, you can’t really say if the game is diverging from said rules.
And again, it’s like you don’t understand that just because person A can suspend their belief about real world physics not applying to the in-game world, doesn’t mean person A also likes anime.
Hit spacebar. What happens? Someone jumps. Do they float off into the stratosphere? No. Therefore gravity has a similar effect in GW2 as it does in the real world. Tell me why physics applies to a player character’s weight but then somehow no longer applies in regards to weapon weight.
Secondly, I doubt even a Charr has the physical strength to wield some of these weapons effectively. I’d advise you to simply youtube Skalgrim’s commentary on Cloud’s buster sword from FFVII to get a better understanding of the physics behind weapon usage. On a backswing, the Charr’s arm would be ripped from its socket by the momentum (assuming it even managed a forward swing in the first place). Furthermore, we have the exact same metals in the game as we do in the real world. Platinum, gold, iron, copper, steel, etc. The argument that the metals have the same name but are atomically different holds no merit.
Finally, I get that you’re offended that you’re being lumped in with the anime crowd. Sorry. It wouldn’t happen if you didn’t share such similar outlooks.
Hit spacebar. What happens? Someone jumps. Do they float off into the stratosphere? No. Therefore gravity has a similar effect in GW2 as it does in the real world. Tell me why physics applies to a player character’s weight but then somehow no longer applies in regards to weapon weight.
Secondly, I doubt even a Charr has the physical strength to wield some of these weapons effectively. I’d advise you to simply youtube Skalgrim’s commentary on Cloud’s buster sword from FFVII to get a better understanding of the physics behind weapon usage. On a backswing, the Charr’s arm would be ripped from its socket by the momentum (assuming it even managed a forward swing in the first place). Furthermore, we have the exact same metals in the game as we do in the real world. Platinum, gold, iron, copper, steel, etc. The argument that the metals have the same name but are atomically different holds no merit.
Finally, I get that you’re offended that you’re being lumped in with the anime crowd. Sorry. It wouldn’t happen if you didn’t share such similar outlooks.
We have no idea of weapon weight though, or what half of these higher level weapons are made of. While we have the same metals, look at the weapons that utilise them materials; they’re of pretty much the same design as real-world weapons.
At the same time, we also have metals that aren’t real – Darksteel, Mithril (although if we’re going to go by common lore on this, Mithril is an incredibly lightweight but metal), Orichalcum (although this is debatable), Mithrillium and Deldrimor Steel. Since these materials aren’t real, we have no idea of their properties – although we can assume that each metal gets progressively better.
Referring back to the Charr sword, that was never crafted by players, so we have no idea what it was made of or how it was made, thus we can’t accurately say how heavy it was. Also, don’t need to watch his video – Man At Arms and another guy recreated the thing to scale.
As for being lumped in with the anime crowd, I’m not offended. There are some anime and manga of that genre I enjoy (Rurouni Kenshin to name one). At the same time, there are anime that I find utterly ridiculous and too OTT and don’t watch or read at all (Bleach) – suspension of belief only goes so far. Kinda like in Wuxia films, but I enjoy those.
Time is a river.
The door is ajar.
We have no idea of weapon weight though, or what half of these higher level weapons are made of. While we have the same metals, look at the weapons that utilise them materials; they’re of pretty much the same design as real-world weapons.
At the same time, we also have metals that aren’t real – Darksteel, Mithril (although if we’re going to go by common lore on this, Mithril is an incredibly lightweight but metal), Orichalcum (although this is debatable), Mithrillium and Deldrimor Steel. Since these materials aren’t real, we have no idea of their properties – although we can assume that each metal gets progressively better.
Referring back to the Charr sword, that was never crafted by players, so we have no idea what it was made of or how it was made, thus we can’t accurately say how heavy it was. Also, don’t need to watch his video – Man At Arms and another guy recreated the thing to scale.
