Suggestion: Secondary traits from stats
A broad system like that is simply counter to the existing balance of the trait system. You already get intrinsic benefit from stacking stats quite high, so I don’t really see any reason to pile more stuff on top of that.
Meanwhile, on a class and spec specific basis secondary effects from traits already exist, but it has to be a build choice.
Rather than adding a bunch of bloat to the system, a better approach would be to make sure all stats mechanically have value in similar amounts. Currently, power and condition damage scale far better in terms of actual usability than, say, toughness and healing power. Adding 200 power is noticable, while adding 200 toughness is not. I just don’t see the point in a system that places artificial target numbers to get a mini-buff as opposed to the system we have now, which makes it worthwhile to mix stats to suit your build without having to worry about some artificial target number like 1700 power just to get some additional bonus.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