As for being lumped in with the anime crowd, I’m not offended. There are some anime and manga of that genre I enjoy (Rurouni Kenshin to name one). At the same time, there are anime that I find utterly ridiculous and too OTT and don’t watch or read at all (Bleach) – suspension of belief only goes so far. Kinda like in Wuxia films, but I enjoy those.
Okay, let’s assume each metal gets progressively “better” as you put it. For weapons, that would mean a variety of factors including hardness, flexibility, ability to hold an edge, workability, etc. It’s commonly accepted that steel is a better metal for weapons than bronze. Steel is about 90% of the weight that bronze is. Now, let’s assume that that 10% holds up. Heck, let’s orichalcum the benefit of the doubt and say it’s half the weight of steel. I want you to look at the Pearl Greatsword from GW, the greatsword crafted from this metal. First off, it tapers in the reverse manner than any logical sword would, widening as it reaches the tip and putting the point of balance so far up the blade that it would be too slow to respond to any serious usage. Secondly, there is no tip, rather just a rounded edge making the weapon completely useless for thrusting. So now we have a sword that takes an incredibly long time to swing and can’t be used for thrusting. Furthermore, there’s no crossguard, which means that attempting to block another sword with this sword will direct the opponent’s blades right onto your fingers, probably severing them. Next, we have an uneven edge, which (even if the sword was good for cutting) is not optimal at all. After that, on the spine of the sword we see numerous jagged spikes pointed at the wielder. A horrific and dangerous design choice. Now let’s add into this that the blade is AS WIDE AS THE NORN’S TORSO. I’m a pretty thin guy, but my torso is still over a foot in the widest diameter. A sword with a 12" wide blade would be massively heavy. My longsword, which is 48" long 3" in blade width at its widest weights in at roughly 3.75 lbs. Here we have a sword as long as a Norn (7-8 feet?) with a roughly 24" wide blade. Even if orichalcum were half the weight of steel, this sword still weighs in over 20 lbs. Do you know how useless a 20 lbs. sword is? It would be of no benefit in battle, especially considering all the design flaws I pointed out unrelated to weight and length. And this is a single weapon.
If you want to discuss Man at Arms’s buster sword design, do you happen to recall what he made it of? I do. Aluminum. Why? Because steel would have been far to heavy for anyone to even lift had it been to scale. Even with the use of aluminum (a poor metal to use for weapons) it still weighed EIGHTY POUNDS. It was so heavy Tony Swatton actually tore his shoulder and threw out his back trying to swing it, and he’s a pretty large strong guy. That seems effective on the battlefield, a weapon so cumbersome it injures the user.
So with all that being said, even if we give GW2’s metals the benefit of the doubt as far as weight goes proportions are still wrong, the weights still too heavy, the overall shapes worthless, the design choices dangerous, and the weapons themselves functionally useless.
I get that this is fantasy, but the best fantasy stories at least attempt some semblance of realism or at the VERY LEAST, internal consistency in their rules. GW2 does neither with it’s weapons. It would be nice if, for once, they catered to the people who actually know something about weapon design and appreciate the aesthetics of something that could have actually been used on the battlefield.
Seems like this is the wrong game for you …how about you go and play Dark Souls or something were the weapons are more realistic. Because we all know that the weapons in Gw2 are ridiculous when it comes to usage. Thats’ why we/I play this game, to actually have the chance to breake some rules and live out our anime loving dreams.
So can we get this thread back to topic (which is how we should implament scythes into the game) before it get locked down because of your narrow-minded thoughts.
Okay, let’s assume each metal gets progressively “better” as you put it. For weapons, that would mean a variety of factors including hardness, flexibility, ability to hold an edge, workability, etc. It’s commonly accepted that steel is a better metal for weapons than bronze. Steel is about 90% of the weight that bronze is. Now, let’s assume that that 10% holds up. Heck, let’s orichalcum the benefit of the doubt and say it’s half the weight of steel. I want you to look at the Pearl Greatsword from GW, the greatsword crafted from this metal. First off, it tapers in the reverse manner than any logical sword would, widening as it reaches the tip and putting the point of balance so far up the blade that it would be too slow to respond to any serious usage. Secondly, there is no tip, rather just a rounded edge making the weapon completely useless for thrusting. So now we have a sword that takes an incredibly long time to swing and can’t be used for thrusting. Furthermore, there’s no crossguard, which means that attempting to block another sword with this sword will direct the opponent’s blades right onto your fingers, probably severing them. Next, we have an uneven edge, which (even if the sword was good for cutting) is not optimal at all. After that, on the spine of the sword we see numerous jagged spikes pointed at the wielder. A horrific and dangerous design choice. Now let’s add into this that the blade is AS WIDE AS THE NORN’S TORSO. I’m a pretty thin guy, but my torso is still over a foot in the widest diameter. A sword with a 12" wide blade would be massively heavy. My longsword, which is 48" long 3" in blade width at its widest weights in at roughly 3.75 lbs. Here we have a sword as long as a Norn (7-8 feet?) with a roughly 24" wide blade. Even if orichalcum were half the weight of steel, this sword still weighs in over 20 lbs. Do you know how useless a 20 lbs. sword is? It would be of no benefit in battle, especially considering all the design flaws I pointed out unrelated to weight and length. And this is a single weapon.
I’d totally read a blog done by you.
At no point did I argue that some of these swords weren’t impractical in terms of design. My main argument is that you’re assuming the weight of metals that don’t exist.
Mithril is most often described in pretty much every fantasy game as being harder than tempered steel and much, much lighter. Orichalcum would have to be something pretty special in terms of properties (hardness and weight) for people to use it instead of mithril.
For all we know, Orichalcum could be as light as Aluminium foil but stronger than Mithril, which is why they make the swords so big; to actually give them the weight necessary to inflict damage when slashing.
If you want to discuss Man at Arms’s buster sword design, do you happen to recall what he made it of? I do. Aluminum. Why? Because steel would have been far to heavy for anyone to even lift had it been to scale. Even with the use of aluminum (a poor metal to use for weapons) it still weighed EIGHTY POUNDS. It was so heavy Tony Swatton actually tore his shoulder and threw out his back trying to swing it, and he’s a pretty large strong guy. That seems effective on the battlefield, a weapon so cumbersome it injures the user.
Tony Swatton wasn’t infused with MAKO energy giving him super-strength. Just saying.
I get that this is fantasy, but the best fantasy stories at least attempt some semblance of realism or at the VERY LEAST, internal consistency in their rules. GW2 does neither with it’s weapons. It would be nice if, for once, they catered to the people who actually know something about weapon design and appreciate the aesthetics of something that could have actually been used on the battlefield.
You do know that there are skins in the game that cater to those who want more realistic-looking weapons, right?
On topic:
I wouldn’t mind seeing Scythes on a Necro. I can’t really imagine them on any other profession though currently in the game.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
I actually had two threads for this and I’m on board
https://forum-en.gw2archive.eu/forum/professions/thief/Scythes-for-thieves-D/first#post3912645
https://forum-en.gw2archive.eu/forum/professions/necromancer/Scythes-for-necromancers-D/first#post3050167
Actual Pole-arm type weapons were NEVER thrown. Spears were a hybrid type that could be used as both, but were never exceptional in either roll (Javelin type or Halberd type).
Fate is just the weight of circumstances
That’s the way that lady luck dances
I’d totally read a blog done by you.
At no point did I argue that some of these swords weren’t impractical in terms of design. My main argument is that you’re assuming the weight of metals that don’t exist.
Mithril is most often described in pretty much every fantasy game as being harder than tempered steel and much, much lighter. Orichalcum would have to be something pretty special in terms of properties (hardness and weight) for people to use it instead of mithril.
For all we know, Orichalcum could be as light as Aluminium foil but stronger than Mithril, which is why they make the swords so big; to actually give them the weight necessary to inflict damage when slashing.
Heh. Okay, so let’s just simplify this down then. If you have to make a weapon ridiculously over-sized because the metal is too light, then the metal is impractical and not worth using for weapons. I mean, even if it could hold a monomolecular edge, it’s still not worthwhile to use since an edge that small would roll with even the slightest off-angle cut (and if you want to see how difficult it is to have a perfectly angled cut every time, buy a $300 katana and some pool noodles and go to town). Both mithril and orichalcum would have to have at least 50% the weight of steel to even be worthwhile for weapons. Remember (physics talk again), to increase the damage an object does it’ll give you more bang for the buck to increase mass than will to increase speed (since force = mass x acceleration).
But again, we can leave weight aside and simply talk design. And I think we can both agree, the design of the weapons is completely impractical.
You do know that there are skins in the game that cater to those who want more realistic-looking weapons, right?
I do, but for the most part they’re lower tier weapons. With the wardrobe changes, at least people can use those skins with upper tier stats now.
Seems like this is the wrong game for you …how about you go and play Dark Souls or something were the weapons are more realistic. Because we all know that the weapons in Gw2 are ridiculous when it comes to usage. Thats’ why we/I play this game, to actually have the chance to breake some rules and live out our anime loving dreams.
So can we get this thread back to topic (which is how we should implament scythes into the game) before it get locked down because of your narrow-minded thoughts.
Funny when you call someone narrow-minded and in the same post tell them their ideas are unacceptable because you simply don’t like them. There’s a word for that. Hypocritical.
Also, I do play Dark Souls. I think, with a few exceptions, their weapons are much more aesthetically pleasing.
Anyway, you want to talk scythe implementation, I already made my point clear; warscythe. You dismissed it though because…well…you’re narrow-minded.
(edited by NewTrain.7549)
Did someone really compare this game to Dark Souls? You can’t have DS mechanics in this game sillies
Herm…I was only pointing out that Dark souls might be a better option for you..but okay. Yes, im pretty narrow-minded indead, because for me the world is black and white. I rather have scythe instead of warscythe because of the looks….hardcore narrow-mindess XD
Fun fact: in Dark souls, the great scythe’s description actually admits to it being a farming tool yet still effective in combat, the halberd looking warscythe I think is inferior for looks imo, I prefer the tool
I love playing vindictus just for the scythe. Makes everything 100% better in my opinion. https://www.youtube.com/watch?v=7-rpVqre6dI
Fun fact: in Dark souls, the great scythe’s description actually admits to it being a farming tool yet still effective in combat, the halberd looking warscythe I think is inferior for looks imo, I prefer the tool
And then after the scythe we can add the expertly crafted garden rake, the zero-bladed shovel, the always deadly trowel and bucket combo, and of course the oft-feared wheelbarrow to the game as weapons. Joy.
Fun fact: in Dark souls, the great scythe’s description actually admits to it being a farming tool yet still effective in combat, the halberd looking warscythe I think is inferior for looks imo, I prefer the tool
And then after the scythe we can add the expertly crafted garden rake, the zero-bladed shovel, the always deadly trowel and bucket combo, and of course the oft-feared wheelbarrow to the game as weapons. Joy.
I kid you not in DS II you can use a soup ladle
Fun fact: in Dark souls, the great scythe’s description actually admits to it being a farming tool yet still effective in combat, the halberd looking warscythe I think is inferior for looks imo, I prefer the tool
And then after the scythe we can add the expertly crafted garden rake, the zero-bladed shovel, the always deadly trowel and bucket combo, and of course the oft-feared wheelbarrow to the game as weapons. Joy.
I kid you not in DS II you can use a soup ladle
I know. It’s the weakest weapon in the game, even when fully enchanted. TearofGrace has a wonderful series where he attempts every boss on NG+10 using only the ladle. It’s just as effective as a soup ladle actually would be.
So you’re saying that some people like fantastical over-sized (or downright malformed) weapons that would never be of practical use in real life? Okay, I agree. Now, what other entertainment genre is just chock full of such weapons? Hmm, let me think. Oh yeah…anime.
PS: Was going to insert a picture, but the first image the popped up when I typed “ridiculous anime sword” into Google image search was a screenshot from GW2. I think that speaks for itself.
Just because far-out-there weapons appeal to someone, doesn’t mean that person likes anime though. That’s not to say that someone might not like both, but to say including these sorts of weapons is catering to people who like anime – specifically them, you seem to think judging from you’re constant comparisons to anime – is nonsense. The world isn’t black and white like that.
Maybe them introducing scythes much like a farmer scythe is catering to the people who, you know, enjoyed the aesthetics of that weapon when they played as a Dervish.
Or maybe I’m just crazy for thinking that and it must be aimed at people who watch anime.
Also, that image was from GW1, and it only showed up in the search because it was linked with a post that someone was of the opinion that it was ‘anime-like’ in size. Personally, I disagree. Judging from it and comparing it to the character model, I’d say it’s roughly the same size as a hand-and-half sword.
If you argue that weapons don’t have to be realistic because it’s fantasy, and coolness outweighs realism, then pretty soon you end up with this .
Or you end up with something like Sting from LotR; despite how cool the functionality of it is, I’m pretty sure it isn’t all that realistic for a sword to glow when orcs and trolls are near.
You’re not actually comparing sting, a knife that glows (faintly), with a nuclear powered jet engine sledgehammer. Seriously?
I had an idea for an old friend of ours from GW the scythe. This weapon is 2 handed and melee range and should be avalible to a few classes. My prime is a necro for i’ll start here.
Basic
Fine
Masterwork
Rare
Exotic
Ascended 1040-1165Necro Scythe Skills
Weapon skill 1
1 – Reaping Gash: Gash your foe reaping life froce and bleeding your foe for 8 seconds.
– Activation time 1/2s
– Damage (XxX damage)
– Life foce 4%
– Bleeding 8s (XxX damage)
– Range 130
2 – Redering Slash: Hit your foe a second time bleeding it even more.
– Activation time 1/2s
– Damage (XxX damage)
– 2 Bleeding 8s (XxX damage)
– Range 130
3 – Necrotic Swipe: Hit you foe a third time poisening your them.
– activation time 1/2s
– Damage (XxX damage)
– Poisen 5s (XxX damage)
– Range 130Weapons skill 2
2 – Chilling Swoop: Hit your foe with your scythe chilling them
– Activation time 3/4s
– Recharge 10s
– Damage (XxX damage)
– Chilled 4s
– Range 130Weapon skill 3
3 – Death Spiral: Spin yourself around using your scythe as momentum slashing your foe and giving them vulnerability.
– Activation time 3/4s
– Recharge 20s
– 5 Vulnerability 8s
– Range 130Weapon skill 4
4 – Dreadfull Culling: Trow your scythe striking your foe and cripple them. Target foe gets pulled to yout loccation on return. Grating you protection.
– Activation time 3/4s
– Recharge time 20s
– Damage (XxX damage)
– Cripple 5s
– Protaction 5s
– Range 600Weapon skill 5
5 – Tormenting Scyth: Hit your foe with your Scyhte applying torment on them.
– Activation time 3/4s
– Recharge time 30s
– Damage (XxX damage)
– 5 Torment 10s (XxX damage)
– Range 130This is just an idea that popped in my head that i needed to post^^. People are free to add there own weapon skills for other classes if they want. Or thing they would do different for whar i posted.
Cheers Nassaya
^+1 I concurr.
Can you also make up some stuff for a GreatAxe(2handed axe) and Spear(throwing weapon) and Shuriken(throwing weapon) ?
^+1 I concurr.
Can you also make up some stuff for a GreatAxe(2handed axe) and Spear(throwing weapon) and Shuriken(throwing weapon) ?
Do you have any requests for proffession and class spesific rolls for the Great axe? So i can build around your request
Cheers,
Nassaya.
Nassaya Fireheart lvl. 80 Ele
Far Shiverpeaks – Guardians of the Dutch [GOTD]